Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-07-29 | code cleanup: replace MIN2/MAX2 with minf/maxf | Campbell Barton | |
2012-07-27 | code cleanup: remove unneeded 'struct' qualifiers | Campbell Barton | |
2012-07-26 | Fix #31550: Active Armature bone hardly distinguishable from other selected ↵ | Sergey Sharybin | |
bones Made active bone color a bit brighter and made it a userpref option. | |||
2012-07-25 | edit fix for [#32177] - drawing text isnt really needed for selections. | Campbell Barton | |
2012-07-25 | Fix [#32177] 'Display Pivot' segfaults blender (Rigid Body Constraint + 3dview) | Bastien Montagne | |
draw_rigid_body_pivot() didn't check it could actualy use the given ob_wire_col... Also silenced a compiler warning, and removed (replaced) a potential dengerous pointer cast (char *[4] -> int* is not safe on 64bit machines!). | |||
2012-07-23 | view3d - enable background images and footage with `Only Render`, useful for ↵ | Campbell Barton | |
previewing models with footage. | |||
2012-07-22 | code cleanup: replace cos(M_PI / 4) and sin(M_PI / 4) with M_SQRT1_2 define | Campbell Barton | |
also some minor style cleanup. | |||
2012-07-22 | code cleanup: simplify view orbit operator | Campbell Barton | |
2012-07-22 | Fix #32156: Blender crashes on linking armature with custom shape | Sergey Sharybin | |
Crash was caused by using NULL pointer as a wire color for drawing object selection when drawing flag is set to DRAW_CONSTCOLOR. Solved by not calling drawObjectSelect when DRAW_CONSTCOLOR flag is set, which seems reasonable -- rather than adding checks deeper in all possible functions which are being called there easier to just not call that functions using a single check. | |||
2012-07-21 | use fabsf when using floats. | Campbell Barton | |
2012-07-18 | Add Skin modifier's radius values to Transform panel (in 3D views). | Bastien Montagne | |
2012-07-17 | code cleanup: spelling | Campbell Barton | |
2012-07-15 | minor refactor for rect functions. more consistent naming. | Campbell Barton | |
2012-07-12 | Fix #31988: VBOs Textured solid : no update of material in 3Dview | Sergey Sharybin | |
Issue was caused by VBOs using CD_TEXTURE_MCOL for faces colors. This layer was creating on mesh display (from draw_tface_mapped__set_draw) in cases there's no such a layer. If material settings are changing, this layer wasn't updated and old colors were used. Fixed by performing an update of this layer in cases it's already exists. This would give some % of slowdown, but don't think it'll be dramatically bad. Would be nice to find a nice way to update such a layer in cases material is actually changes only, or get completely rid of it/ | |||
2012-07-12 | Fix #32050: UV map and game engine property cause crash | Sergey Sharybin | |
2012-07-12 | add bli rect funcs BLI_rctf_init_minmax, BLI_rcti_init_minmax | Campbell Barton | |
2012-07-11 | vector versions of BLI_in_rctf / BLI_in_rcti, (BLI_in_rctf_v, BLI_in_rcti_v) | Campbell Barton | |
use where possible. | |||
2012-07-09 | code cleanup | Campbell Barton | |
2012-07-09 | localview operator now reports when 8 views are reached (since 2.5x update ↵ | Campbell Barton | |
was printing in console only). | |||
2012-07-09 | style cleanup | Campbell Barton | |
2012-07-07 | style cleanup: use c style comments in C code | Campbell Barton | |
2012-07-07 | code cleanup: dont use function calls like dot_v3v3, pow and sqrt within ↵ | Campbell Barton | |
macros which results in calling the function multiple times needlessly. also added some comments. | |||
2012-07-05 | style cleanup | Campbell Barton | |
2012-07-03 | More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵ | Bastien Montagne | |
normalise->normalize). | |||
2012-07-03 | First load of spell and typo fixes (mostly UI messages, but also one or two ↵ | Bastien Montagne | |
pieces of code using mis-spelled names). | |||
2012-07-03 | dont display image sequences outside the frame range in the 3D viewport. | Campbell Barton | |
2012-06-30 | game engine & viewport, dont show collision bounds for convex hull or ↵ | Campbell Barton | |
triangle meshes - really visual distraction and they are not used, | |||
2012-06-25 | Fix #31920: switching from cycles to blender internal with 3d view in rendered | Brecht Van Lommel | |
draw mode did not draw the 3d view properly. | |||
