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2020-12-15Asset System: Support dragging assets and appending on dropJulian Eisel
For the Asset Browser, it needs to be possible to drag assets into various editors, which may not come from the current .blend file. In other words, the dragging needs to work with just the asset metadata, without direct access to the data-block itself. Idea is simple: When dragging an asset, store the source file-path and data-block name and when dropping, append the data-block. It uses existing drop operators, but the function to get the dropped data-block is replaced with one that returns the local data-block, or, in case of an external asset, appends the data-block first. The drop operators need to be adjusted to use this new function that respects assets. With this patch it only works for dragging assets into the 3D view. Note that I expect this to be a short-lived change. A refactor like D4071 is needed to make the drag & drop system more future proof for assets and other use cases. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9721 Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-14UI/Assets: Support generating object preview imagesJulian Eisel
Object previews are really helpful for visual data-block selection, like asset browsing. Having them be generative should also be quite handy and should work well enough in many, if not most cases. What this does is simple: * Place the object (actually a deep copy of it, for thread safety) in a virtual .blend into an empty scene/view-layer. * Add a camera, point it towards the front of the object, assuming that means pointing towards its +Y axis. * Use "Camera Fit Frame to Selected" logic to put the object into frame. * Create a threaded off-screen render. Of course, such an automatic preview will not work in all situations. E.g. it currently does a bad job capturing a single plane. We could add options for more advanced automatic previews, but probably custom previews is more important, which I committed already (812ea9184221). Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Reviewed as part of https://developer.blender.org/D9719. Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-12-11Fix T82881: Paint mask 'deselect on nothing' missed viewport updatePhilipp Oeser
Was failing for weightpaint and vertexpaint. Selection flags were actually changed, but the update in the viewport wasnt immediate, leading to confusion when the update happened later (e.g. when using the weight gradient tool as done in the report). We need to tag ID_RECALC_SELECT and send ND_SELECT notifier here. This could be done explicitly, but there is also existing functionality available that does this. Note: the way updates happen for paintfaces vs. paintverts looks a bit inconsistent (so this could be part of a later cleanup commit) Maniphest Tasks: T82881 Differential Revision: https://developer.blender.org/D9631
2020-12-11Cleanup: sort cmake file listsCampbell Barton
2020-12-09Fix T83460: Regression in snap for measure toolGermano Cavalcante
Now the gizmo is drawn only when the eventstate located in `wm->winactive->eventstate` has not changed. So it doesn't matter if it's "selected" or not. This commit also removes the use of the private header "wm.h" Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9539
2020-12-08Cleanup: use static declarationsCampbell Barton
2020-12-03Cleanup: view-port --> 2D/3D ViewportAaron Carlisle
2020-11-30Cleanup: Use "region" for ARegion variable namesHans Goudey
As proposed in T74432 and already implemented in several commits, "region" is the preferred name for `ARegion` variables, rather than any variant of "ar". This commit changes a few "ar" variables that have popped up over time and also adjusted names of variants like "arnew".
2020-11-20Fix add-object cursor plane failing to update on zoomCampbell Barton
Zoom with an orthographic view wasn't refreshing the preview plane.
2020-11-20Add Object Tool: support placing objects in orthographic axis viewsCampbell Barton
When an projecting onto a plane that is orthogonal to the views Z axis, project onto a view aligned axis then map it back to the original plane. see: ED_view3d_win_to_3d_on_plane_with_fallback Since the depth can't be properly visualized in 3D, display a 2D so it's possible to to tell the depth from the cursor motion.
2020-11-20Add Object Tool: use the closest view-aligned axis as a fallbackCampbell Barton
When using surface orientation and nothing is under the mouse-cursor, pick the axis that's closest to the view's Z axis. Now by default default, drawing into empty spaces wont use a plane orthogonal to the view.
2020-11-20Fix add-object tools cursor distorted drawing on saveCampbell Barton
Generating the thumbnail left the view matrices set to values that couldn't be used for cursor drawing. Backup/restore the matrices for off-screen drawing.
2020-11-20Cleanup: use a struct to backup/restore values for offscreen drawingCampbell Barton
Variables to temporarily override values was scattered, making it harder to follow.
2020-11-20Cleanup: rename do_sky argument to draw_backgroundCampbell Barton
This was leftover from Blender internal, follow the naming already used by the draw manager.
2020-11-20Cleanup: remove unused perspective argument to off-screen drawingCampbell Barton
Some callers were passing in dummy values, this can be accessed from `RegionView3D.is_persp` can be used to check this.
2020-11-18Cleanup: 'false' use as NULL pointerCampbell Barton
2020-11-16Correct T82753 Fix from 979fe4f1be7d6fe65e52b3ab805ab061a92d1f03Campbell Barton
2020-11-16Fix T82753: Crash using add-object tool when gizmos are disabledCampbell Barton
2020-11-13Object: show preview plane for add-object toolCampbell Barton
The orientation & depth settings are used to show the preview plane that is used when adding the object.
2020-11-13Fix T82596: Fly/walk navigation crashHans Goudey
Add a NULL check for the View3D's camera, because these modes can be entered even without an active camera.
2020-11-12Cleanup: split view3d_placement depth & orientation calculationCampbell Barton
Split out functionality needed for preview plane drawing.
