Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2016-07-05Merge branch 'master' into strand_gpuLukas Tönne
2016-07-05Merge branch 'master' into strand_editmodeLukas Tönne
2016-07-05Argument for enabling integer buffers when setting attributes.Lukas Tönne
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-07-02Vertex attributes for the strand root points.Lukas Tönne
2016-07-02Cleanup: comment blocksCampbell Barton
2016-07-02Cleanup: styleCampbell Barton
2016-07-01Generate a buffer texture for passing the control strand locations to the sha...Lukas Tönne
2016-07-01Use separate buffers for control strand and root vertices.Lukas Tönne
2016-07-01Start off with some very simple own code for vert/frag/geom strand shader.Lukas Tönne
2016-07-01Draw render strands as simple point primitives.Lukas Tönne
2016-07-01Use the show_control_strands toggle for switching control hair display on/off.Lukas Tönne
2016-06-30Intermediate struct StrandData for storing base data for drawing.Lukas Tönne
2016-06-30GPU code for vertex and edge buffers of strands.Lukas Tönne
2016-06-30Fix T48728, part 2: Vertex colors not shown in texture modeSergey Sharybin
2016-06-29Use plain vertex and curve arrays in Strands data, so that they can be used a...Lukas Tönne
2016-06-29Own file for strand drawing code to avoid polluting drawobject.c even more.Lukas Tönne
2016-06-29Skeleton GPU code for creating a special hair shader.Lukas Tönne
2016-06-29Cleanup: use constCampbell Barton
2016-06-29Correction to previous commit: Only skip colors for texture paintSergey Sharybin
2016-06-29Fix T48728: Vertex colors not shown in texture modeSergey Sharybin
2016-06-27Merge branch 'master' into strand_editmodeLukas Tönne
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-23Fix T48658: Cycles render & render preview corrupts particlesCampbell Barton
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-22EditMesh: Avoid creating deform-vert layer every redrawCampbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-16Fix ruler crash using stale snap-contextCampbell Barton
2016-06-13Fix glShadeModel being left flat in edit-mode drawCampbell Barton
2016-06-12Fix T48604: Crash on undo due to bad drawing code.Bastien Montagne
2016-06-10GPU: use basic-shader for line-stippleCampbell Barton
2016-06-10Remove redundant GL attribute push/popCampbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-08Fix armature stick draw, unpack-alignment was set but never restoredCampbell Barton
2016-06-08GPU: fix texface image w/ basic-shaderCampbell Barton
2016-06-08Cleanup: typoCampbell Barton
2016-06-03Workaround MSVC errorCampbell Barton
2016-06-03Cleanup & simplify snapping functionsGermano Cavalcante
2016-06-02Fix T48566: Render-border minor offset issueCampbell Barton
2016-05-22Use previous shading mode for border render in viewportSergey Sharybin
2016-05-22Make Shift-Z in viewprot a toggle between current shading mode and rendered oneSergey Sharybin
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
2016-05-13Fix T47652: Texture shading mode fails to update material colorsCampbell Barton
2016-05-12Armature outline drawing used single width lineCampbell Barton
2016-05-09View selected support for grease-pencilCampbell Barton
2016-05-07Correct render-border line widthCampbell Barton
2016-05-05Transform/Snap: EditMesh/BKE_bvhutils API improvementsGermano Cavalcante
2016-05-05Correct error in recent smoothview editsCampbell Barton