Age | Commit message (Expand) | Author |
2012-05-25 | Fix for last commit, forgot to update Screen.is_animation_playing python prop... | Brecht Van Lommel |
2012-05-25 | Animation playback: now all windows are update during playback, rather than | Brecht Van Lommel |
2012-05-25 | style cleanup | Campbell Barton |
2012-05-25 | Fixed smoke 3D-view issues: Preview became invisible from certain angles if d... | Miika Hamalainen |
2012-05-25 | 3D View: add Backface Culling option, to hide faces when seen from the back s... | Brecht Van Lommel |
2012-05-25 | Smoke: Start fixing scaling issues which happen with non cube-shaped domains. | Daniel Genrich |
2012-05-25 | remove some float/double conversions | Campbell Barton |
2012-05-25 | Modifications to the view3d.select() operator: | Nathan Vegdahl |
2012-05-23 | style cleanup | Campbell Barton |
2012-05-22 | style cleanup: relating to skin modifier | Campbell Barton |
2012-05-22 | Draw skin vertex roots in edit mode. | Nicholas Bishop |
2012-05-22 | fix [#31530] Project paint with Clipping border gives opaque background | Campbell Barton |
2012-05-21 | code cleanup: remove some old comments | Campbell Barton |
2012-05-21 | code cleanup: spelling | Campbell Barton |
2012-05-20 | code cleanup: | Campbell Barton |
2012-05-20 | Various small fixes: | Bastien Montagne |
2012-05-20 | Fix [#31535] Radian Unit System Button Ignored for Face Angles display. | Bastien Montagne |
2012-05-19 | style cleanup: whitespace/indentation | Campbell Barton |
2012-05-19 | code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep... | Campbell Barton |
2012-05-18 | Fix #31400: opengl offscreen render not respecting theme settings. | Brecht Van Lommel |
2012-05-17 | Nitpicky stuff | Joshua Leung |
2012-05-17 | Fix [#31432] Angles values stuck at 60 degrees. | Bastien Montagne |
2012-05-16 | Fix issue with linked dupli objects not being displayed in the viewport, if they | Brecht Van Lommel |
2012-05-16 | modal operation for bevel and inset: | Antony Riakiotakis |
2012-05-16 | fix [#31474] Crash when object has parent and dupli_type == 'FRAMES' and show... | Campbell Barton |
2012-05-14 | code cleanup: add WM_gesture_lasso_path_to_array, move mouse path to array co... | Campbell Barton |
2012-05-13 | code cleanup: use vector math function minmax_v3v3_v3() and other minor vecto... | Campbell Barton |
2012-05-13 | code cleanup: missed some min/max use of float[3], also found case of DO_MIN/... | Campbell Barton |
2012-05-10 | fix for fix, own fix for [#31368] didnt work right, now move shadeless & wire... | Campbell Barton |
2012-05-09 | some speedups for face angle drawing | Campbell Barton |
2012-05-09 | fix [#31378] Face Angle Rounding To Agressive/Not done in 2.49x? | Campbell Barton |
2012-05-09 | style cleanup: whitespace/operators | Campbell Barton |
2012-05-09 | fix [#31368] No masking drawn in Weightpaint-mode when displayed as wireframe | Campbell Barton |
2012-05-09 | Cycles: fix issues with texture coordinates and object scale. Auto texture | Brecht Van Lommel |
2012-05-08 | style cleanup: view3d | Campbell Barton |
2012-05-07 | Some misc fixes to UI messages... | Bastien Montagne |
2012-05-07 | Style cleanup: displist module | Sergey Sharybin |
2012-05-07 | Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly us... | Sergey Sharybin |
2012-05-06 | Bugfixes for Motion Path drawing/updating in light of the recent changes: | Joshua Leung |
2012-05-06 | code cleanup: naming - BKE_mesh_* | Campbell Barton |
2012-05-05 | code cleanup: BKE_libblock_find_name() now takes an ID constant rather then a... | Campbell Barton |
2012-05-05 | feature request from VenomGfx- lock to active as an operator since its tediou... | Campbell Barton |
2012-05-05 | code cleanup: naming - pose/armature/image | Campbell Barton |
2012-05-05 | code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new... | Campbell Barton |
2012-05-05 | code cleanup: BKE_scene api naming. | Campbell Barton |
2012-05-05 | code cleanup: function naming, use BKE_*type* prefix. | Campbell Barton |
2012-05-05 | code cleanup: brush/camera naming | Campbell Barton |
2012-05-04 | code cleanup: use much simpler (and likely faster) polygon normal calculation... | Campbell Barton |
2012-05-04 | Renamed "fake" OpenGL identifiers. | Jason Wilkins |
2012-05-04 | There is no GLenum called LIGHT_POSITION | Jason Wilkins |