Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14Adding `const Scene*` parameter in many areas.Monique Dewanchand
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
This patch is a cleanup required before refactoring the view layer syncing process {T73411}. * Remove FIRSTBASE. * Remove LASTBASE. * Remove BASACT. * Remove OBEDIT_FROM_WORKSPACE. * Replace OBACT with BKE_view_layer_active_object. * Replace OBEDIT_FROM_VIEW_LAYER with BKE_view_layer_edit_object. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15799
2022-08-17Cleanup: Move view layer array utils from macros to functionsHans Goudey
These macros don't compile in C++ because of taking an address of a temporary and use of designated initializers. Besides that, using functions can improve debugging and type safety. Differentil Revision: https://developer.blender.org/D15693
2022-07-22Fix nodes not transformingGermano Cavalcante
Error in {rB98bf714b37c1}
2022-07-22Refactor: arrange transform convert functions in 'TransConvertTypeInfo'Germano Cavalcante
Simplify the transform code by bundling the TransData creation, Data recalculation, and special updates into a single struct. So similar functions and parameters can be accessed without special type checks. Differential Revision: https://developer.blender.org/D15494
2022-07-19Fix T99643: Vertex Crease fails with symmetryGermano Cavalcante
Create a transform conversion type that only considers the Vertex Custom Data. This reduces the complexity of converting Meshes and slightly optimizes the transformation.
2022-07-15Cleanup: separate clipUVTransform into two different functionsChris Blackbourn
No functional changes. Prep for D15420 / T98061.
2022-07-14Cleanup: Rename & refactor several F-curve functionsColin Basnett
Rename and refactor several F-curve key manipulation functions, and move them from `editors` to `blenkernel`. The functions formerly known as `delete_fcurve_key`, `delete_fcurve_keys`, and `clear_fcurve_keys` have been moved from `ED_keyframes_edit.h` to `BKE_fcurve.h` and have been renamed according to hierarchical naming rules. Below is a table of the naming changes. | From | To | | -- | -- | | `delete_fcurve_key(fcu, index, do_recalc)` | `BKE_fcurve_delete_key(fcu, index)` | | `delete_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_selected(fcu)` | | `clear_fcurve_keys(fcu)` | `BKE_fcurve_delete_keys_all(fcu)` | | `calchandles_fcurve()` | `BKE_fcurve_handles_recalc()` | | `calchandles_fcurve_ex()`| `BKE_fcurve_handles_recalc_ex()` | The function formerly known as `delete_fcurve_key` no longer takes a `do_fast` parameter, which determined whether or not to call `calchandles_fcurve`. Now, the responsibility is on the caller to run the new `BKE_fcurve_handles_recalc` function if they have want to recalculate the handles. In addition, there is now a new static private function called `fcurve_bezt_free` which sets the key count to zero and frees the key array. This function is now used in couple of instances of functionally equivalent code. Note that `BKE_fcurve_delete_keys_all` is just a wrapper around `fcurve_bezt_free`. This change was initially spurred by the fact that `delete_fcurve_keys` was improperly named; this was a good opportunity to fix the location and naming of a few of these functions. Reviewed By: sybren Differential Revision: https://developer.blender.org/D15282
2022-06-07VSE preview transform autokeying improvementsPhilipp Oeser
NOTE: this patch originated in T98015 which was split into multiple reports. While it could be split into multiple patches these are very much related so keeping as one for now This patch fixes the following issues: [1] autokeying transforms in preview only creates keyframes if there is an FCurve already [2] autokeying transforms in preview only creates keyframes for rotation/scale if rotating/scaling around cursor (should keyframe position as well) [3] autokeying transforms in preview does not work during animation playback For [1], a param was added to `ED_autokeyframe_property` which can tweak its default behavior of only creating keyframes on already keyed properties (which was fine because this is mostly called from buttons where this behavior is desired). Callers such as gizmos (or the VSE in our case) can use this additional param so that keyframes are also created on "not-yet-keyframed" properties. For [2], the pivot is checked and position properties also keyed if necessary (which is also consistent with the way objects are keyed in the 3DView) For [3], `animrecord_check_state` was changed to be able to work on scenes as well and the transform system in the VSE preview was made aware of the screen's `animtimer`. NOTE: there are still things to be improved for keyframing in the VSE, the most obvious is probably a `keyframe_insert` operator (with keyingsets) Fixes T98429, T98430, T98431 Maniphest Tasks: T98015, T98431, T98430, T98429 Differential Revision: https://developer.blender.org/D15047
2022-05-10Fix T50398: Constrain to Image Bounds failed with 2D cursor pivotChris Blackbourn
Use more robust logic for "Constrain to Image Bounds" when scaling UVs. Reviewed By: campbellbarton Ref D14882
2022-03-08Fix T92861: Transform fails for multiple pose object sharing ob-dataCampbell Barton
Support transforming two pose objects at once even when they share object data as this is per-object.
