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2022-10-12Cleanup: Convert two nodes files to C++Hans Goudey
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291
2022-07-19Fix T99643: Vertex Crease fails with symmetryGermano Cavalcante
Create a transform conversion type that only considers the Vertex Custom Data. This reduces the complexity of converting Meshes and slightly optimizes the transformation.
2022-03-28Cleanup: Move transform_snap_object.c to C++Hans Goudey
This is meant to allow using C++ data structures in this file as a performance improvement. Particularly `Vector` instead of `ListBase` for `duplilist`. Differential Revision: https://developer.blender.org/D14475
2022-03-14RNA: Generate property declerations header, solving msg-bus C++ incompatibilityJulian Eisel
Lets `makesrna` generate a `RNA_prototypes.h` header with declarations for all RNA properties. This can be included in regular source files when needing to reference RNA properties statically. This solves an issue on MSVC with adding such declarations in functions, like we used to do. See 800fc1736748. Removes any such declarations and the related FIXME comments. Reviewed By: campbellbarton, LazyDodo, brecht Differential Revision: https://developer.blender.org/D13837
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-30Cleanup: Cmake: remove unnecessary definitions for internationalizationAaron Carlisle
Previously, macros were ifdefed using the cmake option `WITH_INTERNATIONAL` However, the is unnecessary as withen the functions themselves have checks for building without internationalization. This also means that many `add_definitions(-DWITH_INTERNATIONAL)` are also unnecessary. Reviewed By: mont29, LazyDodo Differential Revision: https://developer.blender.org/D13929
2021-09-21VSE: Image transform toolsRichard Antalik
Add tools for image manipulation in sequencer preview region. This includes: - Translate, rotate and resize operators, tools and gizmos - Origin for image transformation - Median point and individual origins pivot modes - Select and Box select operator works in preview - Image overlay drawing ref T90156 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12105
2021-08-19Cleanup: move animation snap utilities to a separate compilation unitGermano Cavalcante
The snap functions of animation editors were scattered in `transform_mode` and `transform_snap`.
2021-06-29VSE: Improved SnappingRichard Antalik
Change snapping behavior to snap strip edges when they are close to snap point. Default behavior is, that each transformed strip is snapped to any other strip. Implement snapping controls in sequencer tool settings. These controls include: - Snapping on/off - Ability to snap to playhead and strip hold offset points - Filter snap points by excluding sound or muted strips - Control snapping distance Snapping controls are placed in timeline header similar to 3D viewport Reviewed By: mano-wii Differential Revision: https://developer.blender.org/D11646
2021-02-08Transform: Refactor texture space 'transform_convert' dataGermano Cavalcante
The changes are: - Split conversion of the texture space data to its own file. - Skip adding keyframes with AutoKeyframes. - Skip recalculation of the trasform dependencies between objects. - Skip `special_aftertrans_update_...`. No real user functional changes
2021-01-04Fix T84376: Skin Resize(Ctrl + A) does not work in SymmetryGermano Cavalcante
Since the `TransData` converted from vertices is the same used for other transform modes (Move, Rotate, Resize), the logic used for mirroring focused only on the position of the vertices. The solution here is to create a specific `TansData` for `CD_MVERT_SKIN`.
2020-12-11Cleanup: sort cmake file listsCampbell Barton
2020-11-06Cleanup: Render Module: move header files to main directoryAaron Carlisle
Move headers files from `render/extern/` to `render/` Part of T73586
2020-10-08Cleanup: Move transform_orientations functions to separate headerGermano Cavalcante
Improves the organization and identification of the API.
2020-10-05Move sequencer sources from blenkernelRichard Antalik
This is first step of refactoring task T77580. Next step will be breaking up files into smaller ones. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D8492
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-06-08Cleanup: Create a header for TransData declarationsGermano Cavalcante
2020-06-08Cleanup: Split transform conversion of edge and uv to their own filesGermano Cavalcante
2020-03-14Cleanup: sort file lists & struct declatationsCampbell Barton
2020-02-29Cleanup: Move transform_constraints declarations to its own headerGermano Cavalcante
2020-02-14Cleanup: Rename bonesize transform filemano-wii
`transform_mode_bonesize.c` --> `transform_mode_bbone_resize.c`
2020-02-14Cleanup: Split transform.c in multiple filesmano-wii
Differential Revision: https://developer.blender.org/D5819
2019-12-20Cleanup: split transform cursor drawing into their own filesCampbell Barton
2019-10-28Cleanup: correct argument type mismatchCampbell Barton
Add transform_snap.h header which includes DNA enum.
2019-09-11Sculpt: Transform toolPablo Dobarro
The sculpt mode transform tool applies the sculpt pivot transformation to all vertices, taking XYZ symmetry into account. This commit also includes an operator to set the pivot point initial position. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5717
2019-09-09Cleanup: sort struct, file listsCampbell Barton
2019-09-05Transform: Split transform_conversions into multiple files.mano-wii
Part of T68836 `transform conversions.c` is a file that is getting too big (almost 10,000 lines). So it's a good idea to split it into smaller files. differential revision: https://developer.blender.org/D5677
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2018-11-21Cleanup: move extrude gizmo to transform moduleCampbell Barton
Since this is no longer mesh only, move out of mesh, rename next.
2018-07-15WM: rename files, manipulator -> gizmoCampbell Barton
Edit doxy files and header guards only.
2018-05-06Cleanup: transform manipulator filenameCampbell Barton
Use matching 2d/3d suffix.
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-06-16UV manipulator from custom widgets branchCampbell Barton
This isn't advanced, just adding to get custom manipulator branch from being too much out of sync with 2.8.
2017-01-24Depsgraph: Remove legacy depsgraph code from transformSergey Sharybin
2016-04-22Transform Snap: initial snap context refactorCampbell Barton
This introduces a snap-context that can be re-used for casting rays into the scene (by operators such as walk-mode, ruler and transform code). This can be used to cache data between calls too.
2015-11-12Fix T46320: New Depsgraph: Auto-IK doesn't workSergey Sharybin
The issue is caused by transform tool temporary affecting on the pose constraints, which actually changes the way how pose is to be evaluated. This isn't ideal patch from the performance point of view, but only limited to the new depsgraph, so we've got some time to work on partial graph updates.
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-07-23Occlusion Query based selection.Antony Riakiotakis
This patch creates an interface for selection mechanisms in opengl. This makes it possible to switch between occlusion query based or select rendermode based selection transparently. This is really useful on graphics drivers that do not accelerate the select rendermode path (some ATI cards are notorious for this, and the new path is used by default there), since occlusion queries are always hardware accelerated due to their use in games. The option can be found under system - selection. Auto just enables occlusion queries for ATI users while the rest of the options enforce one of the two methods always. There is just one known change, previous code enforced nearest bone to always get selected, even when mouse selecting near the same position, I couldn't replicate the behaviour though. patch by me with edits and review by Campbell. Thanks!
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2012-11-28Fix #33324: Auto IK not working after recent changes. iTaSC it seems never ↵Brecht Van Lommel
worked with Auto IK, now that's fixed too.
2012-03-17Fix for yesterday i18n own commit (r44924): we now need to define ↵Bastien Montagne
WITH_INTERNATIONAL everywhere TIP_/IFACE_ macros are used (else, we get non-international, dummy NOP macros instead!). Also fixed in main CMakeList file, when no addon dir found, we want to disable WITH_PYTHON (I guess, certainly not WITH_INTERNATIONAL ;) ).
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n