Age | Commit message (Collapse) | Author |
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Change snapping behavior to snap strip edges when they are close to snap point.
Default behavior is, that each transformed strip is snapped to any other strip.
Implement snapping controls in sequencer tool settings. These controls include:
- Snapping on/off
- Ability to snap to playhead and strip hold offset points
- Filter snap points by excluding sound or muted strips
- Control snapping distance
Snapping controls are placed in timeline header similar to 3D viewport
Reviewed By: mano-wii
Differential Revision: https://developer.blender.org/D11646
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The `recalcData` of "convert_mesh_edge" did more
than it was supposed to.
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So we can reuse the same loop for different corrections.
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This just avoids the crash, the annotation tool still doesn't work.
Larger changes will be needed to resolve this, see T85532.
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The changes are:
- Split conversion of the texture space data to its own file.
- Skip adding keyframes with AutoKeyframes.
- Skip recalculation of the trasform dependencies between objects.
- Skip `special_aftertrans_update_...`.
No real user functional changes
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Simple change that shows all the enums used in the transform code and helps
to better understand the role of the members of the struct TransInfo.
It also allows the IDE to show the name of the value represented by the
member instead of a number that needs to be consulted.
Differential Revision: https://developer.blender.org/D10312
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When transforming multiple strips to limits of sequencer timeline they get
squashed into one channel.
Store selection minimum and maximum channel in TransSeq and limit
transformation so no strip can be transformed beyond timeline boundary.
Reviewed By: Sergey, mano-wii
Differential Revision: https://developer.blender.org/D10013
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Since the `TransData` converted from vertices is the same used for other
transform modes (Move, Rotate, Resize), the logic used for mirroring
focused only on the position of the vertices.
The solution here is to create a specific `TansData` for `CD_MVERT_SKIN`.
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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Keeping face attributes connected is now optional.
Keeping UV's connected is useful for organic modeling, but bad for
architectural.
Differential Revision: https://developer.blender.org/D8360
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Now it calculates the actual distance when traveling along the curve.
I addition to this, it also now supports cyclic curves.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D8293
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Support custom-data correction based on surrounding geometry for all
transformation modes of the mesh transform operators.
The is the same logic used in Vert and Edge Slide.
In order not to change the current default behavior,
this property does not affect Vert and Edge Slide modes.
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And make `trans_mesh_customdata_correction` a more generic utility.
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Correct previous commit that was checking values not yet initialized,
causing T77796.
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Pointed by strict compiler warnings, but some of the reports were
actually a real bugs:
- Access uninitialized memory of td_mirror_iter.
Assuming that iterator is to point to the first element of the
data array.
- Lattice's recalc data was never called.
There is also a fix for redundant declaration of recalcData() and
missing declaration of recalcData_lattice().
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When local origins are used or a single control point is selected,
change the handle types from auto to aligned.
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count_set_pose_transflags --> transform_convert_pose_transflags_update
count_bone_select --> armature_bone_transflags_update_recursive
Also don't mix `BONE_TRANSFORM_MIRROR` with `BONE_TRANSFORM` in
transflag. (This was a mess introduced in rBde530a95dc7b).
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This property depends on the view that can change when redoing.
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Part of T68930
Now two other mirror options that can be enabled simultaneously: Mirror Y and Z.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Subscribers: ThatAsherGuy
Differential Revision: https://developer.blender.org/D5720
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The sculpt mode transform tool applies the sculpt pivot transformation to all vertices, taking XYZ symmetry into account.
This commit also includes an operator to set the pivot point initial position.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5717
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Part of T68836
`transform conversions.c` is a file that is getting too big (almost 10,000 lines).
So it's a good idea to split it into smaller files.
differential revision: https://developer.blender.org/D5677
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