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2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17code cleanup: use 'const float *' when getting the 3d cursor and not editing it.Campbell Barton
2012-12-17missed this recent commit, while drawing grease pencil, draw if 'Render ↵Campbell Barton
Only' is on.
2012-12-17fix [#33501] Grease pencil in OpenGL renderCampbell Barton
With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did. Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport, and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
2012-12-16Fix region overlap drawing over render info text in image editor and 3d view.Brecht Van Lommel
2012-12-16replace strcpy with BLI_strncpy or memcpy when the size is known.Campbell Barton
2012-12-16error in 53006, moved into another keymap rather then just re-ordering.Campbell Barton
2012-12-15prevent the text 3d cursor from z-fighting with the text.Campbell Barton
2012-12-14workaround for ndof events showing in view3d menu items. (add before other ↵Campbell Barton
keys, eventually we may want to have some kind of priority here)
2012-12-14Fix #33530: Blender Crash when selecting "Point select mode" in Particle ↵Sergey Sharybin
Mode with and 0 hairs object
2012-12-14add back a key to access view-cursor (alt+home)Campbell Barton
2012-12-14Fix #33526: Bezier Curve Tilt in transform panel does not work beyond 360 ↵Sergey Sharybin
degrees No need to clamp tilt value in transform panel, til beyond 360 degrees works fine and clamping it in panel lead to some unexpected behavior.
2012-12-14Fix #33522: Crash when "rotate arond selection" is on, and when no object in ↵Sergey Sharybin
scene Own regression in recent fix
2012-12-13Fix #33510: Rotate around selection doesn't work when .blend saved in sculpt ↵Sergey Sharybin
mode Issue was caused by calculateTransformCenter not giving any center point in cases object is in painting mode, which lead to previous offset used for view rotation. Since this previous offset is a static variable, it'll mean rotation will happen around scene origin after re-starting blender. Now made it so viewport rotation will use active object's center as an offset when active object is in painting mode. Should behave in more predictable way.
2012-12-13disable openmp thread assert, would fail in cases where the caller was ↵Campbell Barton
locking for its self (sculpt mode)
2012-12-13region overlap feature missed view3d grid-scale text, increase string size ↵Campbell Barton
for title text too.
2012-12-13remove UI_DPI_FAC, its not needed anymore.Campbell Barton
2012-12-13style cleanup: changes from recent commitsCampbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12Sequencer: add textured solid option for opengl previewSergey Sharybin
2012-12-12make EDBM_index_arrays's stay in memory, blender was allocating an array and ↵Campbell Barton
filling it for verts/edges/faces on every redraw. this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use. in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12use htype flags as arguments to EDBM_index_arrays_init(), no functional changes.Campbell Barton
2012-12-11change to r52888, since we dont always want ED_view3d_offset_distance() to ↵Campbell Barton
give a corrected value, instead pass a fallback so callers don't allow zero by accident.
2012-12-11fix for warnings/errors in recent commitsCampbell Barton
2012-12-11Bug fix, irc report:Ton Roosendaal
When camera is the pivot of 3d window, and you go to camera view, moving out of view with MMB drag causes zooming to stop working. Zooms depend on view3d "dist" value, which then became zero. This fix just makes dist "1.0" then, arbitrary but keeps things at least work. (Tried restoring to previous 'dist', but this fails in cases too)
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-12-10fix for knife tool when the mouse was moved outside the clipped area the ↵Campbell Barton
mouse line would reset to 0/0/0 a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped. - added ED_view3d_win_to_segment() - ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
2012-12-09fix [#33442] UnitsCampbell Barton
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added. Now use an invoke function that scales unset default values.
2012-12-04fix [#33412] Jump to next frame broken in grease pencil modeCampbell Barton
allow arrow keys while in grease pencil session, otherwise you can't change frames. also correct out-of-date comments.
2012-12-03Disable alpha pass for all painting modesSergey Sharybin
It's not actually supported and gives artifacts when tried to be used.
2012-12-02fix GhostSDL displaying text in multiple views.Campbell Barton
add support for multi-sample.
2012-11-30add margin to view fitting view-all/local-view (wasn't obvious with the ↵Campbell Barton
models I was testing with).
2012-11-30fix for another glitch caused by r51636, setting the camera view with ↵Campbell Barton
quad-view enabled would zoom all non camera views. Theres no need to draw other views so skip that.
2012-11-30fix for r51636 - making the lens work in ortho mode made view-all and ↵Campbell Barton
local-view operators give bad zoom levels.
2012-11-30make setting local view take the view lens int account.Campbell Barton
2012-11-30make previous commit work when the camera is locked to the view (in that ↵Campbell Barton
case use the camera lens, not the viewport lens value).
2012-11-30fix for view-all operator not taking the view-angle into account.Campbell Barton
2012-11-26search box width's now scale with DPI setting.Campbell Barton
was checking on: [#33294] too small place for material names this helps in some cases but doesn't resolve issue with very long names.
2012-11-26style cleanupCampbell Barton
2012-11-26Fix #33310: unnecessary redraw of outliner when editing materials and textures.Brecht Van Lommel
2012-11-26Fix #33292: cycles material draw mode selection not working on some cards, nowBrecht Van Lommel
skip glsl for picking as was already done for other GLSL drawing.
2012-11-26code cleanup: doxy comment corrections and correct own typo animation player ↵Campbell Barton
docs.
2012-11-25Fix #33291: when using boundbox drawtype for a large number of duplicated ↵Brecht Van Lommel
objects, enabling Wire draw on the parent would draw full resolution wires for all the instances which can be very slow. So for boundbox those draw extras options are not inherited now.
2012-11-25code cleanup: warnings, styleCampbell Barton
2012-11-25More fixes to parallel tests to make them less sensitive, prevents assert ↵Howard Trickey
failures. Also made bl_debug_draw_edge_add better (don't draw edges in one continuous line).
2012-11-25continuous zoom was inverted from other zoom modes.Campbell Barton
2012-11-25Fix #33296: uv editing did unnecessary outliner redraw, giving slowdown.Brecht Van Lommel
2012-11-25Fix #33290: pressing alt+Z in wireframe mode did not go to textured draw modeBrecht Van Lommel
directly as it used to in 2.4x.
2012-11-24remove USER_DISABLE_AA/use_antialiasing, this wasn't available from the UI ↵Campbell Barton
but would be confusing if someone had it set from an old file.
2012-11-21Fix #33241: can't exit edit mode when object gets hidden via animation.Brecht Van Lommel