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AgeCommit message (Expand)Author
2016-07-12Merge branch 'master' into blender2.8Bastien Montagne
2016-07-08Cleanup: use normalize_v#_lengthCampbell Barton
2016-07-07Cleanup: spelling, styleCampbell Barton
2016-07-06Replace of (id->lib != NULL) check by meaningful macro.Bastien Montagne
2016-07-05Render border: don't disable when drawing around the entire camera.Brecht Van Lommel
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
2016-07-02Cleanup: comment blocksCampbell Barton
2016-07-02Cleanup: styleCampbell Barton
2016-06-30Fix T48728, part 2: Vertex colors not shown in texture modeSergey Sharybin
2016-06-29Merge branch 'master' into blender2.8Bastien Montagne
2016-06-29Cleanup: use constCampbell Barton
2016-06-29Correction to previous commit: Only skip colors for texture paintSergey Sharybin
2016-06-29Fix T48728: Vertex colors not shown in texture modeSergey Sharybin
2016-06-27Merge branch 'master' into blender2.8Bastien Montagne
2016-06-25GPU: move select index code out of WMCampbell Barton
2016-06-23Fix T48658: Cycles render & render preview corrupts particlesCampbell Barton
2016-06-23Merge branch 'master' into blender2.8Campbell Barton
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-22EditMesh: Avoid creating deform-vert layer every redrawCampbell Barton
2016-06-21Merge branch 'master' into blender2.8Campbell Barton
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-16Fix ruler crash using stale snap-contextCampbell Barton
2016-06-13Merge branch 'master' into blender2.8Campbell Barton
2016-06-13Fix glShadeModel being left flat in edit-mode drawCampbell Barton
2016-06-12Fix T48604: Crash on undo due to bad drawing code.Bastien Montagne
2016-06-10GPU: use basic-shader for line-stippleCampbell Barton
2016-06-10Remove redundant GL attribute push/popCampbell Barton
2016-06-09Reduce conflicts be keeping same indent-level as masterCampbell Barton
2016-06-09Merge branch 'master' into blender2.8Campbell Barton
2016-06-09Flat shading for basic shaderAlexander Romanov
2016-06-09Merge branch 'master' into blender2.8Campbell Barton
2016-06-08Fix armature stick draw, unpack-alignment was set but never restoredCampbell Barton
2016-06-08GPU: fix texface image w/ basic-shaderCampbell Barton
2016-06-08Cleanup: typoCampbell Barton
2016-06-07Merge branch 'master' into blender2.8Bastien Montagne
2016-06-03Workaround MSVC errorCampbell Barton
2016-06-03Cleanup & simplify snapping functionsGermano Cavalcante
2016-06-02Fix T48566: Render-border minor offset issueCampbell Barton
2016-05-24Merge branch 'master' into blender2.8Bastien Montagne
2016-05-22Use previous shading mode for border render in viewportSergey Sharybin
2016-05-22Make Shift-Z in viewprot a toggle between current shading mode and rendered oneSergey Sharybin
2016-05-17C99/C++11: replace deprecated finite() by isfinite().Brecht Van Lommel
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
2016-05-16Flat shading for basic shaderAlexander Romanov
2016-05-14Fix T48426: Use same length for all header message strings.Bastien Montagne
2016-05-13Fix T47652: Texture shading mode fails to update material colorsCampbell Barton
2016-05-12Armature outline drawing used single width lineCampbell Barton
2016-05-09View selected support for grease-pencilCampbell Barton
2016-05-07Correct render-border line widthCampbell Barton
2016-05-05Transform/Snap: EditMesh/BKE_bvhutils API improvementsGermano Cavalcante