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AgeCommit message (Expand)Author
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-22EditMesh: Avoid creating deform-vert layer every redrawCampbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-16Fix ruler crash using stale snap-contextCampbell Barton
2016-06-13Fix glShadeModel being left flat in edit-mode drawCampbell Barton
2016-06-12Fix T48604: Crash on undo due to bad drawing code.Bastien Montagne
2016-06-10GPU: use basic-shader for line-stippleCampbell Barton
2016-06-10Remove redundant GL attribute push/popCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Fix armature stick draw, unpack-alignment was set but never restoredCampbell Barton
2016-06-08GPU: fix texface image w/ basic-shaderCampbell Barton
2016-06-08Cleanup: typoCampbell Barton
2016-06-03Workaround MSVC errorCampbell Barton
2016-06-03Cleanup & simplify snapping functionsGermano Cavalcante
2016-06-02Fix T48566: Render-border minor offset issueCampbell Barton
2016-05-22Use previous shading mode for border render in viewportSergey Sharybin
2016-05-22Make Shift-Z in viewprot a toggle between current shading mode and rendered oneSergey Sharybin
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
2016-05-13Fix T47652: Texture shading mode fails to update material colorsCampbell Barton
2016-05-12Armature outline drawing used single width lineCampbell Barton
2016-05-09View selected support for grease-pencilCampbell Barton
2016-05-07Correct render-border line widthCampbell Barton
2016-05-05Transform/Snap: EditMesh/BKE_bvhutils API improvementsGermano Cavalcante
2016-05-05Correct error in recent smoothview editsCampbell Barton
2016-05-04View3D: apply smoothview before modal view operationsCampbell Barton
2016-05-04Cleanup: rename ED_view3d_smooth_view_finish (to force_finish)Campbell Barton
2016-05-03Fix T48340: Smooth view cancels previous view actionCampbell Barton
2016-05-03Cleanup: use const for units APICampbell Barton
2016-04-26Minor cleanup in object select codeCampbell Barton
2016-04-26Fix T48203: Pose-Mode overrides Alt-RMB menu selectCampbell Barton
2016-04-25Refactor BKE_blender into separate headersCampbell Barton
2016-04-22Transform Snap: initial snap context refactorCampbell Barton
2016-04-21Cleanup: math lib use w/ walk modeCampbell Barton
2016-04-20Fix T47891: Edges throw shadow in edit modeCampbell Barton
2016-04-14Math Lib: ray_point_factor_v3 functionsCampbell Barton
2016-04-06Fix camera view-border line widthCampbell Barton
2016-04-04Smoke: Don't use `min` as an uniform nameSergey Sharybin
2016-03-28Fix T47958: Crash in Walk or Fly Navigation in Camera mode when invoking from...Bastien Montagne
2016-03-25Revert "Fix T47263: numpad4/6 rotates around worl Z axis and not view Y axis."Bastien Montagne
2016-03-23Fix T47890: Vertex mask w/ subsurf select failsCampbell Barton
2016-03-21Fix T47848: Fix regression in sequencer GL renderCampbell Barton
2016-03-21GPU: avoid redundant logic for non-spot lampsCampbell Barton
2016-03-10Remove OpenGL render alpha world-bg exceptionCampbell Barton
2016-03-04Fix T47683: broken BBox logic when drawing duplis.Bastien Montagne
2016-03-04Curve/line width change broke outline drawingCampbell Barton
2016-03-03Cleanup: take Main argument for copyCampbell Barton
2016-03-02UI: Add search-create callbackCampbell Barton
2016-02-29Cleanup: Duplicated functionJulian Eisel