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2021-10-27Cleanup: remove underscore prefix from variableCampbell Barton
Avoid using underscore prefix since these typically mean the variable shouldn't be accessed directly (it may be accessed from a macro, or memory on the stack which is assigned to a pointer). In this case a more meaningful name can be used for the argument that was shadowed.
2021-10-26Assets: Disable snap-dragging for linking object assetsJulian Eisel
The location of a linked object isn't editable, or at least it will be reset when reloading the file. So the drag & drop shouldn't even pretend like this would work, so disable the snapping of the object and the bounding-box to show the snapped object location while dragging.
2021-10-26Fix linked objects not appearing after dragging in from Asset BrowserJulian Eisel
When the Asset Browser import type was set to "Link", after dragging in an object asset the object wouldn't actually appear in the viewport. Do the same depsgraph tagging (and TODO comment) as the `OBJECT_OT_add_named` operator, which does similar things.
2021-10-26Fix objects not appearing in Outliner after dragging in from Asset BrowserJulian Eisel
When dragging in an object from an external asset library from the Asset Browser, the Outliner wouldn't update.
2021-10-26Drop object assets and associated objects at the cursor locationCampbell Barton
When dropping asset objects, place them under the mouse-cursor along with any other objects they link in. Ref D12935 Reviewed By: Severin
2021-10-26Assets: allow Mark/Clear Asset operators from 3D ViewportSybren A. Stüvel
Make it possible to run `ASSET_OT_mark` and `ASSET_OT_clear` operators from the 3D Viewport. There is no menu entry, just compatibility with pressing F3 and executing the operators from the operator search.
2021-10-26Cleanup: 3D View context, early returns for clearer flowSybren A. Stüvel
Refactor `view3d_context()` to use early `return`s instead of a bundle of `if`/`else if`/`else`, some of which had `return`s and some not. No functional changes.
2021-10-26Cleanup: 3D View context, use enum valuesSybren A. Stüvel
Use explicit enum values instead of returning 0/1 from `view3d_context()`. No functional changes.
2021-10-263D View context: return "ok" when fetching view3d context dirSybren A. Stüvel
`view3d_context()` would return `-1` ("found but not available") when fetching the context dir. This is incorrect; it should return 1 ("ok"). This is a semantic change in preparation of further cleanup of the code.
2021-10-26Fix drop of dimensionless objects in 3DViewGermano Cavalcante
The matrix and location were not being calculated in this case.
2021-10-26XR: View adjustments for variable viewer scalePeter Kim
This adjusts some calculations and visibility flags for XR viewports in order to account for a possible scale factor in the XR view matrix. This scale factor can be introduced via the XR session settings base scale, which allows a viewer to begin their session at a specific reference scale, or the XR session state navigation scale, which allows a viewer to adjust their scale relative to the reference scale during the session. Reviewed by Severin as part of D11501, but requested to be committed separately.
2021-10-26View3D Snap Cursor: don't limit the number of statesGermano Cavalcante
The benefit of a flat array in this case is small and limiting, so use a linklist.
2021-10-26View3D Snap Cursor: sanitize and increase the maximum amount of statesGermano Cavalcante
3 is a small amount as each viewport creates a gizmo that creates its own state Now if the state is not created, the gizmos use the last state.
2021-10-25Assets: Snapping with visual feedback while draggingGermano Cavalcante
The drag and drop feature of objects in 3D View has been modified to include: - Snap the object being dragged. - Visual feedback through a box and the placement tool grid. Maniphest Tasks: T90198 Differential Revision: https://developer.blender.org/D12912
2021-10-25UI Drag Drop: allow customizable drawingGermano Cavalcante
No functional changes. This commit adds 3 callbacks for `wmDropBox` which allow custom drawing without affecting the internal dropbox API. Differential Revision: https://developer.blender.org/D12948
2021-10-22Cleanup: spelling in comments, use C style commentsCampbell Barton
2021-10-21View3D Snap Cursor: Fix drawing state incorrectly resetGermano Cavalcante
The viewport was being changed, so it needs to be reset.
