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2018-07-14UI: More descriptive tooltipPablo Vazquez
2018-07-13Viewport: don't show look dev shader balls by default.Brecht Van Lommel
We will show these in the shading workspace by default, but for most new 3D viewports that you open these are not needed.
2018-07-11Eevee: LightCache: Fix autobake starting when it should notClément Foucault
2018-07-11Cleanup: simplify RNA namesCampbell Barton
2018-07-11Manipulator: changes for overlay optionsCampbell Barton
There are now 3 categories in the overlay popover: - Navigation - Active (camera, lamp... etc) - Tool (manipulator) The user preference for mini axis now controls if the mini axis displays minimal or a full-interactive widget. Part of design: T55863
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
This separate probe rendering from viewport rendering, making possible to run the baking in another thread (non blocking and faster). The baked lighting is saved in the blend file. Nothing needs to be recomputed on load. There is a few missing bits / bugs: - Cache cannot be saved to disk as a separate file, it is saved in the DNA for now making file larger and memory usage higher. - Auto update only cubemaps does update the grids (bug). - Probes cannot be updated individually (considered as dynamic). - Light Cache cannot be (re)generated during render.
2018-07-103D View: allow border zoom from cameraCampbell Barton
2018-07-10Keymap: remove Shift-B in camera viewCampbell Barton
We already have Ctrl-B for setting the border, no need for two keys to do the same thing.
2018-07-10Fix T55877: Crash snapping non-edit-mesh to gridCampbell Barton
2018-07-10Merge branch 'master' into blender2.8Campbell Barton
2018-07-10Keymap: minor changes for keymap displayCampbell Barton
2018-07-09Keymap: use Shift-AccentGrave for fly/walk modeCampbell Barton
2018-07-09Keymap: Remove AccentGrave for eachCampbell Barton
Use only F3 for search since this is a common enough key and it turns out having AccentGrave access on non US layouts is too unreliable.
2018-07-09Fix object mode menu crashing w/o active objectCampbell Barton
2018-07-093D View: select exclude w/ ob-center enabledCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-07-06Fix image drag and dropCampbell Barton
- Dropping now creates empty images w/o holding Ctrl. - Dropping background images works when cursor over camera.
2018-07-05Keymap: Make Ctrl-Tab toggles pose modeCampbell Barton
Showing a pie menu is redundant since tab is already mapped to edit mode. Bypass the menu for pose mode toggle.
2018-07-05Cleanup: minor changes to last commit, #2Campbell Barton
2018-07-05Cleanup: minor changes to last commitCampbell Barton
2018-07-05Keymap: convenience Alt-MMB view switchingCampbell Barton
Allows to quickly set the view axis for advanced users, Requested by @hjalti
2018-07-053D View: support setting the relative axisCampbell Barton
This sets the closest view axis, as if the current view is 'front'. Useful to switch to the nearest left/right/top/bottom.
2018-07-05Viewport: tweak Z key shading toggle.Brecht Van Lommel
* Z now goes to solid mode when in lookdev or rendered mode. * Alt-Z was broken after removal of texture mode, now toggles lookdev mode. * Simplify code by turning it into a single operator.
2018-07-05Cleanup: indentationCampbell Barton
2018-07-053D View: split view-numpad into two operatorsCampbell Barton
Naming operator based on keys it used was strange, split into view-axis and view-camera.
2018-07-05Refactor: SHOW->HIDEJeroen Bakker
HIDE needs less code also in the future, RNA still uses SHOW.
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
This patch will allow users to customize what object types will be drawn by the object mode overlay. It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes. It currently does not support Physics objects due to the overlap it has with other objects types. Also be aware that in pose mode the armature is drawn, but not by the object mode overlay Reviewers: campbellbarton Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3524
2018-07-05Revert "Overlay: enable/disable drawing of specific object types."Jeroen Bakker
This reverts commit f7ec70895c78900db8e7db88d3713ebb9aa62730.
2018-07-05Overlay: enable/disable drawing of specific object types.Jeroen Bakker
Added a option to the overlay popover that controls the visibility of non-renderable objects like lamps, cameras, speakers, armatures, curves empties and force fields. After discussion we went for a single option with more detailed check in the object_mode draw engine. Differential Revision: https://developer.blender.org/D3524
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-04Keymap: Remove pie menu from tab-keyCampbell Barton
Based on discussion with @eyecandy & @venomgfx, we agreed that Tab drag/click, is too easy to accidentally press while moving the cursor. It's also not typical to activate the operator on release which introduces a small lag switching edit-mode. This is a shame since in some ways its a nice way to re-use the key, overall it just feels a little too unpredictable for such an important action. This commit makes the following changes. - Tab: toggles edit-mode. - Ctrl-Tab: opens pie menu. - Ctrl-AccentGrave: toggles manipulator. Note, while AccentGrave isn't always available this shortcut is not essential.
2018-07-03View3D: Remove v3d->zbufClément Foucault
This is because depth test is set before drawing anything now. There is no case where we want to draw without depth test that is not selection and this case is not handle by v3d->zbuf anymore. UI assume depth test is off by default. The DRWManager assume it's on. This should fix T55623.
2018-07-03Keymap: Adjust animate and manipulator toggle keysCampbell Barton
Make room for Alt-A to be used for de-select. Discussed with artists in studio & @venomgfx, - Use Ctrl-Space for animation. - Use Ctrl-Tab to toggle manipulator. - Remove mirror transform binding.
2018-07-02Cleanup: use _f, _i suffix for GPU state APICampbell Barton
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01Merge branch 'master' into blender2.8Campbell Barton
2018-07-01RNA: use bool for boolean RNA typesCampbell Barton
We were using int's for bool arguments in BKE, just to avoid having wrapper functions.
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-06-29Cleanup: remove another bunch of DM usages, includes etc.Bastien Montagne
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-27UI: some renaming for more clear/consistent cursor keymaps in status bar.Brecht Van Lommel
There's much more work to be done here, this is just fixing some obvious ones.
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-26Cleanup: styleCampbell Barton
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/sculpt_paint/paint_image.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_view.c source/blender/gpu/GPU_draw.h source/blender/gpu/GPU_material.h source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_userdef.c source/blender/windowmanager/intern/wm_files_link.c source/blender/windowmanager/intern/wm_init_exit.c source/creator/creator_args.c source/gameengine/GamePlayer/ghost/GPG_ghost.cpp source/gameengine/Ketsji/KX_PythonInit.cpp source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp