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2012-01-26Fix for layer toggling always sticking to extend policy.Sergey Sharybin
Reported by Dalai in IRC, thanks for pointing to issue.
2012-01-16more keymap editsCampbell Barton
- make sure defaults are not assumed (so reuse last settings doesnt override) - replace 0/1 for TRUE/FALSE defines.
2011-12-22Fix/workaround for russian ui crash on exitSergey Sharybin
Crash was caused by data segment corruption near "string" in view3d_modeselect_pup(). Enlarged size of this static buffer, so it's now enough to store translated modeselect string. It's not actually fixes because in some other language this modeline might be much longer and it'll lead to corruptions again.
2011-12-22split >120 length lines (mostly if statements)Campbell Barton
2011-12-05syncing some minor formatting edits from bmesh branch.Campbell Barton
2011-11-16Fix: part of 3d view header disappears when collapsing menus.Brecht Van Lommel
2011-11-05use (const char*) rather than (char*) where possible.Campbell Barton
also removed some unused function definitons.
2011-11-05macro formatting & remve some unused code.Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-21Cleaning i18n code.Bastien Montagne
Previous state: Right now, there are "memories" of the "old" (less than a month!) translation way: * A few remaining calls to BLF_gettext() (only UI_translate_do_iface and UI_translate_do_tooltip should be used). * The _() macro still also calls BLF_gettext()! New state: Here are the changes made by the patch: * Removing the no more needed _() macro. * Removing most N_() and _() calls, only keeping the few needed ones (i.e. strings that are in no other way findable by xgettext and/or update_msg script). * Defining in UI_interface.h IFACE_() and TIP_() macros (resp. for UI_translate_do_iface and UI_translate_do_tooltip). * Replacing all calls to BLF_gettext by relevant IFACE_ or TIP_ one. * Replacing all calls to UI_translate_do_iface by IFACE_. * Replacing all calls to UI_translate_do_tooltip by TIP_. All this somewhat clarifies and simplifies the code. On the bf-translations scripts side, this only implies adding IFACE_ and TIP_ as detection markers for xgettext. It also allows to reduce POTFILES.in quite notably (only 20 files remaining in it). Please also have a look at those pages: * Coder POV: http://wiki.blender.org/index.php/Dev:2.5/Source/Interface/Internationalization * Translator POV: http://wiki.blender.org/index.php/Dev:2.5/Doc/How_to/Translate_Blender
2011-10-06hide 3d view header `use_pivot_point_align` button in editmode since its not ↵Campbell Barton
used there, also remove unneeded copy() funcs from quick effects.
2011-09-22remove redundant code & use GL_LINE_STRIP for object spiral drawing.Campbell Barton
2011-09-20Merging r40366 through r40392 from trunk into soc-2011-garlicsoc-2011-garlicSergey Sharybin
2011-09-20i18n: replace some bit checks from U.transopts with utility functions ↵Sergey Sharybin
UI_translate*
2011-09-20i18n: code clean-upSergey Sharybin
- Move all translation-related declarations to BLF_translation.h - Reverted some changes to match trunk svn rev40365
2011-09-19i18n: code cleanup and fixing unneeded translation (when partial translation ↵Sergey Sharybin
is used only)
2011-09-19i18n: do not translate obect mode enum and transform orientation enum if UI ↵Sergey Sharybin
translation is disabled
2011-09-19edits to radish before merge with trunkCampbell Barton
- removed some unused functions. - renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags' - some odd modifications were made in unrealted, commented code, copy these back from trunk. - rename vertex_group_fix 'cp' property to 'accuracy' - make style more consistant with trunk. - remove 'Radish' comments.
2011-09-18Split do_weight_paint_vertex() to isolate the simple case.Jason Hays
Added a tool-tip to the "fix deforms" op. Removed code markers: "Radish"
2011-09-18Changed the branch code markers to say "Radish" in response to a review.Jason Hays
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-15Fixing issues with i18n stuff:Sergey Sharybin
- Make gettext stuff draw-time. so switching between languages can happens without restart now. - Added option to translate visible interface (menus, buttons, labels) and tooltips. Now it's possible to have english UI and localized tooltips. - Clean-up sources, do not use gettext stuff for things which can be collected with RNA. - Fix issues with windows 64bit and ru_RU locale on my desktop (it was codepage issue). - Added operator "Get Messages" which generates new text block with with all strings collected from RNA. - Changed script for updating blender.pot so now it appends messages collected from rna to automatically gathered messages. To update .pot you have to re-generate messages.txt using "Get Messages" operator and then run update_pot script. - Clean up old translation stuff which wasn't used and most probably wouldn't be used. - Return back "International Fonts" option, so if it's disabled, no gettext lookups happens on draw. - Merged read_homefile function back. No need in splitting it. TODO: - Custom fonts and font size. Current font isn't nice at least for russian locale, it's difficult to read it. - Put references to messages.txt so gettext can merge translation when name/description of some property changes.
