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2010-11-03use c90 compatible static initializers.Campbell Barton
2010-11-03paint/face mask lasso select was checking for uv coords, which isnt needed, ↵Campbell Barton
also make a mistake on this check last commit.
2010-11-03added metaball lasso select.Campbell Barton
2010-11-03fix [#24499] Consistency Issue with LassoSelect/ExtendOptionCampbell Barton
Added extend option to lasso. also... - selecting bones wasn't checking their layer of if they were hidden in a number of places. - fixed memory leak. small unrealed changes - added PBONE_VISIBLE macro - renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's. - removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific. Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
2010-11-01bugfix [#24477] Can easily create bones with duplicate namesCampbell Barton
- fixed this error 7 different functions (deform groups, uv layers & similar). - support for numbers over 999. - renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
2010-11-01bugfix [#24449] User Preferences - Interface - ManipulatorCampbell Barton
2010-10-31initialize structs to zero rather then using memset().Campbell Barton
2010-10-31rename definition for enabling the game engine GAMEBLENDER==1 --> ↵Campbell Barton
WITH_GAMEENGINE
2010-10-31Lock to CursorNathan Letwory
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview. Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
2010-10-31Minor speedups for 3D view text drawing ~10-15% improved frame-rate with ↵Campbell Barton
particle display. - ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char. - used ascii drawing functions for the view3d's number display. - each text item was using fixed 128 chars, now only allocate the string length needed.
2010-10-30Fix for [#24448] User Preferences - Interface - Mini Axis - Brightness, none ↵Janne Karhu
working? * The axis draw function was changed by Campbell recently, but the brightness value was forgotten? * Solved currently by mapping the brightness value to axis alpha.
2010-10-27fix for shift offset in own recent commit for drawing the camera border in ↵Campbell Barton
camera view.
2010-10-27recent fix r32626 for [#24339] wasnt correctly clamping the depth rectangle, ↵Campbell Barton
crashing with grease pencil in some cases.
2010-10-27Don't reset view clipping to 0.1 on entering local view, if you're working on Matt Ebb
something close up with < 0.1 clipping, then toggle into local view it gets very annoying.
2010-10-27keep the view centered with camera shift, camera view grease pencil ↵Campbell Barton
intentionally ignores shift.
2010-10-25Fix for [#24383] Particles using "circle" as display, are disabled on ↵Janne Karhu
opening file
2010-10-25bugfix [#22277] Absolute Shapekeys crash (in BGE)Campbell Barton
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer. Added TODO note, since it would be nice if softbody would work with shape keys too.
2010-10-25Add missing includes to remedy implicit declaration of functions.Nathan Letwory
2010-10-25SVN maintenance.Guillermo S. Romero
2010-10-25bugfix [#24376] Fly mode disturbs the rotation or scale of the camera objectCampbell Barton
2010-10-25missed adding the file when moving fly mode.Campbell Barton
2010-10-25move fly mode operator into its own file.Campbell Barton
2010-10-24Make sure separation between modifier keys is communicated from GHOST ↵Nathan Letwory
upwards too (BGE at least uses this).
2010-10-24Fully disable AUD's FFTW3 usage.Guillermo S. Romero
2010-10-23warning fixes.Campbell Barton
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-22Fix for snapping pose bones with axis-angle rotation.Campbell Barton
- armature_mat_pose_to_bone() was missing axis-angle check. - added loc_axisangle_size_to_mat4() for completeness. - use 'const' prefix where possible in math rotation functions.
2010-10-21bugfix [#24347] Fly mode: Immediately after pressing Shift+F, keys W and S ↵Campbell Barton
work, keys A, D, R and F do not
2010-10-21fix [#24339] Auto Depth, makes viewport lag.Campbell Barton
The problem is the opensource nvidia nouveau drivers are slow running glReadPixels(), was hanging on memcpy(). However for autodepth its not needed to update the entire 3D view depths, so added view3d_update_depths_rect() to get the depths for a smaller area.
2010-10-20bugfix [#24333] Horizon Color Picker Crashes Blender if Two 3D View Windows ↵Campbell Barton
are Open also added api function ED_area_tag_redraw_regiontype(), so an area can redraw all regions by type. In this case there is a view3d area listener that needs to draw all WINDOW regions.
2010-10-19[#24325] Texture painting using selected faces maskCampbell Barton
draw a subtle grey over unselected faces rather then coloring selected faces which got in the way of seeing the colors while painting.
2010-10-19[#24307] 3d Viewport Mini 3D Axis changes color when alter 3d grid theme colorCampbell Barton
Drawing the view axis went to a lot of trouble to create a color which didnt look very good if the grid had a color other then grey set. Simplify the function and just use the same colors as the manipulator, also use 2px fixed line width.
2010-10-19Fix for bugs [#24316] Changing particles path step in particle mode makes ↵Janne Karhu
lines invisible and [#24318] Particle lines disappear if view particles are enabled.
2010-10-19bugfix [#24314] Motion path (ghosting/onioning) numbers are displayed with ↵Campbell Barton
offset
2010-10-19use unsigned int for all layers.Campbell Barton
2010-10-18Camera object drawing now shows shift (not especially important but the ↵Campbell Barton
tracker is being unusably slow)
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-10-16- UNUSED macro wasn't throwing an error with GCC if a var become used.Campbell Barton
- made interface, windowmanager, readfile build without unused warnings. - re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-15remove/tag unused args for view*.c, gpu*.c & image*.cCampbell Barton
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-10-14remove unused args in draw*.c and some in view*.c, tag some as UNUSED().Campbell Barton
2010-10-14bugfix [#22161] Drawing of custom shapes in bonesCampbell Barton
2010-10-13bugfix [#24210] Tiled textures can cause corruption of entire UICampbell Barton
2010-10-13bugfix [#24231] outliner not refreshed correctlyCampbell Barton
also made world changes only redraw the 3d view if 'Render Only' option is set.
2010-10-11weight-paint in solid draw mode would draw the wire twice, also change wire ↵Campbell Barton
drawing to draw all edges and better visibility over yellow areas.
2010-10-07misc fixes found with clang's static checker.Campbell Barton
2010-10-05bugfix [#24122] Shift-C doesn't work in "Camera View"Campbell Barton
also fixed some glitches with smoothview.
2010-10-05bugfix [#23506] Bevel Modifier display problemCampbell Barton
This is a more general problem that drawing functions would skip faces when the original index could not be found, screw result for example wasnt visible in editmode too. Fixed by adding a material set argument to DerivedMesh->drawMappedFaces(), this was already being done in some of the other drawing functions.
2010-10-05- fix for crash when drawing a subsurf after a modifier that lost original ↵Campbell Barton
indices (bevel/screw/decimate) - fix for own mistake used madd_v3_v3fl rather then mul_v3_v3fl, r32241.