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2011-02-13many functions in blender are not marked static but should be.Campbell Barton
most local modifier,GPU,ImBuf and Interface functions are now static. also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-05todo list item:Ton Roosendaal
3D View: In quad-view mode, the options to set back/bottom/left views were blocked. Now they work again. Note: the oparator polls don't have a check for properties... so it cannot be finegrained here. Checks are inside code.
2011-01-18Bugfix [#25684b] Surface and Stroke options are not working with UseJoshua Leung
Sketching Sessions. Fix for secondary issue noted in this bug report. Some of the code for the fancy 3d view sketching options needed to be moved around so that there is a clearer "paint/sketch session" and "stroke" separation between various stages. There's still some more stuff that needs to be done here before I think it's totally cleaned up.
2011-01-12remove redundant assignments & unused vars.Campbell Barton
also minor functional changes - OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it) - removing BG image now returns cancelled if no image is removed.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-01bugfix [#23423] Multi-window : closing game windows cause blender crashCampbell Barton
detect closing window while the BGE runs and exit without crashing, as if Esc was pressed.
2010-11-19bugfix [#24812] Cannot change top/left/front views in quad view after camera ↵Campbell Barton
change
2010-11-16bugfix [#24746] Align Camera to View locks 3D Editor in Camera Perspective ViewCampbell Barton
2010-11-08fix for glitches with quad-split view.Campbell Barton
- Home or Numpad Period with smoothview disabled were not syncing up the other views. - Disabling clip only disabled clip syncing but left clip enabled for all views. - Clip was being calculated for every update even when not enabled. - The perspective view was being used to copy settings from when changing box & clip settings, resetting the distance each time. Now use one of the aligned views instead.
2010-11-07Bugfix #24585Ton Roosendaal
Quad view split 3D window: didn't work for "box lock" option when using "view all" or "view selected". Made it work nicely for animated 'smooth' view too.
2010-11-05centralize function for calculating pixel size. (no functional changes)Campbell Barton
2010-11-03use c90 compatible static initializers.Campbell Barton
2010-10-31initialize structs to zero rather then using memset().Campbell Barton
2010-10-31rename definition for enabling the game engine GAMEBLENDER==1 --> ↵Campbell Barton
WITH_GAMEENGINE
2010-10-31Lock to CursorNathan Letwory
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview. Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
2010-10-27fix for shift offset in own recent commit for drawing the camera border in ↵Campbell Barton
camera view.
2010-10-27Don't reset view clipping to 0.1 on entering local view, if you're working on Matt Ebb
something close up with < 0.1 clipping, then toggle into local view it gets very annoying.
2010-10-27keep the view centered with camera shift, camera view grease pencil ↵Campbell Barton
intentionally ignores shift.
2010-10-25Add missing includes to remedy implicit declaration of functions.Nathan Letwory
2010-10-25move fly mode operator into its own file.Campbell Barton
2010-10-21bugfix [#24347] Fly mode: Immediately after pressing Shift+F, keys W and S ↵Campbell Barton
work, keys A, D, R and F do not
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-15remove/tag unused args for view*.c, gpu*.c & image*.cCampbell Barton
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-10-13bugfix [#24210] Tiled textures can cause corruption of entire UICampbell Barton
2010-10-05bugfix [#24122] Shift-C doesn't work in "Camera View"Campbell Barton
also fixed some glitches with smoothview.
2010-10-03- rna bugfix where ints were not clamped and would overflow, now raise an ↵Campbell Barton
error and print valid range. - fixed WM_OT_context_cycle_int was causing problems with int overflow, now it cycles properly. - rename QUOTE macro to STRINGIFY_ARG, and added STRINGIFY, which is used more often since it gives the value as a string.
2010-10-02make fly mode border draw into a area drawing callback rather then using a ↵Campbell Barton
flag (no functional change).
2010-09-27bugfix [#24009] Crash when switching area types and performing opsCampbell Barton
tested every view3d operator to make sure none crash.
2010-09-19fix for object centers size flickering when the view is far from the center ↵Campbell Barton
(1000 or more units).
2010-09-02Fix [#23613] Align active camera to view vs toggle camera acts oddNathan Letwory
Reported by Reiner Prokein After aligning active camera toggling between last view and camera worked wrong in such a way that the view previous to the one to which was aligned was rotated to. In some cases rotation to last view seemed incomplete and ortho was used. Thanks to M.G. Kishalmi (lmg) for showing through a Skype screen share. This is now fixed by copying the current view info before active camera is aligned.
2010-08-25bugfix [#22819] Grease Pencil: OpenGL render incorrect if view mode, OK with ↵Campbell Barton
cursor mode also made drawing in camera view stick to the camera border (belated durian request), useful for animation review without worrying about screensize moving the overlay about.
2010-08-12Fix #23219: smooth view rotating in top view could generate NaN-values,Brecht Van Lommel
causing 3d view drawing to break.
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-06bugfix/functionality fix [#21752] 3D cursor vanished and does not come backCampbell Barton
Setting the 3d cursor in perspective mode would keep the cursor behind the viewport, now check if the cursor is begind the viewport and use the orbit location to set the cursor depth rather then the existing plane.
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-08-012.5: more G.main changes.Brecht Van Lommel
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-07-27bugfix [#21754] Smooth view + repeeted view orbit results in slow orbiting.Campbell Barton
- original quat was not assigned yet so never gave a good result. - quat angle comparison as vector is wrong.
2010-07-26replace macros VECCOPY and QUATCOPY with inline math functions no functional ↵Campbell Barton
changes also replace mul_m4_v3() with mul_v3_m4v3() in a few places.
2010-07-24bugfix [#22769] Undo Looses Active Camera Campbell Barton
The problem was that the v3d could have a different camera to the scene even when locked. VIEW3D_OT_viewnumpad was ignoring v3d->scenelock option and allowing an invalid state.
2010-07-17spelling correction: alredy --> alreadyCampbell Barton
2010-06-12[#22307] Camera Fly Mode Rolls Camera on local Z-axisCampbell Barton
z-roll was enabled by default, also made rotate less sensitive.
2010-06-07'fix' [#22527] Lens angle under View in 'N' panel does not change the camera ↵Matt Ebb
view Made the UI more clear that the Lens value is for the 3d view space data only.
2010-06-04Fix [#22383] 3dView Layer Management (by Mouse) brokenMatt Ebb
2010-06-01== View Navigation ==Campbell Barton
Orbiting the view while in camera mode now starts from the camera view rather then switching back to the last user 3d view settings. * I added this some years back but it was rejected, however it was requested today for durian because with set scenes its not always easy to select whats infront of the camera to navigate to it. Its possible to end up in an annoying situation where you are looking at the main characters head (in a set scene), but when you orbit the view, the camera jumps 500+ BU away and you need to manually navigate back to what you were just looking at. * If a user wants to go back to the view they had before entering the camera view they can still press Numpad zero which toggles.
2010-05-18fix for opengl render when called from pythonCampbell Barton
2010-04-24sub_v3_v3v3 --> sub_v3_v3 (where possible)Campbell Barton
2010-04-22chaning the camera from the scene buttons didnt update the views. moved some ↵Campbell Barton
scene/view functions from view3d_view.c into BKE_screen since they need to be accessed when changing cameras from outside the view.
2010-04-21replace add_v3_v3v3() --> add_v3_v3() where possibleCampbell Barton