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2010-10-19use unsigned int for all layers.Campbell Barton
2010-10-14remove unused args in draw*.c and some in view*.c, tag some as UNUSED().Campbell Barton
2010-08-17apply UserPrefs and Theme rna naming changes.Campbell Barton
2010-08-17apply all rna naming changes for rna_space.cCampbell Barton
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-10header re-shuffle, some headers contained unneeded refereces to other ↵Campbell Barton
headers, better include inline with the C files that need them
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-06-04Fix [#22383] 3dView Layer Management (by Mouse) brokenMatt Ebb
2010-04-283dview --> view3d, patch by Jonathan Smith with small corrections and changes.Campbell Barton
2010-04-23rename scene.visible_layers -> layers, since layers are used for editing, ↵Campbell Barton
export, rendering & anim evaluation.
2010-04-22chaning the camera from the scene buttons didnt update the views. moved some ↵Campbell Barton
scene/view functions from view3d_view.c into BKE_screen since they need to be accessed when changing cameras from outside the view.
2010-04-12Fix [#21972] Inclusive selection doesn't work for FacesMatt Ebb
2010-03-26Fix [#21759] Toggle all layers doesn't workMatt Ebb
Toggling all layers will revert back to the active layer.
2010-03-23rna/py-api fix.Brecht Van Lommel
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument. next commit will make order of arguments consistant (currently only changed order that rna wrapped). (commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-02-12correct fsf addressCampbell Barton
2010-02-11batch remove .'s used with RNA_def_struct_ui_textCampbell Barton
2010-01-30[#20550] Workflow Odity For Objects On Layers Not Being ViewedCampbell Barton
always keep the first editmode objects layer enabled in cases where switching hides the editmode object.
2010-01-30[#20487] Small bug in 3d window's header in edit mode.Campbell Barton
[#20713] vertex, edge and face toggling acts like shift select (in 2.49) with or without shift pressed revert own changes from 26035 - python buttons were toggles so clicking on 1 didnt disable the others. - for some reason the layout engine wasnt working right here and made the buttons skilly in localview.
2010-01-16- UV header sync selection vert/edge/face buttons were displayed as 3 tickboxesCampbell Barton
- fix for all of them being able to be disabled at once. - 3D header now uses the rna buttons.
2010-01-03- disallow the change the layer operator in localview.Campbell Barton
- toggle setting the layers (mainly useful when accessed from the keys)
2009-12-03Fix for [#20226] 3DView header: hiding menu texts and layer button's issue.Matt Ebb
Also: big purge of old 3d view header menus and old unused code
2009-11-29UI:Nicholas Bishop
* Removed hardcoded shortcut keys in 3dview header tooltips * Removed an unused function
2009-11-29UI:Nicholas Bishop
* Finished fixing the layer UI template. It's now used in the 3dview header rather than the custom layer grid.
2009-11-29UI:Nicholas Bishop
* Moved more of 3dview header to python * Fixed the layout of the ui layers template to show the correct number of buttons * Added support for layer icons (active layer, used layers)
2009-11-29UI:Nicholas Bishop
* Started moving buttons out of the C 3dview header template and into the python UI script
2009-11-29UI:Nicholas Bishop
* Removed most of the manual positioning from the 3dview header
2009-11-29UI/RNA:Nicholas Bishop
* Added icon to paint mask RNA * Added v3d->scenelock RNA * Moved more of the 3dview header to use uiItems
2009-11-28UI/RNA:Nicholas Bishop
* Removed retopo paint code from view3d header * Added icons to 3dview pivot RNA * Small warning fix
2009-11-28UI/RNA:Nicholas Bishop
* Added icons to proportional edit RNA * Converted proportional edit and snap buttons in 3dview header to uiItems
2009-11-28UI/RNA:Nicholas Bishop
* Set default particleedit selection mode in add scene (TODO: not yet changed in the default blend) * Corrected names for particleedit selection mode in RNA, added icons * Added occlude geometry flag to view3d RNA * Converted particleedit buttons to uiItems in view3d header
2009-11-28UI:Nicholas Bishop
* Convert pose buttons in the 3dview header to uiItems. Fixes the spacing between pose buttons and opengl render buttons.
2009-11-27Re-commit of new icons. It seems like the icon update got overridden somehow.William Reynish
2009-11-26First changes to implement the 2.5 snapping proposal (discussed back in May ↵Martin Poirier
and recently on IRC). http://wiki.blender.org/index.php/User:Theeth/Snapping The new widget isn't there yet, but the rest works, including: Increment (gears) is now a snap mode Ctrl click to toggle snap on or off (in transform and 3d view) Shift+Ctrl click to select snap mode (3d view only) Snap status (on/off) is persisted in tool settings, no need to always turn it back on when entering transform. It's still possible to have something resembling the old system by editing the transform modal keymap to snap on on ctrl press and snap off on key release.
2009-11-23shaded mode isnt working in 2.5, comment for nowCampbell Barton
2009-11-22remove template uiTemplate_view3d_select_faceselmenuCampbell Barton
2009-11-21- added back Shift+Tab to toggle snap Campbell Barton
- added curve tilt and shrink/fatten buttons into the toolbar - fix typo in last commit for view3d snap header button
2009-11-21only show normal snap option in object modeCampbell Barton
2009-11-18Fix snap tooltip.Martin Poirier
Make it a bit more generic to cover Ctrl hold or toggle.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-11-05Fix for error in previous fix - oops ( [#19818] )Matt Ebb
2009-11-05Fix for [#19780] pivot for rotation/scaling doesn't use "active vert/edge/face"Matt Ebb
Martin please doublecheck, but it should be all good.
2009-11-01Compile fix for too many arguments to uiItemOMartin Poirier
2009-11-01* OpenGL Render is now available again from the View3D Header. Thomas Dinges
2009-10-30Proportional edit for object mode.Martin Poirier
Limitations: 1) Parents and children of selected objects are excluded from the pool (siblings are ok) Making it work with that would required unparenting and reparenting after transform, that would turn nasty really quick. 2) Does not support Connected (this could be done through parent links, but see 3 first). 3) Parent relationships in affected objects aren't taken into account. When parent and children in the area of effect, remember that the children will also take the motion of the parents (with additive results). This could perhaps be fixed, but it could be nasty. Other stuff: New BASE_EDITABLE macro that checks if base is editable (like TESTBASELIB except it doesn't check for selection) Add scene parameter to TESTBASELIB_BGMODE macro (using it from current scope is nasty)
2009-10-27- Right click menu can open links directly to API reference docs (rna and ↵Campbell Barton
operators) - Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc - Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings. - Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event) this calls a popup for invoke by default (which intern calls execute()) - Own recent commit to game framing applied to non-camera views too. - v3d->persp is deprecated but still used in some places. - Transforming strips could overlap 1 frame if moving them below frame 0 - Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
2009-10-26Bugfix: 3d view with scene layer lock were not updated when theBrecht Van Lommel
scene layer or other 3d view layers were changed.
2009-10-20move G_FACESELECT from G.f to mesh->editflag, renamed to ME_EDIT_PAINT_MASKCampbell Barton