2020-11-10Fix T81951: Add Cube new tool surface snaping not workingGermano Cavalcante
For the `plane_depth` of type `PLACE_DEPTH_SURFACE` to take effect, a `snap_context` is needed. But, even if a temporary `snap_context` was created for `plane_orient == PLACE_ORIENT_SURFACE`, this context was not used for `plane_depth`. So, use a temporary `snap_context` for `PLACE_DEPTH_SURFACE` (as it is done for `PLACE_ORIENT_SURFACE`). Differential Revision: https://developer.blender.org/D9345 Differential Revision: https://developer.blender.org/D9435
2020-11-09macOS: follow system preference for natural trackpad scroll directionYevgeny Makarov
And remove Blender preference, which was expected to be set to match the system preference for correct behavior. Instead just handle this automatically. Differential Revision: https://developer.blender.org/D9402
2020-11-07View3D: take clipping into account for Frame AllCampbell Barton
Clamp the min/max used for Frame All/Selected by the clipping region if it's set. Resolve T81050
2020-11-06Cleanup: Render Module: move header files to main directoryAaron Carlisle
Move headers files from `render/extern/` to `render/` Part of T73586
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-06Move "Camera Parent Lock" from preferences to Object RelationsHans Goudey
"Camera Parent Lock" can be useful when rigging cameras, but it is not intuitive, and has also generated a lot of confusion (bug reports). This is because it breaks the fundamental parent <-> child relationship conventions in Blender, and there is no indication that it's intended without diving into the preferences. This commit moves the setting to the object level, and exposes it in the relations panel in the property editor. It is exposed for every object type because any object type can be "View Locked" in the 3D view. The property description is also updated to reflect this change and be more specific without getting too long. In the future this could become a more general feature of the transform system, but for now it is limited to "Lock Camera to View". Differential Revision: https://developer.blender.org/D9239
2020-11-05Spelling: Predefined, Look Up, No OneHarley Acheson
Fixes 18 misspellings of 'predefined', 'Look Up', 'Lookup', and 'No One'. Differential Revision: https://developer.blender.org/D9466 Reviewed by Hans Goudey
2020-11-03Fix C operators can't set default display or sort type for File BrowserJulian Eisel
`WM_operator_properties_filesel()` allows C operators to set a display or sort type for the File Browser to use. But the File Browser would always override that because of an invalid `_is_set()` check. (The operators don't actually set the value, they only set the property's default value.) The only operator affected by this is "Recover Auto Save". It is supposed to show a vertical list ordered chronologically. It used settings from the previous File Browser usage before this patch. Operators using the File Browser should generally use `FILE_DEFAULTDISPLAY`/`FILE_SORT_DEFAULT` now, except if they have a reason not to. See comments at their definition. ---- This makes it so operators that set a different display or sort type don't change the sort or display type for the next File Browser operation. So using "Recover Auto Save" entirely isolates display and sort type from other operations. Differential Revision: https://developer.blender.org/D8598 Reviewed by: Bastien Montagne
2020-11-02Fix T77819: Snap Incremental does not match grid in all casesGermano Cavalcante
The behavior of the incremental snap did not take into account the relative dimensions of the window, which resulted in a different behavior if the area height was greater than the width.
2020-10-29Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-29Fix 3D smooth-view ignoring lens when exiting camera viewErik Abrahamsson
Add NULL checks for `sview->ofs`, while it's currently never NULL when a camera is set. The API allows for each member to be set independently.
2020-10-27Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-27Fix T80819: Border zoom is isn't accurate in perspective viewErik Abrahamsson
Improved user experience by using viewport focal length to calculate the new camera distance. Also resizing the border to the same aspect ratio as the window will help not zooming in more than expected. Ref D9341
2020-10-25Cleanup: Use LISTBASE_FOREACH in curve codeHans Goudey
This is a followup to rBa308607a533, using the macro in a few places that were missed.
2020-10-23Fix T73793 Walk navigation crosshair gets hidden behind objectsClément Foucault
This was reintroduced by the wide line emulation workaround.
2020-10-21Fix for T81757: Incorrect Overlay Line HeightHarley Acheson
Fixes error in determining 3DView Overlay Line Height. Do not base on current default font height. Differential Revision: https://developer.blender.org/D9288 Reviewed by Campbell Barton
2020-10-20Cleanup: Clang-tidy bugprone-redundant-branch-conditionAnkit Meel
No functional change.
2020-10-19Spelling: Loose Versus LoseHarley Acheson
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
2020-10-19Spelling: MiscellaneousHarley Acheson
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton
2020-10-19Spelling: Then Versus ThanHarley Acheson
Corrects incorrect usages of the words 'then' and 'than'. Differential Revision: https://developer.blender.org/D9246 Reviewed by Campbell Barton
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-10-14Cleanup: multi-line comment blocksCampbell Barton
2020-10-14Fix T81511: Loop-cut overlay doesn't follow deformed cageCampbell Barton
With constructive + deform modifiers, loop-cut visualization wasn't following the displayed mesh. This now gets the coordinates from the cage when available.
2020-10-12UI: Remove Hard-coded Default Font SizeHarley Acheson
Default text output routines (which do not specify a size) will now use Text Style point size. Differential Revision: https://developer.blender.org/D9107 Reviewed by Brecht Van Lommel
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-07UI: Fix capitalization in various placesYevgeny Makarov
Follow the MLA style, agreed upon in T79589. This means "from" within UI labels should be lowercase. Differential Revision: https://developer.blender.org/D8345
2020-10-03Cleanup: Remove/replace C standard library assert() and header usagesJulian Eisel
We have our own assert implementation, `BLI_assert()` that is prefered over the C standard library one. Its output is more consistent across compilers and makes termination on assert failure optional (through `WITH_ASSERT_ABORT`). In many places we'd include the C library header without ever accessing it.
2020-10-02Cleanup: Move `EditBone` structure definition from `ED` to `BKE` area.Bastien Montagne
Access to this structure will be needed in BKE's armature code.