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AgeCommit message (Expand)Author
2013-10-08remove redundant NULL checksCampbell Barton
2013-10-04Fix #36948: blender internal viewport render crashes holding shift+Z pressedBrecht Van Lommel
2013-10-01fix for error setting vector handles to free when both vector handles were se...Campbell Barton
2013-09-30fix [#36861] In face select masking circle select selects all when out of focus.Campbell Barton
2013-09-30lots of operator descriptions were incorrectly copy/pasted.Campbell Barton
2013-09-20replace VIEW3D_OP_OFS_LOCK_TEST() macro with static function view3d_operator_...Campbell Barton
2013-09-20fix [#36773] Dolly breaks in quad viewCampbell Barton
2013-09-18fix [#36758] Add Group Instance crashCampbell Barton
2013-09-17Fix #36718: Wrong lighting on text objectsSergey Sharybin
2013-09-16fix [#36732] Auto depth feature misbehaves on orbit with mouse cursor outside...Campbell Barton
2013-09-16fix [#36444] view3d.viewnumpad operator should not animateCampbell Barton
2013-09-15- update bl_run_operators.py for change in blender.Campbell Barton
2013-09-13Moved and renamed ED_pose_channel_in_IK_chain() ->Joshua Leung
2013-09-12code cleanup: unnecessary shadowing and some minor pep8 edits.Campbell Barton
2013-09-10Fix #36356: faces not drawn with constructive modifier + dynamic paint, where itBrecht Van Lommel
2013-09-09Enable vertex snapping to bundle positionsSergey Sharybin
2013-09-07rename cursor setting functions to make modal set/restore more clearly relate...Campbell Barton
2013-09-063D View: add shift+Z shortcut key to switch to Rendered draw mode.Brecht Van Lommel
2013-09-04tweaks to fly modeCampbell Barton
2013-09-04move timeit macros into their own include, since they are only used for testi...Campbell Barton
2013-08-31patch [#35928] View roll operatorCampbell Barton
2013-08-31Simplify line/plane intersection, add line_plane_factor_v3().Campbell Barton
2013-08-26Don't check for an object mode that is excluded as a prerequisite forAntony Riakiotakis
2013-08-26Remove dirty normals assert from drawobject.cSergey Sharybin
2013-08-24Fix #36441: opengl render of smoke wrong after regular render with blender in...Brecht Van Lommel
2013-08-23patch to add backkbacks for game engine start/end,Campbell Barton
2013-08-22add utility functions for dealing with planesCampbell Barton
2013-08-21Partial revert of recenr cu->disp merge commitSergey Sharybin
2013-08-21correct NULL pointer dereference with recent displist changes.Campbell Barton
2013-08-19And for sure forgot to commit another cleaup patchSergey Sharybin
2013-08-19Made armatures evaluation safe for threadingSergey Sharybin
2013-08-19Make lattice deform safe for threadingSergey Sharybin
2013-08-19Tag object-data level boundbox as invalid rather than freeing itSergey Sharybin
2013-08-19Move bevel list and path from Curve to Object datablockSergey Sharybin
2013-08-19Always use ob->bb when drawing the curve typesSergey Sharybin
2013-08-19Remove unneeded include, was a residual from some WIP patch in the pastSergey Sharybin
2013-08-13Merging r59083 through r59103 from trunk into soc-2013-depsgraph_mtSergey Sharybin
2013-08-13change VIEW3D_OT_camera_to_view_selected poll function so it can be called fr...Campbell Barton
2013-08-12Merging r58778 through r59080 from trunk into soc-2013-depsgraph_mtSergey Sharybin
2013-08-11use 'greater/less then or equal to' operators rather then adding 1.Campbell Barton
2013-08-07quiet shadow warnings and remove redundant NULL checkCampbell Barton
2013-08-06view3d: gridfloor subdivisions wasn't respected for perspective mode.Campbell Barton
2013-08-06quiet double-promotion warnings, change octree.cpp to use a float (vector acc...Campbell Barton
2013-08-06code clenup: remove benchmarking left in by accident and GPU print, also some...Campbell Barton
2013-08-05minor glitch with border drawing, use glRecti rather then glRectf, so roundin...Campbell Barton
2013-08-05use api function for rect intersectionCampbell Barton
2013-08-04add missing NULL checks from BKE_constraint_get_typeinfo(), so constraints fr...Campbell Barton
2013-08-03fix error in pose bone selection - head/tail mixupCampbell Barton
2013-08-01use bmesh for loop macros for looping over mesh verts/edges/facesCampbell Barton
2013-08-01Fix [#36265]: Smoke doesn't work if domain object has negative scale.Miika Hamalainen