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AgeCommit message (Collapse)Author
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-08-06Fix T92099: No undo when moving viewport with camera locked to viewPratik Borhade
Supports undo step generation while navigating in locked camera view. NDOF & track-pad navigation are not included for now. Actions that uses smooth view can be supported but are outside the scope of this change, includes undo push for: - VIEW3D_OT_view_pan - VIEW3D_OT_dolly - VIEW3D_OT_fly - VIEW3D_OT_move - VIEW3D_OT_rotate - VIEW3D_OT_walk - VIEW3D_OT_zoom Reviewed by: campbellbarton Ref D15345
2022-04-04Cleanup: use event parameters for functions that create key-map itemsCampbell Barton
Replace 5 arguments with a single struct as the same arguments are used in many places. This didn't read well and was confusing with both arguments named `val` & `value` in the case of WM_modalkeymap_add_item.
2022-03-15UI: expose "Dolly View" in the menuCampbell Barton
This is mainly to expose the shortcut to make Dolly discoverable.
2022-03-11Fix out of order event handling when calling operators from gizmosCampbell Barton
Activating a gizmo used the windows eventstate which may have values newer than the event used to activate the gizmo. This meant transforms check for the key that activated transform could be incorrect. Support passing an event when calling operators to avoid this problem.
2022-03-02Event System: remove tweak events in favor of click-dragCampbell Barton
Supporting two kinds of dragging is redundant, remove tweak events as they only supported 3 mouse buttons and added complexity from using the 'value' to store directions. Support only click-drag events (KM_CLICK_DRAG) which can be used with any keyboard or mouse button. Details: - A "direction" member has been added to keymap items and events which can be used when the event value is set to KM_CLICK_DRAG. - Keymap items are version patched. - Loading older key-maps are also updated. - Currently the key-maps stored in ./release/scripts/presets/keyconfig/ still reference tweak events & need updating. For now they are updated on load. Note that in general this wont impact add-ons as modal operators don't receive tweak events. Reviewed By: brecht Ref D14214
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-05Cleanup: set 'op->customdata' out of 'viewops_data_create'Germano Cavalcante
Setting the `op->customdata` out of `viewops_data_create` makes the usage of the function clearer thus making the code easier to read.
2022-02-05Cleanup: merge functions with similar usageGermano Cavalcante
`viewops_data_alloc` allocates and stores some pointers in `ViewOpsData` while `viewops_data_create` reuses already stored pointers and also stores others in `ViewOpsData`. The similar names and usages can confuse and in this case it also creates a dependency on the order in which these functions are called. Merging these functions simplifies usage and deduplicates code.
2022-02-04View3D: move some of the early returns from operators to the poll functionGermano Cavalcante
Some navigation operators check flags like `RV3D_LOCK_ROTATION` in the invoke function to see if the operation can be performed. As the comment indicates, these checks should be in the poll function. This avoids redundant initialization. Note that this brings functional changes as now operators with context `EXEC_DEFAULT` will also be affected by the flag. (There doesn't seem to be a problem with the current code). Differential Revision: https://developer.blender.org/D14005
2022-02-03Cleanup: Split View3D navigation code into specific compilation unitsGermano Cavalcante
The view3d_edit.c file is already getting big (5436 lines) and mixes operators of different uses. Splitting the code makes it easier to read and simplifies the implementation of new features. Differential Revision: https://developer.blender.org/D13976