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2014-07-20More functionality review fixes.soc-2013-paintAntony Riakiotakis
* Fix context issues with paint curve keymaps. * Make paint curve cursor set operator modal.
2014-07-20Paint Curves Transform:Antony Riakiotakis
* Cursor pivot working. * Expose pivot in paint modes.
2014-07-20cursor transform WIP for curvesAntony Riakiotakis
2014-07-17Use size for fixed length array argsCampbell Barton
2014-07-16Fix issue with multiple materials not displaying colors correctly.Antony Riakiotakis
2014-07-16Finalize transform for paint curves:Antony Riakiotakis
Use own simple operator for slide transform, allows to return pass through and set the cursor. Cursor pivot not yet supported for paint curves, it will be next.
2014-07-14Merge branch 'master' into soc-2013-paintCampbell Barton
Conflicts: source/blender/bmesh/intern/bmesh_mods.c
2014-07-13Followup to rB320b7a59c3eed: also handle background image ID refcount when ↵Bastien Montagne
duplicating/freeing View3D.
2014-07-12View3D Walk: Use scene gravity instead of hardcoded value (fix T40921)Dalai Felinto
Differential Revision: https://developer.blender.org/D636
2014-07-12View3D Walk: Rename gravity by gravity_state (cleanup)Dalai Felinto
2014-07-12WM: add WM_operator_properties_create_ptrCampbell Barton
Call operator types directly and avoid a lookup when their known.
2014-07-11View3D Walk: Use scene gravity instead of hardcoded value (fix T40921)Dalai Felinto
Differential Revision: https://developer.blender.org/D636
2014-07-11View3D Walk: Rename gravity by gravity_state (cleanup)Dalai Felinto
2014-07-11WM: add WM_operator_properties_create_ptrCampbell Barton
Call operator types directly and avoid a lookup when their known.
2014-07-10Merge branch 'master' into soc-2013-paintAntony Riakiotakis
Conflicts: source/blender/blenkernel/BKE_blender.h source/blender/blenloader/intern/versioning_270.c source/blender/editors/sculpt_paint/paint_stroke.c source/blender/editors/transform/transform.h source/blender/makesdna/DNA_material_types.h
2014-07-09Fix T40164: Linking a Group of linked Groups don't take Dupli VisibilityLukas Tönne
correctly. Problem was that object layers are defined by duplis as the top-level duplicator layers. This happens //during// the duplilist construction, which breaks group layer checks for subsequent instances and hides them. Now the duplilist generators leave Object DNA untouched, the modification of layers for drawing, rendering, etc. happens afterward in the duplilist_apply/restore functions, as a kind of second pass.
2014-07-03Make Cursor placement operation a modal operator.Antony Riakiotakis
* Allows drag and place workflow in addition to click workflow * Should be compatible with future use of calling operator and placing instead of left-clicking
2014-07-03Mistake in last commitCampbell Barton
2014-07-03Correct recent fix for knife in camera ortho modeCampbell Barton
now use real view clip ranges for win-to-ray segment
2014-06-30Correct use-after-free in recent commitCampbell Barton
2014-06-30Fix odd situation where you could assign a background image without ↵Bastien Montagne
increasing its usercount. Probably a leftover from old code, I don't think this invoke usage of VIEW3D_OT_background_image_add was actually reachable anywhere from the UI, but managed to get it working from py, without increasing user count...
2014-06-30Fix image user count not being decreased when deleting a 3DView background ↵Bastien Montagne
image. Patch by julien (Julien DUROURE) as T40568 (with own minor style edits), many thanks!
2014-06-30Fix T40867: Autokeyframe in camera viewCampbell Barton
2014-06-29Fix T40850: object emitter of particles not visible in viewport when GLSL ↵Lukas Tönne
and "only render" checked. Objects were hidden in "only render" mode if they were duplicators. This is correct in general, but for particles should be disabled by the "show emitter" option.
2014-06-28Fix 40841: Copy and Paste objects no longer functions from one running ↵Bastien Montagne
instance of Blender to another. Own mistake in recent temp data handling refactor, copy/paste temp .blend file needs to be in non-session-specific temp dir...
2014-06-27Fix transparency issues in 3d viewportSergey Sharybin
The issue was introduced by 0f95149 and it only worked before because default game material alpha blending was set to alpha. Now it'll check whether material has transparency enabled and will use alpha blending by default in this case.
2014-06-23Merge branch 'master' into soc-2013-paintCampbell Barton
Conflicts: source/blender/editors/include/ED_sculpt.h
2014-06-23Merge branch 'master' into soc-2013-paintCampbell Barton
2014-06-23Add ED_paint.h, split out ED_sculpt.hCampbell Barton
also rename some functions to match our convention
2014-06-23T39690: Modifications to Blender's 'temp dir' system.Bastien Montagne
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never automatically cleaned up, and can end being quite big when used by Blender, especially when we have to store per-process data (using getpid() in file names). To address this, this patch: * Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path), the other is a mkdtemp-generated sub-dir, specific to each Blender instance. * Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always reuse the same filename (quit.blend...) or generate small file (crash reports...). * Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option). * Erases temp sub-dir on quit or crash. To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows. Note that, as in current code, the 'recover render result' hack-feature that was possible with SaveBuffer option is still removed. A real renderresult cache feature will be added soon, though. Reviewers: campbellbarton, brecht, sergey Reviewed By: campbellbarton, sergey CC: sergey Differential Revision: https://developer.blender.org/D531
2014-06-23Sync with master (remove diff noise)Campbell Barton
also add WM_DRAG_NOP to show wmDragFlags use
2014-06-23Code cleanup: style and float<>double promotionCampbell Barton
2014-06-22Merge branch 'master' into soc-2013-paintAntony Riakiotakis
2014-06-22WM: set circle select minimum radius to 1Campbell Barton
2014-06-19View3D: Handle un-weighed vertex color properlyCampbell Barton
D608 by Gaia Clary
2014-06-19Code cleanup: replace odd pointer casting with structsCampbell Barton
2014-06-19Code cleanup: remove unused callback for depth drawingCampbell Barton
2014-06-19Code cleanup: de-duplicate calls wmOrtho, wmFrustumCampbell Barton
2014-06-19Code cleanup: use const passing rectsCampbell Barton
2014-06-18Merge branch 'master' into soc-2013-paintAntony Riakiotakis
Conflicts: source/blender/editors/sculpt_paint/paint_stroke.c source/blender/editors/space_view3d/drawmesh.c
2014-06-18Correct error in last commitCampbell Barton
2014-06-18Editmesh: add ability to show weights on wire T39054, D585Gaia Clary
2014-06-18Revert "Fix flickering when transform snapping in edit mode and cursor is"Antony Riakiotakis
Looks like the cleanest way to handle this is to no do bounding box collision for edit mode at all. But this is easy to enforce This reverts commit 7b5fe4f316234022a0ab761b694cd459ce98db2d. Conflicts: source/blender/editors/transform/transform_snap.c
2014-06-16Fix for knife when in ortho camera viewCampbell Barton
2014-06-16Code cleanup: move editfont drawing into its own function.Campbell Barton
2014-06-16Object Drawing: minor refactor, don't check glsl in wire-modeCampbell Barton
also don't call glBlendFunc for hidden objects.
2014-06-16Fix T40617: Ortho view selects objects behind cameraCampbell Barton
2014-06-15Curve: use zero length array for BevList for less confusing syntaxCampbell Barton
2014-06-15Code cleanup: commentsCampbell Barton
2014-06-14UI: refactor text cache to use zero length arraysCampbell Barton
also correct some bad casts