Age | Commit message (Collapse) | Author |
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Silently activate the backface culling when the viewport is using.
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Also remove unnecessary function return value.
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During the refactor of the transform operations, in an attempt to
maintain previous behavior, the default orientation of the translate
and resize operations became `Global` and the rotate operation became
`View`.
Now the default is always `View`, and on redo, the translate and rotate
operations are saved as `Global`.
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Normal orientation
`pvec` was confusing and was adding steps that are apparently unnecessary.
So the code has been redone so as not to use this pvec.
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Issue introduced in rBc57e4418bb85.
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- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.
This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).
Differential Revision: https://developer.blender.org/D7469
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Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
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The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
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Differential Revision: https://developer.blender.org/D5819
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Also correct some outdated symbol references,
add missing 'name' commands.
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When introducing "drag-all-selected" support all over Blender, we
figured this wouldn't work well with the Graph Editor
selection/transform behavior.
Hence, William and I worked on the following changes, although we used
this chance to improve the behavior in general too.
For more info see T70634.
* Handles now always move with the key, regardless if they are selected
or not.
* Selecting the key doesn't select the handles anymore, their selection
is separate.
* Multiple keys and handles can now be dragged.
* Dragging a handle moves all selected handles **on the same side**.
* Tweak-dragging any handle can never affect any keyframe location,
only handles.
* G/R/S should behave as before.
* Changing the handle type with a key selected always applies the change
to both handles.
* Box selection with Ctrl+Drag now allows deselecting handles (used to
act on entire triple only).
* Box selection //Include Handles// option now only acts on visible
handles, wasn't the case with Only Selected Keyframes Handles enabled.
* Box selection //Include Handles// is now enabled by default in all
bundled keymaps.
The changes have been tested for some days by the animators here in the
Blender Animation Studio. Some changes are based on their feedback.
Also, this improves/adds comments for related code.
Differential Revision: https://developer.blender.org/D6235
Reviewed by: Sybren Stüvel, William Reynish
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The idea is to indicate that the view3d matrix is being transformed too
and this avoids cyclic dependencies.
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Add transform_snap.h header which includes DNA enum.
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Part of T68930
Now two other mirror options that can be enabled simultaneously: Mirror Y and Z.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Subscribers: ThatAsherGuy
Differential Revision: https://developer.blender.org/D5720
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Part of T68836
`transform conversions.c` is a file that is getting too big (almost 10,000 lines).
So it's a good idea to split it into smaller files.
differential revision: https://developer.blender.org/D5677
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Supports parent/child chains with mixed selections.
Currently accessible from the pivot popover
(may be moved along with the other options here).
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This fits better with intended flag usage.
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Currently supports mesh, armature, lattice, curve & metaballs.
Access from pivot popover.
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Since pependicular snap depends on `snapTarget` it is important to indicate where this target is so as not to confuse users.
So draw a pivot where the target is and a dotted line toward the perpendicular snap point.
Reviewers: campbellbarton, brecht, billreynish
Differential Revision: https://developer.blender.org/D5557
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This fixes bendy bone properties not being mirrored correctly
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5408
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wheel
`applyResize(...)` considers that `t->values` always represents a `ratio`.
But this is only `true` with the `MOUSEMOVE` event.
The solution proposed is to never change `t->values`.
The result of the final transformation is now written to `t->values_final`.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5212
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Differential Revision: https://developer.blender.org/D3744
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Move pose edit mode booleans out of the armature data into the pose data
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D4832
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- was introduced in rB844a17a3d9d2 but apparently never used
- spotted while looking into T57767
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4805
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Added working X-mirroring in pose mode with an optional relative mirror
mode.
Reviewed By: Campbell Barton
Differential Revision: http://developer.blender.org/D4765
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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