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2015-02-10Fix recent vert-slide UV's when cancelledCampbell Barton
Added support recently, but wasn't cancelling correctly.
2015-02-08Initial vertex slide UV-correct supportCampbell Barton
Still need to adjust for contiguous UV's
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places...
2015-01-19Bugfix T43293: Crash when editing shared GPencil datablock in VSEJoshua Leung
The problem here was that when a Grease Pencil datablock is shared between the 3D view and another one of the editors, all the strokes were getting handled by the editing operators, even if those strokes could not be displayed/used in that context. As a result, the coordinate conversion methods would fail, as some of the needed data would not be set. The fix here involves not including any offending strokes in such cases...
2015-01-13Cleanup: fixes for building with recent clangCampbell Barton
2015-01-12revert part of 7a1dc20Campbell Barton
These warnings are false positives & confuses intended logic to set dummy values.
2015-01-11Cleanup: quite some harmless but noisy warnings from gcc...Bastien Montagne
2015-01-07Fix for bool flag useCampbell Barton
2014-12-14Fix T42892: UV pixel snap with negative valuesCampbell Barton
2014-11-30Cleanup: warnings & spaceCampbell Barton
2014-11-30Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)Joshua Leung
This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-27Partial Fix T42652: Transform falloff for mesh islandsCampbell Barton
This doesn't currently do anything clever when a single vertex is shared by multiple islands (uses closest only).
2014-11-27Transform: fix for fcurve transform crashCampbell Barton
counting handles was out of sync, now use exact same logic.
2014-11-27Transform: correct flag -> boolCampbell Barton
2014-11-24Politically correct terrible consequencer changesAntony Riakiotakis
This patch includes the work done in the terrible consequencer branch that hasn't been merged to master minus a few controversial and WIP stuff, like strip parenting, new sequence data structs and cuddly widgets. What is included: * Strip extensions only when slipping. It can very easily be made an option but with a few strips with overlapping durations it makes view too crowded and difficult to make out. * Threaded waveform loading + code that restores waveforms on undo (not used though, since sound_load recreates everything. There's a patch for review D876) * Toggle to enable backdrop in the strip sequence editor * Toggle to easily turn on/off waveform display * Snapping during transform on sequence boundaries. Snapping to start or end of selection depends on position of mouse when invoking the operator * Snapping of timeline indicator in sequencer to strip boundaries. To use just press and hold ctrl while dragging. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D904
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-11-13BMesh: shrink/fatten faces-normals in face modeCampbell Barton
nice for solid-modeling, gives better results for partial selections.
2014-10-29Cleanup: warnings, typosCampbell Barton
2014-10-22Cleanup: avoid loop-in-loop when mirror isn't usedCampbell Barton
Also name 'children' is normally used for a list
2014-10-22Fix T42334: x-mirror fails in armature with a partially mirrored chain.Lukas Tönne
When resetting edit bones on cancel, they also have to reset connected parent and child bone tips and heads respectively, since these can be modified during the transform.
2014-10-16Fix T42256: Translation operator moves Child-Of constrained objects in wrong ↵Bastien Montagne
space when only using parent's rotation and parent is rotated. Just do not use crazyspace correction with childof constraints in this case. Note this is only a very partial fix (partial use of parent loc on some axes is still broken in transform), a real fix would probably require a full rewrite of constraints handling in transform code (a mere static correction matrix just cannot work in all possible cases, we'd need a full dynamic correction system here). Anyway, transform code as a whole is horrible. :/
2014-10-13BLI_utildefines: add SQUARE macroCampbell Barton
also minor cleanup
2014-10-10Cleanup: (float)floor -> floorfCampbell Barton
2014-10-07Cleanup: styleCampbell Barton
2014-09-24Cleanup: const correctness for BLI_sortlistCampbell Barton
2014-07-23Occlusion Query based selection.Antony Riakiotakis
This patch creates an interface for selection mechanisms in opengl. This makes it possible to switch between occlusion query based or select rendermode based selection transparently. This is really useful on graphics drivers that do not accelerate the select rendermode path (some ATI cards are notorious for this, and the new path is used by default there), since occlusion queries are always hardware accelerated due to their use in games. The option can be found under system - selection. Auto just enables occlusion queries for ATI users while the rest of the options enforce one of the two methods always. There is just one known change, previous code enforced nearest bone to always get selected, even when mouse selecting near the same position, I couldn't replicate the behaviour though. patch by me with edits and review by Campbell. Thanks!