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-12-20Fix T93570: VSE image transforms in preview dont autokeyPhilipp Oeser
This was basically not implemented, do this via `ED_autokeyframe_property` in a new dedicated function in special_aftertrans_update. Maniphest Tasks: T93570 Differential Revision: https://developer.blender.org/D13608
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-11-02UI: always show the cursor while transforming the cursorCampbell Barton
2021-10-20Cleanup: spelling in commentsCampbell Barton
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
- Use 2D cursor in the preview space using shortcuts matching the UV editor and 3D view. - Add Cursor tool, cursor transform. - Support for cursor and bound-box pivot. - Add pivot pie menu.
2021-09-21VSE: Image transform toolsRichard Antalik
Add tools for image manipulation in sequencer preview region. This includes: - Translate, rotate and resize operators, tools and gizmos - Origin for image transformation - Median point and individual origins pivot modes - Select and Box select operator works in preview - Image overlay drawing ref T90156 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12105
2021-08-23Cleanup: rename parameter in transform utilityGermano Cavalcante
`inv_unit_scale` is not descriptive.
2021-08-19Fix T87173: wrong Auto-Snap in animation editorsGermano Cavalcante
This was partially broken with {rBde9ea94fc6f}. The `Frame Step` and `Second Step` snapping options were working as if they were `Nearest Frame` and `Nearest Second` respectively in the `Dope Sheet` and `NLA` editors. In the `Graph Editor` the problem was more serious: "Second Step: ... The keyframe itself moves along as though in snapping were active at all, while its handles 'stay behind' until it reaches the next second boundary, at which point the teleport handles to 'catch up'". The snapping code for these modes was spread across the transform mode code and `recalcData` of each data type. Therefore, create a unified snapping code for these options so that all issues are fixed in one place. Differetial Revision: https://developer.blender.org/D12241
2021-08-06Fix T90477: Cursor vertex snapping not working in UV editorGermano Cavalcante
`t->obedit_type` is read to indicate if we are in uv edit mode. Also fixes a crash introduced in {rBdd14ea18190ff27082009f73a556569a43377a71}.
2021-08-05Action Constraint: add Split Channels Mix choices from Copy TransformsAlexander Gavrilov
Practice shows that when combining actions and direct animation it is usually best to combine location, rotation and scale separately, which is implemented by the Split Channels modes recently introduced in D9469 for Copy Transforms. This completes the same set of 6 choices for the Action Constraint. The default for new constraints is changed to the newly added Before Original (Split Channels) mode. The original patch is motivated by Loic Pinsard, who created an addon that does the equivalent of this feature by splitting the action into two, separating location and rotation+scale. Differential Revision: https://developer.blender.org/D7547
2021-07-02Copy Transforms: implement Remove Target Shear and more Mix options.Alexander Gavrilov
This constraint can be naturally viewed as a prototype for a future 4x4 matrix math node (or subset thereof), since its basic semantics already is matrix assignment. Thus it makes sense to add math options to this constraint to increase flexibility in the meantime. This patch adds support for several operations that would be useful: - An option to remove shear in the incoming target matrix. Shear is known to cause issues for various mathematical operations, so an option to remove it at key points is useful. Constraints based on Euler like Copy Rotation and Limit Rotation already have always enabled shear removal built in, because their math doesn't work correctly with shear. In the future node system shear removal would be a separate node (and currently Limit Rotation can be used as a Remove Shear constraint). However removing shear from the result of the target space conversion before mixing (similar to Copy Rotation) has to be built into Copy Transforms itself as an option. - More ways to combine the target and owner matrices. Similar to multiple Inherit Scale modes for parenting, there are multiple ways one may want to combine matrices based on context. This implements 3 variants for each of the Before/After modes (one of them already existing). - Full implements regular matrix multiplication as the most basic option. The downside is the risk of creating shear. - Aligned emulates the 'anti-shear' Aligned Inherit Scale mode, and basically uses Full for location, and Split for rotation/scale. (This choice already existed.) - Split Channels combines location, rotation and scale separately. Looking at D7547 there is demand for Split Channels in some cases, so I think it makes sense to include it in Copy Transforms too, so that the Mix menu items can be identical for it and the Action constraint. Differential Revision: https://developer.blender.org/D9469
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-07Fix T88900: Crash when setting Edge Weight/CreaseGermano Cavalcante
The `recalcData` of "convert_mesh_edge" did more than it was supposed to.
