Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-08-02Cleanup: pass const matricesCampbell Barton
Also order return matrices last.
2020-07-16Fix T78966: Center cursor doesn't refresh the UICampbell Barton
2020-07-07Cleanup: spellingCampbell Barton
2020-07-03Cleanup: Editors/Space/View3D, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/space_view3d` module. No functional changes.
2020-07-01Cleanup: spellingCampbell Barton
2020-06-01UI: Rename "View Camera Center" Op to "Frame Camera Bounds"Hans Goudey
The current name isn't very specific about what the operator does. The operation is more about lining up the edges with the viewport edges than centering the view. Differential Revision: https://developer.blender.org/D7866
2020-05-27Cleanup: remove unused Main struct from snap contextCampbell Barton
2020-05-12UI: Rename 'View All' operator to 'Frame All'Pablo Vazquez
This change was done time ago but it was still missing in some operators.
2020-05-12Fix T76285: Missing 'Toggle X-Ray' operator descriptionAaron Carlisle
Author: @Alaska Differential Revision: https://developer.blender.org/D7591
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Continue renaming ARegion variables from ar to regionJulian Eisel
Continuation of b2ee1770d4c3, now non-single word variables are also renamed. Part of T74432. Also ran clang-format on affected files.
2020-03-27Cleanup: rename WM_modalkeymap API names, matching WM_keymapCampbell Barton
Rename: - WM_modalkeymap_add to WM_modalkeymap_ensure - WM_modalkeymap_get to WM_modalkeymap_find
2020-03-19Cleanup: fix typos in commentsBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D7133
2020-03-19GPencil: Cleanup - Split BKE_gpencil.h geometry functions into ↵Antonio Vazquez
BKE_gpencil_geom.h This split prepare the code for future geometry functions.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-03-17Cleanup: rename 'centre' to 'center' in View3DCampbell Barton
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
2020-03-09Transform Snap Object: Remove depsgraph when creating contextGermano Cavalcante
Currently, this change does not bring functional changes. But it is necessary to extend the use of the snap system for gizmos, since, after a Undo, the `depsgraph` pointed by the `snap_context` has its memory invalidated. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D7013
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-04UI: rename View Selected" to "Frame Selected"Asad-ullah Khan
Addresses T74331
2020-02-17Fix many typos and other issues in UI messages.Bastien Montagne
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-093D View: support axis views with axis-aligned rollCampbell Barton
Previously any of the named views could not have any roll, this commit supports roll as long as it's axis-aligned (90,180,270 deg). This is useful for snapping to views, an improvement on cebd025e02f11.
2020-01-223D View: support auto-perspective when snappingBataev Artem
Part of D6639
2020-01-21Docs: describe turn-table gimble lock mitigationCampbell Barton
2020-01-15Fix T72419: 3D cursor placement flips axis with geometry orientationCampbell Barton
2020-01-14Fix T70606: 3D cursor oriented by geometry projects on objects displayed as ↵mano-wii
bounds box and wire
2020-01-08Fix T72919: NDOF 'Free' orbit preference is ignoredCampbell Barton
Regression from 6288dbffb6c1f.
2019-11-29Cleanup: replace macros with functionsCampbell Barton
2019-11-293D View: fix NDOF rotation around object locking panCampbell Barton
2019-11-28NDOF: support panning when orbitingCampbell Barton
Also make orbit the default rotation mode. Based on feedback from T67579, this seems one of the main pain points users are experiencing.
2019-09-26Fix T69488: Hair particles: rekey disolves the hair then crashesPhilipp Oeser
Caused by rB914427afd512. Since above commit 'pe_get_current' checks for an active depsgraph. This caused the skipping of handling `PT_CACHE_EDIT_UPDATE_PARTICLE_FROM_EVAL`for everything calling `PE_get_current` (this passes a NULL depsgraph as opposed to `PE_create_current`). So we now pass a depsgraph here as well... Note there are two RNA cases where we pass NULL, namely - rna_ParticleEdit_editable_get - rna_ParticleEdit_hair_get I guess these should be fine though (no functional change to current master) Reviewers: sergey Maniphest Tasks: T69488 Differential Revision: https://developer.blender.org/D5752
2019-09-11Fix T59143: Frame Selected Doesn't work in hair particle editmodePhilipp Oeser
This is caused by rBeb521b22b2b1. Looks like `PE_minmax` doesnt play nice with the evaluated view_layer. If we look inside `PE_get_current`, then `BKE_ptcache_ids_from_object` will actually return a list of `PTCacheID` for the evaluated object. However, looking further, then `PTCacheEdit` / `psys->pointcache->edit` is always NULL for the evaluated object. Without a valid `PTCacheEdit`, `PE_minmax` will basically do nothing. So now we are passing the non-evaluated view layer in the case of particles. Regarding to @sergey, in a longer term we should probably make it so evaluated pointcache have pointer to edit. Reviewers: sergey Maniphest Tasks: T59143 Differential Revision: https://developer.blender.org/D5758
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-08-21Transform: New Snap Option: Edge Perpendicularmano-wii
Part of T66420 Option for snapping to the nearest point of a reference coordinate. The patch also adds Edge Center and Perpendicular snaps to the ruler. {F7675906} Reviewers: campbellbarton, brecht Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5543
2019-08-16Cleanup: spellingCampbell Barton
2019-08-15Cleanup: replace commented out code by commentBrecht Van Lommel
2019-08-08Fix T68360: Zoom too sensitive with hi-dpiCampbell Barton
Scale pixel-input by pixel size for zoom operators.
2019-08-07Fix error in recent trackball aspect cleanupCampbell Barton
Error in 7f8d620e20c23
2019-08-04Cleanup: improve commentsCampbell Barton
2019-08-033D View: preferences for rotate sensitivityCampbell Barton
Added because the current default is too fast for painting with tablets, see D5385. Turntable and trackball have different settings because turn-table uses an angle-per-pixel, where as trackball values are relative to the view-port size so a scale is used. The sensitivity is scaled by the pixel size so hi-dpi views don't rotate faster.
2019-08-033D View: aspect correct trackball rotationCampbell Barton
Hard coded aspect was used, doubling horizontal input however this caused sliding for views which didn't match this aspect. Calculate the aspect based on the view bounds instead.
2019-08-03Cleanup: trackball direction calculationCampbell Barton
Remove z axis flipping, only needed because x & y were flipped.
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-31Spelling fixes in comments and descriptions, patch by luzpazBrecht Van Lommel
Differential Revision: https://developer.blender.org/D3744
2019-07-29Fix T67826: View selected fails with files from 2.7xCampbell Barton
Grease pencil could have edit mode enabled in old files.
2019-07-18Fix T67105: Missing Update Add Camera Background ImageJeroen Bakker
Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D5284
2019-07-06transform_snap_object: return type of element snapped.mano-wii
This can be useful for filtering some of the returns.