Age | Commit message (Collapse) | Author |
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doesn't update vertice number ( in info header )
missing notifier.
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The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
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Option "Align view to selected" only aligned to the last activated
item in editmode. This whilst code comment even said "use alignment
from Manipulator in normal mode".
Now it does what it's (apparently) meant to do, and what brazilians
think it should! ;) It aligns to selected!
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headers.
left in warnings where functions obviously need to get ported to 2.5x still.
Also, render stamp seq strip works again.
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Switching layers reveiled hidden objects in wrong positions, changes
are currently not being handled for hidden objects.
Only way to fix it is by completely update newly visible objects...
(Also fixed a typo and a compile warning)
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header static for blenlib, blenkernel and editors.
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- rename rna collection structs Main prefix to BlendData: eg, MainObjects --> BlendDataObjects
- printing python collection now prints its type (when available)
- renamed shadowed vars in bpy_rna.c.
- when making functions static I also made debugging/test functions static, reverse and add definitions to headers instead.
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most local modifier,GPU,ImBuf and Interface functions are now static.
also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
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python functions.
- use NULL rather then 0 where possible (makes code & function calls more readable IMHO).
- set static variables and functions (exposed some unused vars/funcs).
- use func(void) rather then func() for definitions.
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- modifier code was using sizeof() without knowing the sizeof the array when clearing the modifier type array.
- use BLI_snprintf rather then sprintf where the size of the string is known.
- particle drawing code kept a reference to stack float values (not a problem at the moment but would crash if accessed later).
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- reading pointcache was using an incorrect, always NULL variable.
- commented NDof code, was giving warnings and isnt used now.
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3D View:
In quad-view mode, the options to set back/bottom/left views were
blocked. Now they work again.
Note: the oparator polls don't have a check for properties... so it
cannot be finegrained here. Checks are inside code.
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to curves.
added new functions
- view_autodist_depth_segment()
- plot_line_v2v2i(), which takes a callback and plots x/y points.
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Report was that move-to-layer menu failed. The real cause was
more complex; had to dive deep in the dungeons of the interface
code that handled undos and operators. Found several issues:
- popup menus (like redo operator, color picker) executed again
on a mouse-exit
- far too many buttons were sending undo pushes; even worse, in
the operator redo-panel each button action was pushed twice
- in case operator redo-buttons have own callbacks (like layer
buttons) the redo wasn't working
- layerbutton menu was called without creating a proper undo/redo
case
Things should all work smoother now!
On todo:
- better definition and handling of all versions for operator menus
(four types now, not fun)
also: make operator "do" menu, which on first action does operator
and then switches to redo-ing
- bring back Undo menu, to list the undo stack and jump in it.
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caused by commit for fix [#25691] 16 hours ago.
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Sketching Sessions.
Fix for secondary issue noted in this bug report. Some of the code for
the fancy 3d view sketching options needed to be moved around so that
there is a clearer "paint/sketch session" and "stroke" separation
between various stages. There's still some more stuff that needs to be
done here before I think it's totally cleaned up.
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poll function was incorrect.
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* Particle draw data wasn't freed properly in some cases.
* Velocity + circle draw type also crashed due to missing null pointer check.
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also removed unnecessary NULL checks (where the pointer was used later without checking).
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The tool-redo depends on a working undo system, so it can rewind
a step and then redo operator with new settings. When a user
disables undo, this won't work.
Now the properties for redo operator (toolbar, F6) will grey out
when a redo isn't possible.
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also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
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also make rna function for new images require width and hight args.
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'cd' could be NULL, all other particle draw types checked 'cd' except for PART_DRAW_AXIS, seems logical to have the check here too.
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have makesrna.c omit unused _data definitions for rna funcs with no args.
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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Use object's displists for storing deformed tesselated curve. Was unable to
totally get rid of curve's displist because of how texture space is calculating.
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flags which only apply to objects. harmless but misleading.
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annoyingly when flying the lamp about to position it.
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Clobbered together some new code to do this based on the code for Edit
Bone circle select as this case doesn't seem to have been implemented
yet.
NOTE: the code in view3d_select.c needs some urgent love and tidying
up (like a room full of flaking paint).
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Lamp shadows for offscreen render (opengl anim) had to be remade
to cope with animated objects. Fix proved by Alexander Kuznetsov
in the tracker log. Thanks!
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as startup blend: showing solid + outline selection.
(It was wire, without outline select... confused people)
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selected.
On Windows shift+numpad triggers extra ctrl event, making this fail. For now, use Alt as modifier on Windows (other platforms remain with Shift).
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Child-of constraint issue: on adding, it wasn't checking owner
correctly for Bones, resulting in a constraint working in wrong
space; it looked as if transform was applied double when moving
the object. Only adding via Py API went wrong btw.
Also found a silly check for drawing constraints, which caused
constraint initialization to happen for every object on every
redraw!
Implementation note: con->flag CONSTRAINT_SPACEONCE was only used
for child-of constraints in Bones, so I've patched it on file
reading to always set the flag. Marked with XXX, so it can be
removed one day. Now at least things get corrected well for
imported armatures.
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need for each view to store every views combine data mask.
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Since 2.5x blender has been using CD_MASK_BAREMESH for updating objects since object_handle_update() no longer has access to G.curscreen to calculate the mask from viewports.
The problem with this is after an initial calculation, CD_MASK_MTFACE may be required on draw, so it would recalculate the modifier stack multiple times per frame.
One case which caused this is armature animated mesh with texface in a dupligroup.
Fix this by having customdata_mask member in the scene, this isn't great design but at least fixes the bug and only changes a few files.
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functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
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view rotate precision was lost over time, make view3d rotate normalize rv3d->viewquat.
note, this no longer crashes blender, just prints.
also commented some RegionView3D struct members.
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