2021-05-12Merge branch 'blender-v2.93-release'Richard Antalik
2021-05-12Fix T81247: Constrain selected UVs to correct UDIMSiddhartha Jejurkar
With Constrain to Image Bounds selected, UVs will be constrained to the correct/closest UDIM if the image is tiled. UVs will be constrained to the 0-1 UV space if the image is not tiled. This will override the present behavior of always constraining selected UVs to the 0-1 UV space (UDIM 1001). Reviewed By: campbellbarton Ref D11202
2021-04-24Cleanup/Refactor: Unify similar flagsGermano Cavalcante
2021-04-24Cleanup/Refactor: Move FOREACH_TRANS_DATA_CONTAINER to outside of some functionsGermano Cavalcante
So we can reuse the same loop for different corrections.
2021-04-24Cleanup: Move transform recaldata functions to their respective filesGermano Cavalcante
2021-04-24Cleanup: Add a common prefix for some transform functionsGermano Cavalcante
2021-03-25Fix T86796: moving the cursor in the UV Editor does not take aspect intoPhilipp Oeser
account UV coords are scaled by aspects (see UVsToTransData). This also applies for the Cursor in the UV Editor which also means that for display and when the cursor coords are flushed (new 'recalcData_cursor_image' was added for this), these need to be converted each time. Maniphest Tasks: T86796 Differential Revision: https://developer.blender.org/D10817
2021-03-25Make moving the cursor in UV Editor a 2d edit transformPhilipp Oeser
This flags moving the cursor in the Image Editor T_2D_EDIT with the following benefits: - dissallowing e.g. Z constraints - improving the header display: -- it should not use scene units -- now respects if we are moving in pixel coords or not part of upcoming fix for T86796 ref D10817
2021-03-21Fix failure to set transform rotate around singleCampbell Barton
Regression in 201ab7c54025afc42570ce3df3d2bb7f37fe36be
2021-02-24Fix T85823: bpy.ops.transform... ignoring 'center_override' for Bezier ↵Germano Cavalcante
control points `transform_around_single_fallback_ex` ignored that the center could be overwritten.
2021-02-11Merge branch 'blender-v2.92-release'Campbell Barton
2021-02-11Fix T83013: Annotation with hidden object in sculpt mode crashesCampbell Barton
This just avoids the crash, the annotation tool still doesn't work. Larger changes will be needed to resolve this, see T85532.
2021-02-11Cleanup: incompatible-pointer-types warningCampbell Barton
2021-02-10Transform: refactor createTransData splitting into more specific functionsGermano Cavalcante
Currently, `createTransData` is doing much more than the name implies. This commit makes it clearer through smaller and more specific functions what the real purpose of that function.
2021-02-10Fix T85494: Click and drag of the 3d cursor turns off proportional editingGermano Cavalcante
Missed `CTX_NO_PET`. This commit also reorganizes the code to make it clearer when using flags.
2021-02-10Fix T85471: Wrong orientation in transforming objects in weight paint modeGermano Cavalcante
The local orientation chosen was that of the active object, but as confirmed in other parts of the code, the orientation of the selected Bone has priority.
2021-02-08Transform: Refactor texture space 'transform_convert' dataGermano Cavalcante
The changes are: - Split conversion of the texture space data to its own file. - Skip adding keyframes with AutoKeyframes. - Skip recalculation of the trasform dependencies between objects. - Skip `special_aftertrans_update_...`. No real user functional changes
2021-02-08Cleanup: Unify, move and rename transform flagsGermano Cavalcante
Flags unified: T_CURSOR -> CTX_CURSOR T_TEXTURE -> CTX_TEXTURE Flags moved: T_CAMERA -> CTX_CAMERA T_POSE -> CTX_POSE_BONE T_OBJECT -> CTX_OBJECT T_TEXTURE -> CTX_TEXTURE_SPACE Flag renamed: CTX_EDGE -> CTX_EDGE_DATA
2021-02-08Transform: Grid snap target refactorGermano Cavalcante
The code takes many turns to get a suitable "target" for the snap to grid. Perhaps there were other reasons awaited for `transformCenter_from_type` and `TransCenterData center_cache[5]`. But since nothing is defined, it is better to simplify the code. No user functional changes
2021-02-08Cleanup: Rearrange and name the enums and flags used in the transform codeGermano Cavalcante
Simple change that shows all the enums used in the transform code and helps to better understand the role of the members of the struct TransInfo. It also allows the IDE to show the name of the value represented by the member instead of a number that needs to be consulted. Differential Revision: https://developer.blender.org/D10312
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-04Fix T84376: Skin Resize(Ctrl + A) does not work in SymmetryGermano Cavalcante
Since the `TransData` converted from vertices is the same used for other transform modes (Move, Rotate, Resize), the logic used for mirroring focused only on the position of the vertices. The solution here is to create a specific `TansData` for `CD_MVERT_SKIN`.
2021-01-04Fix T84345: Transforming the cursor fails with absolute grid-snapCampbell Barton
Absolute grid snapping was using the pivot, which doesn't make sense when transforming the cursor.