2012-06-25 | Fix cycles not working in 3d local view, and missing update when toggling hiding | Brecht Van Lommel | |
in the outliner. | |||
2012-06-20 | make mask handles draw with an outline - when outline option is enabled. | Campbell Barton | |
2012-06-20 | style cleanup: use TRUE/FALSE for ui align args. | Campbell Barton | |
2012-06-17 | style cleanup: | Campbell Barton | |
also fix for building ghost test and fix double free in one of the tests | |||
2012-06-16 | style cleanup | Campbell Barton | |
2012-06-15 | Fix more of #31789: cycles border render going out of view giving wrong result. | Brecht Van Lommel | |
2012-06-15 | Internal refactoring of tracking module, should be no functional changes | Sergey Sharybin | |
- Re-arrange functions in headers and implementation file to make them more grouped by entity they're operating with. Also order of functions in implementation file should match order of functions in header for easier navigation. - Rename some functions to match conventions of naming public functions. - Some code de-duplication, still some room for improvements tho. - Split main 2D tracking functions into smaller steps to make it more clear. Accidentally OpenMP was disabled in some of previous commits, re-enable it. | |||
2012-06-14 | new scaling options to scale footage without stretching - add ↵ | Campbell Barton | |
stretch/fit/crop to compositor scale node, default behavior isnt changed. this is only added for the old compositor, will add to the new compositor next. | |||
2012-06-13 | apply offset to the camera view - this works exactly like camera shift ↵ | Campbell Barton | |
(transforms X/Y in the same space). | |||
2012-06-13 | framing options for camera background image: stretch/fit/crop | Campbell Barton | |
2012-06-10 | code cleanup: rename flag --> dflag (draw flag), since this is overly ↵ | Campbell Barton | |
generic name and was passed about to many functions. | |||
2012-06-07 | fix for crash with recent color commits to draw-object, this case wasnt ↵ | Campbell Barton | |
handled correctly before. | |||
2012-06-07 | fix for crash with selecting camera bundles. | Campbell Barton | |
2012-06-07 | fix for armature specular material color overriding the wire color when ↵ | Campbell Barton | |
instanced in a dupli | |||
2012-06-07 | dont draw bone names/axis inside duplicators | Campbell Barton | |
2012-06-07 | fix for error in previous commit. | Campbell Barton | |
- dupli-group armatures with pose bone objects set would draw with uninitialized color - also fix old bug - armature were over-riding the constcolor option - so drawing dupli-groups for eg - would ignore the DRAW_CONSTCOLOR flag. | |||
2012-06-07 | Bugfix [#31735] Performance issue related to object parenting to armature | Joshua Leung | |
In the file included with the bugreport, framerates were dropping from 60fps to 11fps for an armature with several lattices parented, and a 5fps drop everytime an object was parented to the armature. Upon (re-)inspection of the code, it became apparent that this was being caused by a block of code that would recalculate the parent (perhaps recursively) as it thought the parent state was for the wrong timestamp. However, the timestamps this was using was never really updated (except for a single place, which set it to a single fixed value to force recalculations to take place), which meant that this branch was run all the time. AFACT, this is a remnant from some of the old timeoffset stuff + pre-Depsgraph timestamping hacks that are no longer used/set. | |||
2012-06-07 | Cycles: border render now works in the viewport, when looking through the | Brecht Van Lommel | |
camera, same as in render. It draws objects in solid draw mode outside of the border. | |||
2012-06-06 | replace glGetFloatv(GL_CURRENT_COLOR, col_f); with the current wire color arg. | Campbell Barton | |
2012-06-06 | pass the object wire color along to drawing functions, too many places would ↵ | Campbell Barton | |
use glGetFloatv(GL_CURRENT_COLOR, curcol), which also become confusing to debug if in some cases the color was set beforehand. | |||
2012-06-06 | style cleanup: (indentation) | Campbell Barton | |
2012-06-06 | mask mode | Campbell Barton | |
- only keyframe selected mask layers - fix for crash in deleting animated mask layers (other than the first) |