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2013-01-17include svn revision in the crash log, also free smoothview on the off-chance...Campbell Barton
2013-01-17minor changes to view3dCampbell Barton
2013-01-17Accidentally added commented line when testing smoothview fix.Campbell Barton
2013-01-17fix [#33894] Viewport heavily distortedCampbell Barton
2013-01-15Bug fix #33748Ton Roosendaal
2013-01-15Fix #33741,#33856: multi texture drawing problem with VBO's after a recent bu...Brecht Van Lommel
2013-01-10simple speedup for view3d numeric panel - dont loop on verts or edges if none...Campbell Barton
2013-01-10fix for editmesh calculating normals twice when using the number-buttons.Campbell Barton
2013-01-10don't store bevel weights or edge crease customdata layers in editmode unless...Campbell Barton
2013-01-08Added trackpad (and magic mouse) support to control speed in Fly Mode in 3d.Ton Roosendaal
2013-01-08style cleanupCampbell Barton
2013-01-08style cleanupCampbell Barton
2013-01-08Motion Path drawing tweaks and fixesJoshua Leung
2013-01-07Make options for background gradient more organized.Antony Riakiotakis
2013-01-07Bug fix 33778Ton Roosendaal
2013-01-07split viewport clearing into its own function: view3d_main_area_clear()Campbell Barton
2013-01-07compare normalized vectors when calculating the view horizonCampbell Barton
2013-01-07style cleanupCampbell Barton
2013-01-07style cleanup: '} else' and add this check to check_style_c.pyCampbell Barton
2013-01-06Small draw optimization: Draw sky with glDrawElements. CalculateAntony Riakiotakis
2013-01-06Slight modification of viewport sky: Avoid clearing the colour bufferAntony Riakiotakis
2013-01-06Eyecandy feature: background gradient for 3D viewport. Enable in user prefere...Antony Riakiotakis
2013-01-06add ability to use world gradient rendering when 'Only Render' option is enab...Campbell Barton
2013-01-06Solving nasty annoyance:Ton Roosendaal
2013-01-05Changes for opengl render to reflect new alpha premul pipelineSergey Sharybin
2013-01-05revert r53570, alpha background is useful for projection paint 'Quick Edit',Campbell Barton
2013-01-05Fix #33753: Not selected surface objects don't update in view if shading is c...Sergey Sharybin
2013-01-05Fix #33767: Edge of objects rendered out jerky when using OpenGL RenderingSergey Sharybin
2013-01-01fix for own error in recent weight paint code, bound-box clip wasnt working.Campbell Barton
2013-01-01remove vertex selection check for weight paint mode so you can paint `through...Campbell Barton
2012-12-31Bug fix - post 2.65a problem:Ton Roosendaal
2012-12-30More trackpad woes:Ton Roosendaal
2012-12-29And another NDOF fix:Ton Roosendaal
2012-12-29Fixes for NDOF device:Ton Roosendaal
2012-12-29Trackpad fixes & changes:Ton Roosendaal
2012-12-29Bug fix #32806Ton Roosendaal
2012-12-29style cleanupCampbell Barton
2012-12-28code cleanup: move view3d buffer bones loop into a static function (was not b...Campbell Barton
2012-12-26Todo item:Ton Roosendaal
2012-12-26Bug fix #33673Ton Roosendaal
2012-12-23code cleanupCampbell Barton
2012-12-23Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from b...Bastien Montagne
2012-12-23fix for bug where weight paint would draw hidden faces but not draw then with...Campbell Barton
2012-12-23add zbuf/depth option to weight paint border & circle selectCampbell Barton
2012-12-23add zbuf/depth option to weight paint lasso select.Campbell Barton
2012-12-23initial support for 'occlude background geometry' in weight paint mode.Campbell Barton
2012-12-23style cleanup: wrap long lines (>200)Campbell Barton
2012-12-22Outliner:Ton Roosendaal
2012-12-22code cleanup:Campbell Barton
2012-12-22"Fix" for [#33524] Interaction of "Size" & "Distance" sliders in "Spot Lamp" ...Bastien Montagne