2014-07-21CleanupCampbell Barton
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-07-21Math Lib: rename mul_serie_m3 to mul_m3_series & reorder argsCampbell Barton
Importantly, reversed mul_serie_m3 argument order (so it matches the m4 function)
2014-07-20Math Lib: use variable length args for mul_serie_m3,m4 (instead of trailing ↵Campbell Barton
NULL's)
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-16Fix T41075: Segfault when attempting to escape from bone translation.Bastien Montagne
Minor logical error in rBb617d6d5 ;)
2014-07-09Fix T40991, mirrored armatures not restored properly when cancelling.Antony Riakiotakis
Issue here is that we force mirroring even if original armature is not mirrored. We could be smart and store only unselected mirrored bones here (since those will get restored from transdata), however not all properties were getting stored and restored; rolling bones still suffered from the bug for instance. To fix this we need to restore all properties that armature mirroring overrides. Transdata obviously does not offer a lot of space here, so I used TransInfo->customdata to store an array of initial parameters of the mirrored bones.
2014-07-06Fix T40548: After canceling, F-Curve handlers don't go back to original ↵Lukas Tönne
position. Handle vectors for the initial location were only stored when the handles are actually selected for transform. When only the master vertex is moved this can still affect the handles though, since they are constraint to one side of the master vertex. Now the handle data is stored regardless of whether handles are included in the transform, so on cancel their location is reset correctly as well.
2014-06-18Transform: PET quick checks to speedup wire-only edge caseCampbell Barton
2014-06-18Transform: PET only treat faces as connected diagonally across quadsCampbell Barton
Was an intentional change, but worse for concave ngons, resolves T40675
2014-06-13BLI_bitmap: rename macrosCampbell Barton
- BLI_BITMAP_SET -> BLI_BITMAP_ENABLE - BLI_BITMAP_CLEAR -> BLI_BITMAP_DISABLE - BLI_BITMAP_GET -> BLI_BITMAP_TEST - BLI_BITMAP_MODIFY -> BLI_BITMAP_SET
2014-06-09Fix T40529: Euler Rotation F-Curve Handlers wrong behaviour on moving keyframesSergey Sharybin
2014-05-28Fix T40338: Vertex transform origin ignores Normalize option in graph editorSergey Sharybin
Simply apply unit scale on curve transdata and un-apply on flush. Needs some more intense testing tho.
2014-05-28Fix mask transform when display aspect is not 1:1Sergey Sharybin
Requires some more intense testing.
2014-05-22Fix T40297: Crash while ripping an edge when autosmooth is activated.Bastien Montagne
Turned out there was still quite a few cases were indices were set dirty, but elem_index_dirty was not tagged accordingly (mostly for BM_LOOP, but a few others as well). So probably this crash was not the only one hidden here. Hopefully all possible cases were catched this time!
2014-05-18Fix T40201: Keyframe edits fail to update the viewportCampbell Barton
2014-05-09Fix T36973: Active snapping fails for edges/facesCampbell Barton
also add snap-active support for armatures, pose & metas
2014-05-07Code cleanup: naming.Antony Riakiotakis
Prepend BKE_ to the functions moved in blenkernel for recent bug fix.
2014-05-07Fix issue discovered while investigating T39950:Antony Riakiotakis
Sculpt mode drawing fails after deleting a subsurf modifier in sculpt mode and undoing. This was quite difficult to spot. Main cause was that mesh data was not synchronized properly between undo and sculpt code because we generated a pbvh on derivedmesh invalidation without really refreshing the rest of the data. This could result in undo and drawing operating on different data. To solve this and avoid bad level calls I had to move quite some code around. Crazyspace is now moved to blenkernel, as did some sculpt calls that make sure sculpt data are properly refreshed.
2014-05-01Code cleanup: remove file handling headers where they arent neededCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-25Fix for transform local-axis calculation with zero length normalsCampbell Barton