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2015-05-04Revert "Different drawing for object centers."Antony Riakiotakis
This reverts commit 5a8629c0d7da6cfb4b696f1787111c9492e03aba. It does not really work that well since objects can draw in front of selection circles now.
2015-05-04Fix T44594 disable depth of field in wireframe/bounding box modes. WeAntony Riakiotakis
don't supply depth information in those modes so supporting the effects does not really make sense
2015-05-04Different drawing for object centers.Antony Riakiotakis
Code here did depth test always and depth range 0.0. There is no real reason for object centers to write and get tested against depth buffer in this case, just disable the depth test instead ;) Helps with blurry object centers in depth of field mode too (centers wrote depth 0 and were always blurry)
2015-05-04Correct own error in recent quad-view ruler fixCampbell Barton
2015-05-01Fix T44565 World background artifacts when world shader is void (orAntony Riakiotakis
compilation fails).
2015-04-30Fix opengl rendering always looking through cameraAntony Riakiotakis
Actually check if we have a camera and looking through it before rendering in multiview.
2015-04-30Cleanup: styleCampbell Barton
2015-04-28Fix T44516 grid lines obscuring selection outline.Antony Riakiotakis
Was changed to draw after meshes without depth mask to make grid not contribute to compositing effects. Now only draw it like this when we do compositing (unfortunately can't have both).
2015-04-28Project Paint: Add symmetry supportCampbell Barton
- Access from symmetry panel (as with sculpt) - Supports multiple axis at once. - Supports all brush types including clone.
2015-04-27Cleanup: use mul_v3_mat3_m4v3Campbell Barton
2015-04-27Muti-View: viewport crashes when empty is active camera - reported over IRC ↵Dalai Felinto
by Campbell Barton
2015-04-27Fix T44011: Ruler/Knife/Loop-cut fail in quad-viewCampbell Barton
This is a kind of sloppy-focus, resolving long standing bug with loop-cut/knife/ruler /w quad-view. Where activating a tool would lock onto one of quad-views, especially problematic when activating from the toolbar or menus.
2015-04-27Cleanup: rename GRAB_POINTER -> GRAB_CURSORCampbell Barton
Term pointer is overloaded already.
2015-04-23Fix T44422: Zoom to mouse fails in camera viewCampbell Barton
Camera now supports all zoom styles too.
2015-04-23Cleanup: warningsCampbell Barton
2015-04-22Fix T44476: Hiding Grease Pencil from Outliner RMB doesn't update 3DJulian Eisel
View
2015-04-21BLI_string: add BLI_snprintf_rlenCampbell Barton
use when the length of the destination string is needed.
2015-04-21Cleanup: minor correctionsCampbell Barton
2015-04-21BMesh: mesh-data picking, general improvementsCampbell Barton
Generalize logic for vert/edge/face selection: - index cycling. - selection bias with mixed modes. Details: - Edges now support index cycling (as verts/faces did already) - Cycling over near elements is now only enabled when the mouse position remains the same. - No longer do 2 selection passes to perform index cycling. Fixes: - Edges behind the view could be selected (surprising nobody reported!) - Selection bias now only changes the element that gets picked without interning the return distance (was buggy with mixed modes).
2015-04-20Fixes for backbuf selection logicCampbell Barton
- Fix ED_view3d_backbuf_sample_rect, r_dist was set completely wrong. - Avoid duplicate calculations picking the nearest edge. - Bias against picking selected edges is now optional. - Remove unused callback reading the backbuf. - Remove unused strict option picking vertices.
2015-04-20Cleanup: use ED_view3d_backbuf_* prefixCampbell Barton
2015-04-20Fix T44383: Select face fails in some positionsCampbell Barton
When mixing vert/edge/face with select-visible, face selection could fail when not close enough to the center. This also fixes a bug where the bias for verts over edges would prefer faces over edges too, making edges harder to pick. Mixing edge with other selection modes works more predictably now.