2021-10-21Cleanup: Use array utility for cursor eventsAaron Carlisle
2021-10-21Cleanup: unused functuion warningsCampbell Barton
2021-10-21Fix failing 'script_validate_keymap' after recent changesGermano Cavalcante
Properties with `_funcs_runtime` are always saved when exporting keymaps. This is an error since changing one changes all others. For now, work around the problem by setting the `PROP_IDPROPERTY` flag.
2021-10-21Cleanup: Set default snap cursor values during build timeGermano Cavalcante
2021-10-20Cleanup: silence WarningsGermano Cavalcante
Warning C4100 unreferenced formal parameter Warning C4242 conversion from 'int' to 'short', possible loss of data
2021-10-20Cleanup: use an array for wmEvent cursor position variablesAaron Carlisle
Use arrays for wmEvent coordinates, this quiets warnings with GCC11. - `x, y` -> `xy`. - `prevx, prevy` -> `prev_xy`. - `prevclickx, prevclicky` -> `prev_click_xy`. There is still some cleanup such as using `copy_v2_v2_int()`, this can be done separately. Reviewed By: campbellbarton, Severin Ref D12901
2021-10-20Cleanup: unused parameters, `nullptr` instead of `NULL` in cpp code...Bastien Montagne
2021-10-20Cleanup: unused functionGermano Cavalcante
2021-10-20Fix crash when reloading with placement tool enabledGermano Cavalcante
Paint Cursors are already released at this stage.
2021-10-20View3D: Cursor Snap RefactorGermano Cavalcante
Make the snap system consistent with the placement tool and leak-safe. **Changes:** - Store `SnapCursorDataIntern` in a `static` variable; - Initialize (lazily) `SnapCursorDataIntern` only once (for the keymap). - Move setup members of `V3DSnapCursorData` to a new struct `V3DSnapCursorState` - Merge `ED_view3d_cursor_snap_activate_point` and `ED_view3d_cursor_snap_activate_plane` into `state = ED_view3d_cursor_snap_active()` - Merge `ED_view3d_cursor_snap_deactivate_point` and `ED_view3d_cursor_snap_deactivate_plane` into `ED_view3d_cursor_snap_deactive(state)` - Be sure to free the snap context when closing via `ED_view3d_cursor_snap_exit` - Use RNA properties callbacks to update the properties of the `"Add Primitive Object"` operator
2021-10-20View3D: expose snap selection as a utility funcitonCampbell Barton
This makes it convenient to position appended objects, see: T92111.
2021-10-20View3D: snap with active pivot doesn't need to require a 3D viewCampbell Barton
2021-10-19Cleanup: remove unused member and rearrange functionGermano Cavalcante
2021-10-18Cleanup: use a common prefix in static functionsGermano Cavalcante
This helps identify where the function came from.
2021-10-18Fix 1 frame delayed orientation in Placement GizmoGermano Cavalcante
Error in {rB69d6222481b4}
2021-10-18Snap and Placement Gizmo RefactorGermano Cavalcante
Move most of the gizmo snap and placement code to `view_cursor_snap.c`. Simplify and extend the snap API. Differential Revision: https://developer.blender.org/D12868
2021-10-15Cleanup: Commonize code for checking scene lights/world settingsJesse Yurkovich
There were several places attempting to check to see if scene lights and world were enabled for display. This tries to find a common place for both of these to reduce duplication. Honestly, I couldn't find a really good spot for these and settled on DRW_engine. It's not the best spot since they're not strictly drawing related, but let's start here. Reviewed By: fclem Differential Revision: https://developer.blender.org/D12658
2021-10-14Fix reference counting error for world drag & dropCampbell Barton
Error in 986d60490c0694941e27c070780c55f07b7b4842
2021-10-13Cleanup: Snap Context RefactorGermano Cavalcante
Move runtime parameters out of context creation. Not being able to choose another region and v3d limits the use of the snap API.
2021-10-12Fix dragging objects from Outliner to 3D View brokenJulian Eisel
A dragged & dropped wouldn't be duplicated anymore, it would just be moved to the drop position. Caused by c8fcea0c33ef.
