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AgeCommit message (Expand)Author
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-27code cleanup: remove unneeded 'struct' qualifiers Campbell Barton
2012-07-26Fix #31550: Active Armature bone hardly distinguishable from other selected b...Sergey Sharybin
2012-07-25edit fix for [#32177] - drawing text isnt really needed for selections.Campbell Barton
2012-07-25Fix [#32177] 'Display Pivot' segfaults blender (Rigid Body Constraint + 3dview)Bastien Montagne
2012-07-23view3d - enable background images and footage with `Only Render`, useful for ...Campbell Barton
2012-07-22code cleanup: replace cos(M_PI / 4) and sin(M_PI / 4) with M_SQRT1_2 defineCampbell Barton
2012-07-22code cleanup: simplify view orbit operatorCampbell Barton
2012-07-22Fix #32156: Blender crashes on linking armature with custom shapeSergey Sharybin
2012-07-21use fabsf when using floats.Campbell Barton
2012-07-18Add Skin modifier's radius values to Transform panel (in 3D views).Bastien Montagne
2012-07-17code cleanup: spellingCampbell Barton
2012-07-15minor refactor for rect functions. more consistent naming.Campbell Barton
2012-07-12Fix #31988: VBOs Textured solid : no update of material in 3DviewSergey Sharybin
2012-07-12Fix #32050: UV map and game engine property cause crashSergey Sharybin
2012-07-12add bli rect funcs BLI_rctf_init_minmax, BLI_rcti_init_minmaxCampbell Barton
2012-07-11vector versions of BLI_in_rctf / BLI_in_rcti, (BLI_in_rctf_v, BLI_in_rcti_v)Campbell Barton
2012-07-09code cleanupCampbell Barton
2012-07-09localview operator now reports when 8 views are reached (since 2.5x update wa...Campbell Barton
2012-07-09style cleanupCampbell Barton
2012-07-07style cleanup: use c style comments in C codeCampbell Barton
2012-07-07code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macr...Campbell Barton
2012-07-05style cleanupCampbell Barton
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise...Bastien Montagne
2012-07-03First load of spell and typo fixes (mostly UI messages, but also one or two p...Bastien Montagne
2012-07-03dont display image sequences outside the frame range in the 3D viewport.Campbell Barton
2012-06-30game engine & viewport, dont show collision bounds for convex hull or triangl...Campbell Barton
2012-06-25Fix #31920: switching from cycles to blender internal with 3d view in renderedBrecht Van Lommel
2012-06-25Fix cycles not working in 3d local view, and missing update when toggling hidingBrecht Van Lommel
2012-06-20make mask handles draw with an outline - when outline option is enabled.Campbell Barton
2012-06-20style cleanup: use TRUE/FALSE for ui align args.Campbell Barton
2012-06-17style cleanup:Campbell Barton
2012-06-16style cleanupCampbell Barton
2012-06-15Fix more of #31789: cycles border render going out of view giving wrong result.Brecht Van Lommel
2012-06-15Internal refactoring of tracking module, should be no functional changesSergey Sharybin
2012-06-14new scaling options to scale footage without stretching - add stretch/fit/cro...Campbell Barton
2012-06-13apply offset to the camera view - this works exactly like camera shift (trans...Campbell Barton
2012-06-13framing options for camera background image: stretch/fit/cropCampbell Barton
2012-06-10code cleanup: rename flag --> dflag (draw flag), since this is overly generic...Campbell Barton
2012-06-07fix for crash with recent color commits to draw-object, this case wasnt handl...Campbell Barton
2012-06-07fix for crash with selecting camera bundles.Campbell Barton
2012-06-07fix for armature specular material color overriding the wire color when insta...Campbell Barton
2012-06-07dont draw bone names/axis inside duplicatorsCampbell Barton
2012-06-07fix for error in previous commit.Campbell Barton
2012-06-07Bugfix [#31735] Performance issue related to object parenting to armatureJoshua Leung
2012-06-07Cycles: border render now works in the viewport, when looking through theBrecht Van Lommel
2012-06-06replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg.Campbell Barton
2012-06-06pass the object wire color along to drawing functions, too many places would ...Campbell Barton
2012-06-06style cleanup: (indentation)Campbell Barton
2012-06-06mask modeCampbell Barton