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2022-05-30Cleanup: Clang tidyHans Goudey
Mostly duplicate includes, also use nullptr, and using default member initializers.
2022-05-30LibOverride: Add full support for camera's background images.Bastien Montagne
Add support for adding (inserting) new background images into an override of a linked Camera ID. Request from the Blender studio. This ended up being more involved than expected as it uncovered some latent issues with existing background images code. Noticiably, a new `BKE_camera_background_image_copy` had to be added to handle copying of background images in a proper, generic ID-management way.
2022-05-30Fix polling function for background image removal not checking linked ID.Bastien Montagne
Linked ID is (almost) never editable... Also rename that function to add the `_poll` suffix.
2022-05-30Fix (unreported) wrong ID usercount handling in background images removal.Bastien Montagne
Assuming that an ID pointer is NULL because another 'source type' property has some specific value is utterly wrong and a gateway to usercounting bugs.
2022-05-24Drag & drop: Use session UUID of IDs instead of name for droppingJulian Eisel
Dropping would pass the name of the ID to drop to the properties of the drop operator. This would then lookup the ID by name. With linking and/or library overrides, multiple IDs of the same name and type may exist, which is why the session UUID should be used instead. All operators used for dropping support this now and the drop code passes the session UUID instead of the name. Also see 917c096be6b9 and 8f79fa9c6780. Some drop operators were already using the session UUIDs. This converts the remaining ones. The "name" property is kept working as before, since some scripts use this. Side-effect: The "Name" property won't show up in the Adjust Last Operation anymore, which was the case for some of these operators, and its value won't be remembered over multiple executions of the operator. Both were not at all useful from what I can tell, and I doubt this was done intentionally.
2022-05-24Merge branch 'blender-v3.2-release'Julian Eisel
2022-05-24Fix T95706: Material asset not applied if appended and then linkedJulian Eisel
8f79fa9c6780 was an attempt to fix this already, but it didn't quite work. Problem was that the tooltip was messing with the drop-box and operator properties, setting the name property for its own internal logic. This name property would then be used rather than the session UUID to query the material, which gave the wrong material (linking can result in multiple IDs of the same type with the same name). A followup commit will further sanitize this.
2022-05-23Merge branch 'blender-v3.2-release'Julian Eisel
2022-05-23Fix further issues when mixing link & append for asset drag & dropJulian Eisel
917c096be6b9 applied to objects only, this also applies the same fix for the general 3D View drop operations, e.g. used for dragging materials, images, worlds, etc. This is needed to fix T95706, but apparently something else is still going on. Needs further investigation.
2022-05-23Fix possible issues when mixing link & append for asset drag & dropJulian Eisel
The operators to handle object drag and drop (from the asset browser, outliner, etc.) used the object name to find the object to add and place. This is problematic with linking and/or library overrides, since this may lead to multiple objects with the same name. So the wrong object would be used by the drop operators. Partially fixes T97320. T95706 probably needs the same fix but for materials. As a side-effect, the "Name" button won't show up in the Adjust Last Operation panel anymore. This isn't really useful, and I doubt this was ever intentionally exposed in the UI.
2022-05-23Fix possible issues when mixing link & append for asset drag & dropJulian Eisel
The operators to handle object drag and drop (from the asset browser, outliner, etc.) used the object name to find the object to add and place. This is problematic with linking and/or library overrides, since this may lead to multiple objects with the same name. So the wrong object would be used by the drop operators. Partially fixes T97320. T95706 probably needs the same fix but for materials. As a side-effect, the "Name" button won't show up in the Adjust Last Operation panel anymore. This isn't really useful, and I doubt this was ever intentionally exposed in the UI.
2022-05-19Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-19Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-19Fix T93779: Python is unable to set axis aligned viewsCampbell Barton
It wasn't possible to temporarily orbit the view, then set back to an axis-aligned view. Details: - It was possible to change RegionView3D.view_rotation while the view kept the axis alignment value (Top, Left, Front .. etc) which displayed in the viewport overlay. Now changing the view rotation directly or via "view_matrix" resets the axis-alignment - clearing when the view is no longer axis-aligned or assigning the newly aligned axis. - RegionView3D.is_orthographic_side_view added in [0] could be assigned but wasn't useful as it treated an enum as a boolean only setting the RegionView3D.view to RV3D_VIEW_USER or RV3D_VIEW_FRONT. Now enabling this aligns the viewport rotation to it's closest axis-aligned orientation setting RegionView3D.view & view_axis_roll accordingly. Note that the "orthographic" term is misleading as the property only relates to axis-alignment, not to the perspective/orthographic setting. We could consider deprecating the current naming. [0]: 63bae864f40302b0a303498d26f230caf4f24339
2022-05-19Fix View Roll failure to align the quaternion to the view-axisCampbell Barton
View roll checked if the resulting roll was close to a view axis but didn't write the aligned quaternion back to the final result. Add ED_view3d_quat_to_axis_view_and_reset_quat since most callers to ED_view3d_quat_to_axis_view will reset the quaternion when a view aligned axis is found.