2021-10-12Fix T91981: Crash when using operators that needs scene depthClément Foucault
There was a double lock in the object depth drawing function. Also the texture read was not reading the texture with the right format. Now it needs a conversion. Fix T91981 Particle Edit make Blender Crash Fix T92006 Light spot interactively point can't use
2021-10-12Fix build error due to conflicting typesPeter Kim
2021-10-12XR Controller Support Step 4: Controller DrawingPeter Kim
Addresses T77127 (Controller Drawing). Adds VR controller visualization and custom drawing via draw handlers. Add-ons can draw to the XR surface (headset display) and mirror window by adding a View3D draw handler of region type 'XR' and draw type 'POST_VIEW'. Controller drawing and custom overlays can be toggled individually as XR session options, which will be added in a future update to the VR Scene Inspection add-on. For the actual drawing, the OpenXR XR_MSFT_controller_model extension is used to load a glTF model provided by the XR runtime. The model's vertex data is then used to create a GPUBatch in the XR session state. Finally, this batch is drawn via the XR surface draw handler mentioned above. For runtimes that do not support the controller model extension, a a simple fallback shape (sphere) is drawn instead. Reviewed By: Severin, fclem Differential Revision: https://developer.blender.org/D10948
2021-10-06Gizmo: remove wmGizmoGroup.use_fallback_keymapCampbell Barton
This ended up being a copy of: `toolsettings->workspace_tool_type == SCE_WORKSPACE_TOOL_FALLBACK` requiring boiler plate assignment in gizmos refresh callbacks. Remove this struct member and check `toolsettings->workspace_tool_type` directly, since so far there has been no advantage in gizmo-groups being able to control this themselves.
2021-10-06Cleanup: spelling in commentsCampbell Barton
2021-10-06Cleanup: rename BKE_font.h -> BKE_vfont.hCampbell Barton
Match API naming prefix (BKE_vfont_*) and DNA_vfont_types.h.
2021-10-05DRW: Move buffer & temp textures & framebuffer management to DrawManagerClément Foucault
This is a necessary step for EEVEE's new arch. This moves more data to the draw manager. This makes it easier to have the render or draw engines manage their own data. This makes more sense and cleans-up what the GPUViewport holds Also rewrites the Texture pool manager to be in C++. This also move the DefaultFramebuffer/TextureList and the engine related data to a new `DRWViewData` struct. This struct manages the per view (as in stereo view) engine data. There is a bit of cleanup in the way the draw manager is setup. We now use a temporary DRWData instead of creating a dummy viewport. Development: fclem, jbakker Differential Revision: https://developer.blender.org/D11966
2021-10-04Fix camera border bug in passepartout render viewSimon Lenz
{F10761402} With active viewport render from camera view, the camera border shows up, even when passepartout and overlays are disabled. By moving the line-drawing code to the passepartout section, it is effectively disabled when passepartout is off. Reviewed By: sebastian_k Differential Revision: https://developer.blender.org/D12745
2021-09-29UI: swap tool and regular headerCampbell Barton
Swap the tool-header and header order so the tool-header so the header is always next to the window edge. Note that files saved in 3.0 will have overlapping headers when opened in any version of Blender before this commit. Reviewed By: Severin, fsiddi Maniphest Tasks: T91536 Ref D12631
2021-09-28Asset Browser: Allow World assets to be drag/dropped onto the viewportJesse Yurkovich
While World data has always been able to be marked as an asset, there was no way to actually use them from the asset browser. This change allows users to drag-drop world assets onto the Viewport and have them appended/linked to their scene. Differential Revision: https://developer.blender.org/D12566
2021-09-27Fix viewport roll working wrongPhilipp Oeser
Mistake in own {rB69893ef27c91}. Was mixing screen on region coordinates.
2021-09-27Cleanup: spelling in commentsCampbell Barton
2021-09-27Cleanup: remove unnecessary use of MEM_SAFE_FREE macroCampbell Barton