2015-04-20Cleanup: use macro for common view3d zbuf checkCampbell Barton
2015-04-20Cleanup: use bool /w flag checksCampbell Barton
2015-04-18BGE: New Draw debug shadow box for sun lampPorteries Tristan
New Check option "Show Shadow Box" in shadow panel of sun lamp to get feedback about which objects project shadows. Minor tweaks by Campbell Barton and Jorge Bernal Reviewers: moguri, sybren, kupoman, dfelinto, lordloki, campbellbarton Reviewed By: lordloki, campbellbarton Subscribers: sergey, lordloki Projects: #game_engine Differential Revision: https://developer.blender.org/D1149
2015-04-16Draw smoke domain in transparent pass. Should composite smoke domainsAntony Riakiotakis
correctly in scene - with known limitations of blending between transparent objects.
2015-04-15dyntopo: don't allocate tessfaces while sculptingCampbell Barton
Tessellation data isn't used for drawing or sculpting. This frees up some memory ~approx 10% in own tests. Also slight spee-up since it avoids calculating it in the first place.
2015-04-14Cleanup: warningsCampbell Barton
2015-04-13cleanup: styleMike Erwin
to match my earlier commit in temp_viewport_fx_merge branch https://developer.blender.org/rBc3f3b958dc0b plus more no functional changes
2015-04-10Don't use vertex colors in textured mesh display during texpaint.Antony Riakiotakis
Wasn't that irritating?
2015-04-09Fix T31546 fragment program gets created every frameAntony Riakiotakis
That was really crappy indeed. Now we have a separate API for low level OpenGL programs, plus a nice interface for GPU, also removes some GL calls from main code as a plus :) The source for the programs is also moved to nice external .glsl files (not sure which extension convention GPU assemply uses)
2015-04-07Revert Sticky Keys (and everything related to that)Julian Eisel
Our current keymap doesn't give us enough room to make such changes in the event system. To fix small issues caused by this, we would need to do drastic changes in Blender's keymaps and internal handling. It was worth a try, but it didn't work. I can write down a more descriptive statement in a few days, but for now I need a break of this stuff.
2015-04-07Cleanup: brace placement /w structsCampbell Barton
2015-04-07CleanupCampbell Barton
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-06Cleanup: replace confusing 'if' statementsCampbell Barton
2015-04-06Fix T44249: Cursor depth offsetCampbell Barton
2015-04-06Fix minor glitch getting depth from mouse cursorCampbell Barton
2015-04-05Fix T44251 (2nd try): Changing views using numpad brokenJulian Eisel
2015-04-04Cleanup: redundant normalize in expmap_to_quatCampbell Barton
2015-04-03Sticky Keys backendJulian Eisel
Design task: T42339 Differential Revision: D840 Initial implementation proposal: T41867 Short description: With this we can distinguish between holding and tabbing a key. Useful is this if we want to assign to operators to a single shortcut. If two operators are assigned to one shortcut, we call this a sticky key. More info is accessible through the design task and the diff. A few people that were involved with this: * Sean Olson for stressing me with this burden ;) - It is his enthusiasm that pushed me forward to get this done * Campbell and Antony for the code and design review * Ton for the design review * All the other people that gave feedback on the patch and helped to make this possible A big "Thank You" for you all!
2015-04-02Fix T44183 particles in linked group offset from objectAntony Riakiotakis
A nice bug combining all the broken features of blender: Particles, duplis and multiple scene dependencies. Fortunately this was solvable: Basically, we need to make sure derivedmesh for dupli instance is generated before obmat is overriden. This also makes sense, since no instance has "true" obmat apart from original. Lazy initialization of derivedmesh just does not work here (or it -does- work but first use should be before instance drawing). Fingers crossed nothing else breaks after this...
2015-03-30Cleanup: use const for typeinfoCampbell Barton
2015-03-30remove zero translationsMike Erwin
within draw_emtpy_* These are no-ops. Also const-ified some variables there.
2015-03-30cleanup: remove unused code & varsMike Erwin
2015-03-30cleanup: typos in comments, styleMike Erwin
no functional changes
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-27Cleanup: view3d headersCampbell Barton
2015-03-25Yet another fix for crashing particles.Lukas Tönne
2015-03-25Fix T44124: Crash deleting brushCampbell Barton