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2012-05-25Fix for last commit, forgot to update Screen.is_animation_playing python prop...Brecht Van Lommel
2012-05-25Animation playback: now all windows are update during playback, rather thanBrecht Van Lommel
2012-05-25style cleanupCampbell Barton
2012-05-25Fixed smoke 3D-view issues: Preview became invisible from certain angles if d...Miika Hamalainen
2012-05-253D View: add Backface Culling option, to hide faces when seen from the back s...Brecht Van Lommel
2012-05-25Smoke: Start fixing scaling issues which happen with non cube-shaped domains.Daniel Genrich
2012-05-25remove some float/double conversionsCampbell Barton
2012-05-25Modifications to the view3d.select() operator: Nathan Vegdahl
2012-05-23style cleanupCampbell Barton
2012-05-22style cleanup: relating to skin modifierCampbell Barton
2012-05-22Draw skin vertex roots in edit mode.Nicholas Bishop
2012-05-22fix [#31530] Project paint with Clipping border gives opaque backgroundCampbell Barton
2012-05-21code cleanup: remove some old commentsCampbell Barton
2012-05-21code cleanup: spellingCampbell Barton
2012-05-20code cleanup:Campbell Barton
2012-05-20Various small fixes:Bastien Montagne
2012-05-20Fix [#31535] Radian Unit System Button Ignored for Face Angles display.Bastien Montagne
2012-05-19style cleanup: whitespace/indentationCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-18Fix #31400: opengl offscreen render not respecting theme settings.Brecht Van Lommel
2012-05-17Nitpicky stuffJoshua Leung
2012-05-17Fix [#31432] Angles values stuck at 60 degrees.Bastien Montagne
2012-05-16Fix issue with linked dupli objects not being displayed in the viewport, if theyBrecht Van Lommel
2012-05-16modal operation for bevel and inset:Antony Riakiotakis
2012-05-16fix [#31474] Crash when object has parent and dupli_type == 'FRAMES' and show...Campbell Barton
2012-05-14code cleanup: add WM_gesture_lasso_path_to_array, move mouse path to array co...Campbell Barton
2012-05-13code cleanup: use vector math function minmax_v3v3_v3() and other minor vecto...Campbell Barton
2012-05-13code cleanup: missed some min/max use of float[3], also found case of DO_MIN/...Campbell Barton
2012-05-10fix for fix, own fix for [#31368] didnt work right, now move shadeless & wire...Campbell Barton
2012-05-09some speedups for face angle drawingCampbell Barton
2012-05-09fix [#31378] Face Angle Rounding To Agressive/Not done in 2.49x?Campbell Barton
2012-05-09style cleanup: whitespace/operatorsCampbell Barton
2012-05-09fix [#31368] No masking drawn in Weightpaint-mode when displayed as wireframeCampbell Barton
2012-05-09Cycles: fix issues with texture coordinates and object scale. Auto textureBrecht Van Lommel
2012-05-08style cleanup: view3dCampbell Barton
2012-05-07Some misc fixes to UI messages...Bastien Montagne
2012-05-07Style cleanup: displist moduleSergey Sharybin
2012-05-07Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly us...Sergey Sharybin
2012-05-06Bugfixes for Motion Path drawing/updating in light of the recent changes:Joshua Leung
2012-05-06code cleanup: naming - BKE_mesh_*Campbell Barton
2012-05-05code cleanup: BKE_libblock_find_name() now takes an ID constant rather then a...Campbell Barton
2012-05-05feature request from VenomGfx- lock to active as an operator since its tediou...Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-05-05code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new...Campbell Barton
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-05code cleanup: brush/camera namingCampbell Barton
2012-05-04code cleanup: use much simpler (and likely faster) polygon normal calculation...Campbell Barton
2012-05-04Renamed "fake" OpenGL identifiers.Jason Wilkins
2012-05-04There is no GLenum called LIGHT_POSITIONJason Wilkins