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2009-12-29Utility function to get the view vector aligned with a specific 3d coordinate.Martin Poirier
2009-12-20BGE fix: 3DDview not redrawing when exiting BGEDalai Felinto
CTX_wm_window_set() was resetting the CTX_wm_area(C), for the redrawing wasn't working. Changing their orders fixes it.
2009-12-19fix for non Euler-XYZ rotations...Campbell Barton
- Camera to 3D view didnt check for rotation order. - Fly mode didnt check for rotation order. added util functions. - object_apply_mat4(ob, mat4); applies a 4x4 matrix to an objects loc,scale,rot (accounting for rotation modes) - object_mat3_to_rot(ob, mat3, use_compat); apply a 3x3 matrix to the objects rotation, option to use a euler compatible with the existing euler.
2009-12-15Fix #20250: smooth view poor performance compared to 2.49. Increased theBrecht Van Lommel
frame rate of smooth view from 30 to 100, makes it looks smoother when it can redraw at that speed, otherwise will simply drop frames anyway.
2009-12-14Fix #20323: closing other window while BGE is running crashes.Brecht Van Lommel
2009-12-07Sculpt Branch:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24889:25180
2009-12-07Tweaks to the fading behaviour of 3d view grid subdivs, somewhat fix for Matt Ebb
[#20246] grid subdivisionns doesn't works
2009-12-03Fix for [#20226] 3DView header: hiding menu texts and layer button's issue.Matt Ebb
Also: big purge of old 3d view header menus and old unused code
2009-11-27Fix for bug #20039: panning and rotating view makes animation playback slow.Brecht Van Lommel
Recent click event changes moved variable up one level too far. Also fixes use of timer event for fly operator, it should always check for which timer it is, not really related to this bug.
2009-11-25Sculpt:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24483:24889
2009-11-25Sculpt: Fast Navigate option for multires. This will show the lowest multiresBrecht Van Lommel
level when rotating/panning/zooming the viewport, and only draw the full thing at the end, to make the viewport more interactive.
2009-11-23Bugfixes:Joshua Leung
* Restored Center View to 3D Cursor. For now, I've mapped this to QKEY since all other nice combinations of CKEY have been taken now. * Fixed bug introduced in commit last night where parenting lattice to armatures with deforms would no longer work.
2009-11-21[#19930] Nurb CV select is failing because of view clippingCampbell Barton
- the clipping test function was using the rv3d->viewmatob where it needed to use the object matrix. - added a local clipping member to rv3d, the clipping planes in object-space, avoids many matrix multiplications when testing verts or clipping pixels when projection painting.
2009-11-16bge: fix for "dome mode not working with Letterboxing".Dalai Felinto
This bug was introduced after commit # 24102 (BGE: when letterbox is enabled use the camera framing as a clipping area) reported in IRC by Pete Carss (domejunky) *) an extra stub fix for recent commit. By the way: we want to have blenderplayer running in blender 2.5 beta0. Therefore if you are doing big changes in the last minutes (Friday, Saturday??) It would help a lot if you could enable blenderplayer in your builds. links problems are really easy to fix) **) an typo I spotted in recent mesh dynamic load in bge.
2009-11-11Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r24330:24483
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-11-02Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r24152:24257
2009-11-02how embarrassing!Campbell Barton
2009-10-29Sculpt: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r24095:24152
2009-10-28OpenGL Render restored.Brecht Van Lommel
I tried to make it integrate more with regular render but couldn't do it well, it still needs a 3D view to take the settings from, and can't run in a separate thread due to OpenGL. However, it is now rendering to an offscreen buffer which then gets displayed in the image window. This requires FBO's to be available, so a fallback creating a new window is still needed. Currently available from the Render menu in the top header.
2009-10-27Commit of the sculpt patch (#19672). Further development will be in this ↵Nicholas Bishop
branch until we merge to trunk.
