Age | Commit message (Collapse) | Author |
|
|
|
also make a mistake on this check last commit.
|
|
|
|
Added extend option to lasso.
also...
- selecting bones wasn't checking their layer of if they were hidden in a number of places.
- fixed memory leak.
small unrealed changes
- added PBONE_VISIBLE macro
- renamed functions used for paint selectoin from *_tface to paintface_*. sine they no longer have anything todo with tface's.
- removed scanfill include from BLI_blenlib.h, this is only used in very few places and quite specific.
Noticed lasso select is broken for metaballs and face mask mode but this has been the case for a while, will look into it next.
|
|
- fixed this error 7 different functions (deform groups, uv layers & similar).
- support for numbers over 999.
- renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
|
|
|
|
|
|
WITH_GAMEENGINE
|
|
Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview.
Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
|
|
particle display.
- ascii text drawing functions, slightly faster since they dont have to do hash lookups & utf8 conversions for each char.
- used ascii drawing functions for the view3d's number display.
- each text item was using fixed 128 chars, now only allocate the string length needed.
|
|
working?
* The axis draw function was changed by Campbell recently, but the brightness value was forgotten?
* Solved currently by mapping the brightness value to axis alpha.
|
|
camera view.
|
|
crashing with grease pencil in some cases.
|
|
something close up with < 0.1 clipping, then toggle into local view it gets very
annoying.
|
|
intentionally ignores shift.
|
|
opening file
|
|
running a shape actuator on a softbody would crash because it assumed the deformer was a BL_MeshDeformer.
Added TODO note, since it would be nice if softbody would work with shape keys too.
|
|
|
|
|
|
|
|
|
|
|
|
upwards too (BGE at least uses this).
|
|
|
|
|
|
by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
|
|
- armature_mat_pose_to_bone() was missing axis-angle check.
- added loc_axisangle_size_to_mat4() for completeness.
- use 'const' prefix where possible in math rotation functions.
|
|
work, keys A, D, R and F do not
|
|
The problem is the opensource nvidia nouveau drivers are slow running glReadPixels(), was hanging on memcpy().
However for autodepth its not needed to update the entire 3D view depths, so added view3d_update_depths_rect() to get the depths for a smaller area.
|
|
are Open
also added api function ED_area_tag_redraw_regiontype(), so an area can redraw all regions by type.
In this case there is a view3d area listener that needs to draw all WINDOW regions.
|
|
draw a subtle grey over unselected faces rather then coloring selected faces which got in the way of seeing the colors while painting.
|
|
Drawing the view axis went to a lot of trouble to create a color which didnt look very good if the grid had a color other then grey set.
Simplify the function and just use the same colors as the manipulator, also use 2px fixed line width.
|
|
lines invisible and [#24318] Particle lines disappear if view particles are enabled.
|
|
offset
|
|
|
|
tracker is being unusably slow)
|
|
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
|
|
|
|
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
|
|
|
|
|
|
|
|
|
|
|
|
also made world changes only redraw the 3d view if 'Render Only' option is set.
|
|
drawing to draw all edges and better visibility over yellow areas.
|
|
|
|
also fixed some glitches with smoothview.
|
|
This is a more general problem that drawing functions would skip faces when the original index could not be found, screw result for example wasnt visible in editmode too.
Fixed by adding a material set argument to DerivedMesh->drawMappedFaces(), this was already being done in some of the other drawing functions.
|
|
indices (bevel/screw/decimate)
- fix for own mistake used madd_v3_v3fl rather then mul_v3_v3fl, r32241.
|