2022-05-15Cleanup: Remove includes from DerivedMesh headerHans Goudey
Headers should only include other headers when absolutely necessary, to avoid unnecessary dependencies and increasing compile times. To make this change simpler, three DerivedMesh functions with a single use were removed.
2022-05-15Cleanup: Clang tidyHans Goudey
2022-05-13Cleanup: Use const argumentsHans Goudey
2022-05-13Cleanup: Use const argumentsHans Goudey
2022-05-13Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-13Fix T89909: Circle Select tool status bar doesn't match the operationsCampbell Barton
Assign get_name functions for select picking and circle select so modifier keys show the result of holding the modifiers.
2022-05-04Merge branch 'blender-v3.2-release'Campbell Barton
2022-05-04Fix T95165: Custom Normals tools dont update immediately.Jeroen Bakker
Recalc selection count at the end of the circle selection. This was removed from circle selection as it became a performance bottleneck, helas some operators rely on it.
2022-05-04Docs: add doc-string for ED_view3d_viewcontext_init_objectCampbell Barton
2022-05-02GPUShader: Port dashed line shaders to use shaderCreateInfoClément Foucault
This should have no functional changes. This reduce the complexity of the shader by only supporting 2 colors. We never use more than 2 color in practice and this makes usage not require a UBO.
2022-04-30XR: Add object extras, object types visibility session optionsPeter Kim
This allows object extras such as image-empties to be shown in the VR viewport/headset display. Being able to see reference images in VR can be useful for architectural walkthroughs and 3D modeling applications. Since users may not want to see all object extras (lights, cameras, etc.), per-object-type visibility settings are also added as session options. By slightly refactoring the definition of the 3D View object types visibility panel (note: no functional changes), the VR Scene Inspection add-on can show a similar panel without duplicating code. When VR selection is possible in the future, the object type select options can also be enabled. Reviewed By: Severin Differential Revision: https://developer.blender.org/D14220
2022-04-29Cleanup: missing declaration warnings & spelling in commentsCampbell Barton
2022-04-28Fix: Incorrect conversion from C bitfield syntaxHans Goudey
Recent cleanups 9a8669ac81b99b2 and 1c790555a02bfc3 incorrectly interpereted the bitfield width syntax as a default value. Also resolve two other compilation warnings.
2022-04-28Fix non-face oriented snap cursor in dragdropGermano Cavalcante
If the measure gizmo is enabled, its snap state is used in the snap update. As it does not require a plane, the orientation of the plane is not calculated. However, the calculation of the plane's orientation must prevail over the states.
2022-04-28Snap Cursor: split 'ED_view3d_cursor_snap_data_get'Germano Cavalcante
Split 'ED_view3d_cursor_snap_data_get' into 'update' and 'get' functions Sometimes we just want to update and sometimes we just get the result. Make it clear.
2022-04-28VSE: Add precise drag and drop and strip previewsSebastian Parborg
This patch adds the drag and drop strip previews in the VSE. It also adds two new functions to the drag and drop API. 1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates 2. "on_drag_start" that can be used for prefetching data only once at the start of the drag. Reviewed By: Julian, Campbell Differential Revision: http://developer.blender.org/D14560
2022-04-25Fix T96925: Fast diagonal movement in walk navigationPratik Borhade
View moves faster with two active directions. This is probably because `dvec` is not normalized when moving in two directions. Normalizing this direction vector will fix the problem. Differential Revision: https://developer.blender.org/D14729
2022-04-22Fix (unreported): Placement Tool not orienting the Object to normalGermano Cavalcante
Regression introduced in {rB721335553ccb5ce4f7a374b958b7d65befa319df}. `plane_omat` is only computed if `snap_state->draw_plane` is `true`.
2022-04-21Curves: show sculpt tool settings in panelsJacques Lucke
Ref T97444. Differential Revision: https://developer.blender.org/D14700
2022-04-20Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLORHans Goudey
The "PROP" in the name reflects its generic status, and removing "LOOP" makes sense because it is no longer associated with just mesh face corners. In general the goal is to remove extra semantic meaning from the custom data types.
