Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-02-18Fix T73793 Walk navigation crosshair gets hidden behind objectsClément Foucault
This is a bug that the recent refactor exposed. Some widgets were drawing with alpha set to 0.
2019-11-24Cleanup: spelling, repeated wordsCampbell Barton
2019-08-11Cleanup: use doxy commentsCampbell Barton
2019-08-11Docs: improve commentsCampbell Barton
2019-08-082nd attempt to fix build error from rB22bdd08dfd08Philipp Oeser
sorry for the noise, if that doesnt do it, I'll revert and check this thoroughly...
2019-08-08attempt to fix build error from rB22bdd08dfd08Philipp Oeser
2019-08-08Fix T68250: Camera keyframing (Walk/Fly) despite canceling movementPhilipp Oeser
Reviewers: campbellbarton (thx!) Maniphest Tasks: T68250 Differential Revision: https://developer.blender.org/D5418
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-06-07Fly mode: Enable fancy icons instead of text for shortcutsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-26Cleanup: style, use braces for editor/spacesCampbell Barton
2019-03-01Cleanup: use unsigned types in 3D view editorCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-14Cleanup: move comments above definitionsCampbell Barton
For clang-format not to wrap definitions.
2018-12-05Merge branch 'master' into blender2.8Campbell Barton
2018-12-05Fix T49624: Fly uses camera settings outside camera viewCampbell Barton
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-27Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3732
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-10Merge branch 'master' into blender2.8Campbell Barton
2018-07-10Keymap: minor changes for keymap displayCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-01-23Cleanup: avoid passing bContext to cameracontrolCampbell Barton
2018-01-19Fix T53788: Camera animation not workingSergey Sharybin
Both object level and camera datablock properties animation did not work with copy on write enabled. The root of the issue is going to the fact, that all interface elements are referencing original datablock. For example, View3D has pointer to camera it's using, and all areas which does access v3d->camera should in fact query for the evaluated version of that camera, within the current context. Annoying part of this change is that we now need to pass depsgraph in lots of places. Which is rather annoying. Alternative would be to cache evaluated camera in viewport itself, but then it makes it annoying to keep things in sync. Not sure if there is nicer solution here. Reviewers: dfelinto, campbellbarton, mont29 Subscribers: dragoneex Differential Revision: https://developer.blender.org/D3007
2017-11-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/device/device.cpp source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/material.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/space_outliner/outliner_draw.c source/blender/editors/space_outliner/outliner_edit.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/util/ed_util.c source/blender/windowmanager/intern/wm_files_link.c
2017-11-06Rename ID_IS_LINKED_DATABLOCK to ID_IS_LINKED.Bastien Montagne
This makes code closer to id_override/assent-engine ones, which introduce a new type of linked data, and hence reserve ID_IS_LINKED_DATABLOCK to real linked datablocks.
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
Getting ready for a Gawain API change... Part of T49043
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-02-22Cleanup: StyleJulian Eisel
2016-10-13immediate mode: use new ThemeColor functionsDalai Felinto
2016-09-20immediate mode refactor: fly navigation squareDalai Felinto
2016-08-18NDOF: compile 3D mouse code only if WITH_INPUT_NDOFMike Erwin
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly, to easily change it (see work done in asset-engine branch). Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer, and not a check whether ID is linked or not. Will have a closer look at it later. Reviewers: campbellbarton, brecht, sergey Differential Revision: https://developer.blender.org/D2082