2011-09-15replace rna_update_active_object with NC_GEOM|ND_DATA notifier (as pointed ↵Campbell Barton
out by Matt Ebb), also some whitespace edits to match trunk.
2011-09-14some picky rna/variable renaming:Campbell Barton
Mesh.wp_vert_sel --> use_paint_mask_vertex
2011-09-01merge with trunk r39834Xiao Xiangquan
2011-08-19Merged 39338-39558Jason Hays
2011-08-18disable undo for hard coded interface buttons:Campbell Barton
- space type switcher. - header menu toggle. - properties window header buttons. - various view3d manipulator buttons.
2011-08-17Fix #28194, #28269: proxy object was not showing pose mode as available inBrecht Van Lommel
3d view header mode menu. A recent bugfix was incorrectly hiding pose and particle mode when the object data was library linked, but these modes edit object level settings so should be available.
2011-08-10merge with trunk r39216Xiao Xiangquan
2011-08-08Merged 38822-39182Jason Hays
2011-07-30Bugfix #28121Ton Roosendaal
Linked Library objects or object->data should not allow to go to sculptmode. Also cleaned up mode menu with invalid entries then.
2011-07-29Merged 38568-38822Jason Hays
2011-07-29merge with trunk r38787Xiao Xiangquan
2011-07-242.5:Thomas Dinges
* Removed some old not used code.
2011-07-21Removed my earlier vertex paint vertex select--someone is changing it ↵Jason Hays
drastically in Salad (dynamic paint, I think), so I shouldn't have messed with it.
2011-07-20Added vertex masking support for the weight paint vgroup functions including:Jason Hays
Normalize, Normalize All, Invert, Clean, and Levels. Face mask and vertex select/mask are now mutually exclusive options. Went ahead and allowed vertex selection support and masking for vertex paint.
2011-07-14Made a vertex selection keymap for weight paint so that the Jason Hays
'A' key could override pose mode's select all (like face mask) Minor note, changed the icon to the vertex selection icon, but it still doesn't force face mask to turn off. Clipping is still not functional in wp. And I'll need to hear how the backbuffer select is supposed to work for lasso select since the selection is arbitrary.
2011-07-12Lots of incomplete changes:Jason Hays
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either. Select all was added too, but to the Q key until I look into overriding A's select all bones. The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon. There will definitely be an update tomorrow to fix the problems with all or most of the issues.
2011-06-24right panel doneXiao Xiangquan
2011-06-15translate left panelXiao Xiangquan
2011-06-04Code holiday commit:Ton Roosendaal
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
2011-05-15remove some unused view3d members & added RV3D_VIEW_USER define.Campbell Barton
Aligorith: replaced v3d->keyflags with ANIMFILTER_KEYS_LOCAL since v3d->keyflags couldn't be set anywhere and wasn't initialized.
2011-05-05fix [#27285] Renderslot missingCampbell Barton
scale fixes size header buttons by DPI
2011-05-02Fix #27165: uvedit mesh selection sync did not handle click / shift+clickBrecht Van Lommel
for switching selection modes in the header.
2011-04-23quiet some clang warnings & fix for bugs in exceptional cases.Campbell Barton
- ghost C api, BLI_get_folder_version() could assign garbage values. - pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL.
2011-04-21converted more mixed tab/space indentations to tabs. only whitespace changes.Campbell Barton
2011-03-30fix [#26685] Cannot exit from "edit mode"Campbell Barton
this does not fix the underlying problem that once in this state you cant exit editmode, only that the layer key bindings dont let the state come about. Looked into fixing properly but its not so simple since currently object mode operators all use "active_object" which is supposed not to be set when in a hidden layer.
2011-03-23Additonal fix for r35724Ton Roosendaal
(bugfix #26573, #26574 and #26551) Layer visibility code for hotkeys uses different code still, added same new DAG_on_visible_update() in this operator.
2011-03-19Code comments onlyTon Roosendaal
Tried to resolve todo item "Layer change in 3d view header doesn't update dependencies on changed previously visible objects". Code is too much spread around now though, and the 3d view header shares RNA code for changing layers. I'll let this be a "glitch" for now.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27== UI icons ==Andrea Weikert
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.