2009-10-27- Right click menu can open links directly to API reference docs (rna and ↵Campbell Barton
operators) - Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc - Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings. - Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event) this calls a popup for invoke by default (which intern calls execute()) - Own recent commit to game framing applied to non-camera views too. - v3d->persp is deprecated but still used in some places. - Transforming strips could overlap 1 frame if moving them below frame 0 - Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
2009-10-27BGE: when letterbox is enabled use the camera framing as a clipping area ↵Campbell Barton
(good for avoiding the HUD showing outside the bounds), use the framing color too (from dalai and myself)
2009-10-20Auto SaveBrecht Van Lommel
Auto save is now working again in 2.5. It will also remember now what the location of the original file was when recovering it, so that library links still work and saving the restored file does not save to the temp directory. There is also a new Recover Auto Save operator which will open the filebrowser in the temp directory and show the auto saved .blends. Implemenation Notes: * Timer storage was moved from window to windowmanager, so we can have windowmanager level timers too now, doesn't make sense to have autosave timer attached to a particular window. * FileGlobal now has a filename field storing where the file was saved. Note that this is only used when loading a file through the recover operators, regular file read doesn't use it, so copying the quit.blend manually over the original file will still work as expected. * Jobs timer no longer uses operator now, this seems more like an internal thing, changing keymaps should not make it possible to break the jobs manager. * Autosave is postponed by 10 seconds when a modal operator is running, e.g. transform or file browsing. * Moved setting G.sce in setup_app_data before depsgraph updates, these can use the filename for pointcaches.
2009-10-19Fix #19645: debug properties not showing while game is running.Brecht Van Lommel
2009-10-13Project option for snap to faces.Martin Poirier
This is similar to the old retopo all option but uses the snapping code and not the openGL depth buffer (it's thus more precise). Not sure if making it available as a snap option is sensible, this is up for discussion. NOTE: it will get slow fast on large meshes, we need to plug in an acceleration structure into snapping. This will need an icon too.
2009-10-11bugfix - [#19563] Select camera+ctrl alt 0 crashCampbell Barton
2009-10-08Key ConfigurationBrecht Van Lommel
Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
2009-10-07* Fix for previous 'set object as camera' operator - now properly sets the ↵Matt Ebb
scene active camera too, plus better notifier.
2009-10-06* Added 'set object as camera' operatorMatt Ebb
3D View: View -> Cameras -> Set Object as Camera (Ctrl Numpad 0)
2009-09-23fly mode back as a modal operator view3d.flyCampbell Barton
- access with the F key, Ctrl+Alt+F in editmode, View->Navigation menu - camera, perspective & 4split (perspective view only) - uses modal keymap, (same as 2.4x). - bugfix since 2.4x, when flying upside down, turning left/right was inverted. - bugfix for "Align Camera To View", was using deprecated v3d->ofs rather then rv3d->ofs, fixed for NDof fly too. checked v3d->ofs is only used in readfile.c Todo - Warping the cursor removed in 2.5, no way to place the cursor in the middle of the view. - Adding keyframes while in flymode to record the path is missing. - Not getting MMB mouse release events (used for pan). need to look into why.
2009-09-22- removed View3D->localview since it wasnt set on entering localview (making ↵Campbell Barton
many tools fail, add objects for eg.), check localvd instead. - Accent (`) key now sets all layers (like in 2.4x) - added Alt+C keybinding for converting object types.
2009-09-22Fix #19391: quiting BGE could give drawing errors. Blender now restoresBrecht Van Lommel
the default OpenGL state after exiting the game engine, and also removed settings the default state on start, since the game engine already does this.
2009-09-12many docstrings from Ron Walker and Luca (mindrones on IRC),Campbell Barton
only did a spot check on these, may need adjusting later.