2022-04-19Refactor: Move mesh face dot tag out of MVertHans Goudey
Continuing the refactors described in T93602, this commit moves the face dot tag set by the subdivision surface modifier out of `MVert` to `MeshRuntime`. This clarifies its status as runtime data and allows further refactoring of mesh positions in the future. Before, `BKE_modifiers_uses_subsurf_facedots` was used to check whether subsurf face dots should be drawn, but now we can just check if the tags exist on the mesh. Modifiers that create new new geometry or modify topology will already remove the array by clearing mesh runtime data. Differential Revision: https://developer.blender.org/D14680
2022-04-14View 3D: disable object mode selection cycling on first-clickCampbell Barton
Unlike regular selection cycling that is activated when clicking again in the same location, object mode would cycle to another object if the object that was selected happened to already be active. This made it impossible to click-drag to tweak the active object if there were other objects behind it as those would be activated first. Resolves T96752.
2022-04-14Keymap: restore key-shortcut to remove from local-viewCampbell Barton
Use Alt-Slash to remove objects from local-view (was M prior to [0]), following the convention of using Alt to perform the reverse of an action. Also remove the confirmation menu as this key as it can be undone and it's not likely to be pressed by accident. This can be useful to quickly subtract items from a complex selection with items that only become visible when entering local-view. The M key was originally used in 2.4x since moving between layers wasn't possible. Now moving between collections is possible in local-view the keys collided. [0]: cf5d582b77fbb7bf392a94248228846bfb774a15
2022-04-08Painting: Canvas switcher for painting brushes/tools.Jeroen Bakker
This patch adds color attributes to TexPaintSlot. This allows an easier selection when painting color attributes. Previously when selecting a paint tool the user had to start a stroke, before the UI reflected the correct TexPaintSlot. Now when switching the slot the active tool is checked and immediate the UI is drawn correctly. In the future the canvas selector will also be used to select an image or image texture node to paint on. Basic implementation has already been done inside this patch. A limitation of this patch is that is isn't possible anymore to rename images directly from the selection panel. This is currently allowed in master. But as CustomDataLayers aren't ID fields and not owned by the material supporting this wouldn't be easy. {F12953989} In the future we should update the create slot operator to also include color attributes. Sources could also be extended to use other areas of the object that use image textures (particles, geom nodes, etc... ). Reviewed By: brecht Maniphest Tasks: T96709 Differential Revision: https://developer.blender.org/D14455
2022-04-04Fix T95678: Thumbnails are not working with big / large ObjectsGermano Cavalcante
The internal camera used to render the thumbnails also has to consider `clip_start` and `clip_end`. Reviewed By: Severin Maniphest Tasks: T95678 Differential Revision: https://developer.blender.org/D14138
2022-04-04Cleanup: use event parameters for functions that create key-map itemsCampbell Barton
Replace 5 arguments with a single struct as the same arguments are used in many places. This didn't read well and was confusing with both arguments named `val` & `value` in the case of WM_modalkeymap_add_item.
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations.
2022-04-04Cleanup: pass selection threshold to curve pickingCampbell Barton
Remove the extended version of ED_curve_editnurb_select_pick, pass the size threshold directly to this function but as the distance in pixels instead of a multiplier for ED_view3d_select_dist_px. Using a multiplier is a less direct way to reference the threshold.
2022-04-01Cleanup: Remove unused boundbox flagHans Goudey
This flag hasn't been used for around four years. The convention in this header seems to be commenting out the flag and adding "UNUSED" after it.
2022-04-01Cleanup: Use const for bounding boxes where possibleHans Goudey
2022-04-01Assets: Instancing operator option for collection asset droppingJulian Eisel
Makes it possible to toggle instancing via the "Adjust Last Operation" panel after dropping a collection asset into the viewport. A design task that puts this into more context is pending still, but this is a useful option to have either way. Differential Revision: https://developer.blender.org/D14507 Reviewed by: Bastien Montagne
2022-03-30Cleanup: clang-formatCampbell Barton
2022-03-30Cleanup: use utility function to initialize SelectPick_ParamsCampbell Barton
2022-03-30Keymap: "Mouse Select & Move" now uses click to de-select othersCampbell Barton
While it's useful for click-drag to leave the selection as-is (when clicking on items that are already selected), it's useful for a single click to de-select all other elements. This also removes the need for the initial selection to set the object as active since this is possible by clicking on it.
2022-03-29LibOverride: Massive edits to 'editable' IDs checks in editors code.Bastien Montagne
Add new `BKE_id_is_editable` helper in `BKE_lib_id.h`, that supercedes previous check (simple `ID_IS_LINKED()` macro) for many editing cases. This allows to also take into account 'system override' (aka non-editable override) case. Ref: {T95707}.