Age | Commit message (Expand) | Author |
2014-01-23 | Removed the omat matrix from DupliObject. | Lukas Tönne |
2014-01-16 | Code Cleanup: style and redundant casts | Campbell Barton |
2014-01-13 | Color control for bl_debug_draw functions | Howard Trickey |
2013-12-26 | Threaded object update and EvaluationContext | Sergey Sharybin |
2013-12-18 | Game Engine: Level of detail support and tools | Daniel Stokes |
2013-12-14 | Revert "Hide the 3D cursor in a few cases where it is unneeded (active object... | Antony Riakiotakis |
2013-12-13 | minor style and comment fix. | Antony Riakiotakis |
2013-12-13 | Hide the 3D cursor in a few cases where it is unneeded (active object is | Antony Riakiotakis |
2013-12-09 | View3D API: rename view3d_camera_get to ED_view3d_camera_data_get | Campbell Barton |
2013-12-03 | Fix T37663: Black matcap when object located on a curve | Sergey Sharybin |
2013-11-24 | Code Cleanup: use math functions and reduce View3d axis drawing into a loop | Campbell Barton |
2013-11-20 | * Remove more code for stars, missed those. Sorry! | Thomas Dinges |
2013-11-20 | Blender Internal: | Thomas Dinges |
2013-11-18 | Fix T37495: Duplis weren't handling negative scaled objects properly. | Campbell Barton |
2013-10-26 | rename give_cursor to ED_view3d_cursor3d_get | Campbell Barton |
2013-10-18 | Pampa Project request: FPS in sequencer editor | Sergey Sharybin |
2013-10-12 | code cleanup: use const's for vector args. | Campbell Barton |
2013-09-09 | Enable vertex snapping to bundle positions | Sergey Sharybin |
2013-08-22 | add utility functions for dealing with planes | Campbell Barton |
2013-08-19 | Tag object-data level boundbox as invalid rather than freeing it | Sergey Sharybin |
2013-08-06 | view3d: gridfloor subdivisions wasn't respected for perspective mode. | Campbell Barton |
2013-08-06 | code clenup: remove benchmarking left in by accident and GPU print, also some... | Campbell Barton |
2013-08-05 | minor glitch with border drawing, use glRecti rather then glRectf, so roundin... | Campbell Barton |
2013-08-05 | use api function for rect intersection | Campbell Barton |
2013-07-16 | fix for checking char arrays against NULL, instead check their first characte... | Campbell Barton |
2013-07-01 | minor change for high res displays, scale fcurve handles and view3d axis size. | Campbell Barton |
2013-06-16 | replace strcat with BLI_strcpy_rlen in draw_selected_name(), view3d function. | Campbell Barton |
2013-06-06 | style cleanup | Campbell Barton |
2013-05-26 | BLI_math rename functions: | Campbell Barton |
2013-05-24 | style cleanup: also remove unused var | Campbell Barton |
2013-05-24 | Cleaned up draw_selected_name() to avoid redundant BLI_snprintf() calls | Gaia Clary |
2013-05-23 | Made display of object : bone : shapes unique for weight painting and armatur... | Gaia Clary |
2013-05-23 | Improved display of active bone (in 3DView) when weight painting a mesh Object | Gaia Clary |
2013-05-23 | Added display of active bone (in 3DView) when weight painting a mesh Object | Gaia Clary |
2013-05-08 | fix [#30862] "Lock" and "Box" Quad View options won't stay put when toggling | Campbell Barton |
2013-05-08 | code cleanup: remove references to BLI_rand.h | Campbell Barton |
2013-05-08 | remove unneeded null check in draw_viewport_name | Campbell Barton |
2013-05-01 | Fix #35149: solidify modifier + vertex parent not working after going in and out | Brecht Van Lommel |
2013-04-25 | fix [#35072] View name of 3Dview is clamped in Japanese | Campbell Barton |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-15 | Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL | Brecht Van Lommel |
2013-04-11 | Fix #34817: improve OpenGL preview render speed, it got quite a bit slower si... | Brecht Van Lommel |
2013-04-07 | Fix for [#34898] Typo in error message of mathutils.Vector | Thomas Dinges |
2013-04-05 | code cleanup: use bool's for vgroup and editmode. | Campbell Barton |
2013-04-03 | Bunch of fixes for GLSL display transform | Sergey Sharybin |
2013-04-01 | Fix #34819: Background image gets pixelated when zooming in | Sergey Sharybin |
2013-03-23 | Code cleanup: | Thomas Dinges |
2013-03-21 | Bug fix #34713 | Ton Roosendaal |
2013-03-21 | code cleanup: use bool where values are true/false, for view3d and related fu... | Campbell Barton |
2013-03-19 | Fix regression in viewport background image transparency | Sergey Sharybin |