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2018-11-14WM: enforce descriptions being NULL or definedCampbell Barton
Without this bugs slip through that don't null check the descriptions since many were set to empty strings.
2018-11-13Cleanup: use lowercase 2d/3d in function namesCampbell Barton
2018-09-27Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3732
2018-09-203D View: add clip argument to win_to_3d_on_planeCampbell Barton
2018-09-203D View: add a simple un-clipped win_to_rayCampbell Barton
2018-09-20Cleanup: rename 3D view ray calculation functionsCampbell Barton
Using near far and optionally clipping planes is involved and not needed in many cases. Rename so a simpler version of this function can be added.
2018-09-203D View: point-on-plane from screen location utilityCampbell Barton
2018-09-11UI: split theme draw style into separate fieldCampbell Barton
Was using UI_BLOCK_LOOP to control draw style, this meant we couldn't use popup theme colors for cases where it the interface has the same purpose as a popup but happens not to use this flag.
2018-09-06Fix ruler angle arc displaying past endpointsCampbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-14Correct vpaint vertex circle selectCampbell Barton
Would run validate when not needed.
2018-08-01DNA: remove View3D.flag3Campbell Barton
Having 'flag, flag2, flag3' is getting out of hand especially when we support increasing the size of types. Make flag2 into an int. Note, this looses the 'show world' option, but it's not such an important setting.
2018-07-26WM: Add operator property poll callbackCampbell Barton
This allows operators to filter out properties from the auto-generated draw functions. Some custom draw functions can move to using this.
2018-07-10Keymap: minor changes for keymap displayCampbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-25Cleanup: Nuke most of G.main from GPU code.Bastien Montagne
2018-06-22Cleanup: rename 3D cursor calculation varsCampbell Barton
2018-06-17Cleanup: use clamp_* from BLI_math (replace macro)Campbell Barton
2018-06-13Cleanup: moar ugly G.main removal...Bastien Montagne
Note that due to RNA get/setters issue, that one may actually add some G.main usages to the total... But at least it's not hidden anymore in a very low-level, dark corner of BKE pointcache code!
2018-06-13Cleanup: remove more G.main from BKE area.Bastien Montagne
2018-06-12Fix T55452: Crash on saving with visible particle system.Bastien Montagne
Missing Main pointer in recent refactor/cleanup of G.main usages...
2018-06-11Cleanup: Moar G.main removal of Hell.Bastien Montagne
This commit actually adds some G.main... but at much, much higher level than the ones it removes, so should still be better ;)
2018-06-09Cleanup: remove some G.main usages.Bastien Montagne
2018-06-08Cleanup: getting rid of G.main.Bastien Montagne
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-03Cleanup: remove blockscale & handlerCampbell Barton
Replace with link_flag, currently unused, needed for dynamic space types which is planned.
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-31Cleanup: remove G.main from BKE objectBastien Montagne
Had to add some G.main to modifiers, but in 2.8 we do not need that anymore, so it's not that bad! ;)
2018-05-273D View: minor change to NDOF view orbitCampbell Barton
This change is needed for 2.8, where the NULL check isn't a reliable way of testing if dynamic offset is needed.
2018-05-253D View: add pixelsize function w/o UI scaleCampbell Barton
2018-05-243D View: remove poll 3D view for copy/pasteCampbell Barton
These operators only need selected objects.
2018-04-15Cleanup: skip redundant edit-bone select lookupsCampbell Barton
2018-04-15Cleanup: ED_armature namingCampbell Barton
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
2018-04-02Cleanup: move undo into it's own directoryCampbell Barton
Split out undo API from ED_util.h into ED_undo.h
2018-03-23Cleanup: stray tabsCampbell Barton
Tabs in middle of code (mostly for no reason / by accident).
2018-03-19Cleanup: split lattice into own libraryCampbell Barton
Was mixed with object functionality.
2018-03-13Cleanup: doxygen commentsCampbell Barton
2018-03-11Cleanup: long linesCampbell Barton
2018-03-08Cleanup: Rename view3d context set functionCampbell Barton
Use common prefix so adding related functions share the prefix.
2018-03-08Cleanup: use edit/active objects from view contextCampbell Barton
Needed to implement multiple edit-objects.
2018-03-08Cleanup: set the view-context onceCampbell Barton
2018-03-03Fix T54211: OpenGL debug error message in texture draw mode.Brecht Van Lommel
Quite harmless and won't be a problem in 2.8.
2018-02-28Code cleanup: fix a few compiler warnings.Brecht Van Lommel
2018-02-28Cleanup: comment for depth picking code, const argsCampbell Barton
Note that setting `glDepthFunc` isn't important, since 2.8 branch changes this value it might seem like an error however it's harmless in this case - so better make note of this.
2018-02-27Cleanup: remove unused duplicate codeCampbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-15Cleanup: rename BLI_thread.h APICampbell Barton
- Use BLI_threadpool_ prefix for (deprecated) thread/listbase API. - Use BLI_thread as prefix for other functions. See P614 to apply instead of manually resolving conflicts.
2018-02-15Simple hair children: Initial implementation of twist controlSergey Sharybin
It allows to have children hair to be twisted around parent curve, which is quite an essential feature when creating hair braids. There are currently two controls: - Number of turns around parent children. - Influence curve, which allows to modify "twistness" along the strand.