Age | Commit message (Collapse) | Author |
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Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
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Only' is on.
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With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did.
Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport,
and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
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keys, eventually we may want to have some kind of priority here)
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Mode with and 0 hairs object
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degrees
No need to clamp tilt value in transform panel, til beyond 360 degrees works
fine and clamping it in panel lead to some unexpected behavior.
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scene
Own regression in recent fix
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mode
Issue was caused by calculateTransformCenter not giving any center point in cases
object is in painting mode, which lead to previous offset used for view rotation.
Since this previous offset is a static variable, it'll mean rotation will happen
around scene origin after re-starting blender.
Now made it so viewport rotation will use active object's center as an offset
when active object is in painting mode.
Should behave in more predictable way.
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locking for its self (sculpt mode)
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for title text too.
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Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
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filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
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give a corrected value, instead pass a fallback so callers don't allow zero by accident.
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When camera is the pivot of 3d window, and you go to camera view, moving out of
view with MMB drag causes zooming to stop working. Zooms depend on view3d "dist"
value, which then became zero.
This fix just makes dist "1.0" then, arbitrary but keeps things at least work.
(Tried restoring to previous 'dist', but this fails in cases too)
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mouse line would reset to 0/0/0
a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped.
- added ED_view3d_win_to_segment()
- ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
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adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.
Now use an invoke function that scales unset default values.
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allow arrow keys while in grease pencil session, otherwise you can't change frames.
also correct out-of-date comments.
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It's not actually supported and gives artifacts when tried to be used.
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add support for multi-sample.
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models I was testing with).
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quad-view enabled would zoom all non camera views.
Theres no need to draw other views so skip that.
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local-view operators give bad zoom levels.
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case use the camera lens, not the viewport lens value).
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was checking on: [#33294] too small place for material names
this helps in some cases but doesn't resolve issue with very long names.
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skip glsl for picking as was already done for other GLSL drawing.
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docs.
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objects,
enabling Wire draw on the parent would draw full resolution wires for all the
instances which can be very slow. So for boundbox those draw extras options are not
inherited now.
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failures.
Also made bl_debug_draw_edge_add better (don't draw edges in one continuous line).
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directly as it used to in 2.4x.
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but would be confusing if someone had it set from an old file.
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