2009-09-07Operator docstring patch from Ron Walker, added console operator docs too.Campbell Barton
2009-09-02Game options like enable physics visualisation, nomipmap, displaylists, ↵Campbell Barton
ignore_deprecation_warnings etc work again. space_set_commmandline_options from space.c as game_set_commmandline_options
2009-08-31Grease Pencil: Cleanup Work + BugfixesJoshua Leung
* Disabled temporary debugging prints, since event handling now seems stable * Modified the initgrabz() code so that when the cursor is behind the viewplane, the z-factor is calculated as if the cursor was on the other side of the view plane. This seems to work well, and doesn't seem to have any negative side-effects (yet).
2009-08-27- assigning vectors in the BGE wasn't updating the vector from the callbackCampbell Barton
- Pkey only starts in BGE in Object Mode - warning in readblenentry.c, is silent on 64bit too.
2009-08-202.5/Paint:Nicholas Bishop
* Some initial work on a new paint abstraction, PaintStroke. For now, most of the code just pulls out stroke-related stuff from sculpt mode, next step is to integrate the other paint modes to use this. It'll enable stuff like smooth stroke for all the paint modes with less code duplication.
2009-08-162.5/Texture paintNicholas Bishop
* Made texture paint object-localized too. Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
2009-07-242.5: Top MenuBrecht Van Lommel
* Clean up File menu, added back recover last session op. * .blend compress now behaves a bit different, previously it would only respect the user preference. Now it saves existing files the same way they are saved, and new files following the user preference. The save operator has a Compress toggle in the file browser left panels now. * Add menu working again, some fixes to make these operators work outside the 3d view were needed. * Timeline menu removed, its contents will be moved to the timeline header menus. * Game menu can now start game, changed the start game op to choose another 3d view if none is available. * Render menu has a few items now. * Help menu contains a few links again.
2009-07-162.5 - Silencing various compiler warnings (mingw)Joshua Leung
2009-06-282.5Ton Roosendaal
Starting GE should initialize opengl for the 3d region.
2009-06-222.5: warning fixesBrecht Van Lommel
Mostly harmless ones, except for one about "gzopen64" being undeclared. This needs some defines in BLI_storage.h to be set before <unistd.h> is included. Might fix a crash in compressed file reading, though I'm not sure since it's hard to repeat the crash consistently.
2009-06-14BGE events, not sure every event works as it should but keyboard looking and ↵Campbell Barton
mouse focus seems to work ok. Tested some basic logic brick blend files that use key input which run properly.
2009-06-13GameEngine WIP,Campbell Barton
* pressing P starts the BGE in the 3D view * redraw window clipping isnt right * BGE python api works in py3k (without __import__ override or Mathutils, BGL, Geometry) * no events yet (so there is no way to exit)
2009-06-05MSVC cries of uninitialized paramShaul Kedem
2009-05-182.5Ton Roosendaal
Text drawing in 3D window fixed, using BLF default font (yes, nice AA'ed fonts too :) Solved it by gathering all strings that needs to be drawn for an object, and then draw in end of object drawing, in pixelspace. Also cleaned up some of the code for projecting 3d coords, much nicer now (mat stored in region-view3d)
2009-03-29- use clear, set, add, enable, disable and toggle as a prefix in operator namesCampbell Barton
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop - Each select all operator was using slightly different wording... select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle - selection -> select - POSE_OT_select_connected -> POSE_OT_select_linked to match other operators - NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators - ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators - NODE_OT_fit_all -> NODE_OT_view_all to match other operators - View2D_OT_* -> VIEW2D_OT_* to match VIEW3D - View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical - removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect - MARKER_OT_mouseselect -> MARKER_OT_select - GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups - MESH_OT_removedoublesflag -> MESH_OT_remove_doubles - redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete renamed selection operator properties extend_select -> extend column_select -> column select_children_only -> children_only ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name. Updated docs http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-22First part of operatorizing etch-a-ton in 2.5Martin Poirier
Polyline, selection and a couple of others work. (note that polyline is shift-click because click is taken by 3d cursor. Needs a way to overwrite lower maps).