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2021-01-20Cleanup: remove extra in trailing asteriskCampbell Barton
Comment blocks not conforming to convention.
2021-01-13Transform: geodesic distances for proportional edit connected modeBrecht Van Lommel
Use approximate geodesic distance computatiom that crosses through triangles rather than only along edges. Using only edges would give artifacts already on a simple grid. Fixes T78752, T35590, T43393, T53602 Differential Revision: https://developer.blender.org/D10068
2021-01-04Fix T84376: Skin Resize(Ctrl + A) does not work in SymmetryGermano Cavalcante
Since the `TransData` converted from vertices is the same used for other transform modes (Move, Rotate, Resize), the logic used for mirroring focused only on the position of the vertices. The solution here is to create a specific `TansData` for `CD_MVERT_SKIN`.
2020-11-17BMesh: support for comparing loops when calculating face-groupsCampbell Barton
Add an optional callback to check source/destination loops for BM_mesh_calc_face_groups. This is needed so it can be used to calculate UV islands.
2020-10-19Spelling: Then Versus ThanHarley Acheson
Corrects incorrect usages of the words 'then' and 'than'. Differential Revision: https://developer.blender.org/D9246 Reviewed by Campbell Barton
2020-10-12Fix T81060: CustomData Correction sometimes breaks UVs and Vertex ColorsGermano Cavalcante
`CustomData_bmesh_interp` use the same CustomData decryptor (in this case, `bm->ldata`) in both blocks. So make sure that all CustomData layers match. This commit also removes redundant `BM_elem_attrs_copy_ex` calls. Maniphest Tasks: T81060 Differential Revision: https://developer.blender.org/D9159
2020-10-08Cleanup: Move transform_orientations functions to separate headerGermano Cavalcante
Improves the organization and identification of the API.
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-09-15Cleanup: spellingCampbell Barton
2020-09-11Fix T80623: Correct Face Attributes affecting modes not listedGermano Cavalcante
Some transform modes (such as Mirror) are not listed to have UV corrected during the transformation. It messed up the UV of all of these.
2020-09-01Fix T80224: Crash after duplicating and hiding vertices while using X Axis ↵Germano Cavalcante
Mirror The mirror map can reference a hidden vertex that is currently ignored in the transformation. Thus the mirror element array is not filled.
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-07-31Merge branch 'blender-v2.90-release'Germano Cavalcante
2020-07-31Fix T78600: Crash when transforming doubles with mirroring onGermano Cavalcante
`EDBM_verts_mirror_cache_begin_ex` could do a better work avoiding these duplicates, but this is a separate problem.
2020-07-30Cleanup: spellingCampbell Barton
2020-07-30Fix ghash return value on 'Correct Face Attributes' with 'Keep Connect'Germano Cavalcante
The result was somewhat unpredictable. This error was recently introduced.
2020-07-28Fix bad 'Correct Face Attributes' behavior when extruding facesGermano Cavalcante
A face must have area in order to be possible calculate interpolation weights. The same to the reference UVs. But the new faces created with the extrude operator, have no area (before moving). The solution was to get the loop data from some neighbor face. Differential Revision: https://developer.blender.org/D8278
2020-07-28Transform: Correct Face Attributes: Option to merge attributesGermano Cavalcante
Keeping face attributes connected is now optional. Keeping UV's connected is useful for organic modeling, but bad for architectural. Differential Revision: https://developer.blender.org/D8360
2020-07-17Transform: use GHASH_ITER when restoring customdataGermano Cavalcante
2020-07-13Cleanup: silence warningsGermano Cavalcante
2020-07-13Optimization: Use dedicated function to restore customdataGermano Cavalcante
Called when canceling a transform operation.
2020-07-13Cleanup: move unchanged condition out of loopGermano Cavalcante
2020-07-03Cleanup: Editors/Transform, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/transform` module. No functional changes.
2020-07-03Fix T78570: Vert/Edge slide doesn't adjust UVsGermano Cavalcante
2020-07-01Transform: generalized custom-data correction supportGermano Cavalcante
Support custom-data correction based on surrounding geometry for all transformation modes of the mesh transform operators. The is the same logic used in Vert and Edge Slide. In order not to change the current default behavior, this property does not affect Vert and Edge Slide modes.
2020-07-01Cleanup: spellingCampbell Barton
2020-06-29Cleanup: reduce code indentation and simplify some code flowGermano Cavalcante
2020-06-26Fix T78151: Vertex/Edge Slide after enabling 'Even' doesn't cancel properlyGermano Cavalcante
Problem introduced by rBcf42721f
2020-06-22Transform: Simplify and rearrange mirror codeGermano Cavalcante
No real functional changes.
2020-06-22Transform: Do not compute island center when not usedGermano Cavalcante
No functional changes from the user's point of view.
2020-06-22Cleanup: Remove goto in transform_convert_mesh codeGermano Cavalcante
2020-06-22Cleanup: Rearrange transform_convert_mesh into doxy sectionsGermano Cavalcante
2020-06-16Fix T61777: Proportional editing doesn't work with multi edit-modeAlan Troth
2020-06-15Cleanup: Rearrange Vert and Edge slide functionsGermano Cavalcante
And make `trans_mesh_customdata_correction` a more generic utility.
2020-06-10Cleanup: Move each special_aftertrans_update to their respective TransData fileGermano Cavalcante
2020-06-09Transform: Fixes after recent refactorSergey Sharybin
Pointed by strict compiler warnings, but some of the reports were actually a real bugs: - Access uninitialized memory of td_mirror_iter. Assuming that iterator is to point to the first element of the data array. - Lattice's recalc data was never called. There is also a fix for redundant declaration of recalcData() and missing declaration of recalcData_lattice().
2020-06-08Fix T70873: Pivot Center doesn't compute mirror elementsGermano Cavalcante
2020-06-08Cleanup: Move each recalcData to their respective TransData fileGermano Cavalcante
2020-06-08Cleanup: Split transform conversion of edge and uv to their own filesGermano Cavalcante
2020-05-22Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-22UV: remove "UV Local View" for UV editingCampbell Barton
This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958.
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-03Fix T74495: Shrink/Fatten gives strange results with Individual OriginsGermano Cavalcante
The island `axismtx` is only necessary in some transform modes. In the case of `Shrink/Fatten`, the calculated `axismtx` brings an undesirable result. This commit rearrange the struct `TransIslandData` in order to calculate and reference only the arrays that will be used for each transform mode. Differential Revision: https://developer.blender.org/D7305
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-10Fix vertex slide deselecting facesCampbell Barton
Regression from 9a5df92c1bdee547dd38a846c22d91c05d45ff02
2020-02-21Transform: Fix reinitialization of custom data correctionGermano Cavalcante
2020-01-16Fix crash with Proportional Edit Connected in UV editingmano-wii
Caused by rB86a2ffc3ab32
2019-12-31Transform: Individual Origins: Create islands between only selected uvs.mano-wii
Currently the islands are created depending only on the visible UVs. This can be confusing because compared to Edit Meshes, islands are created based on the selected elements. T68284 shows a case where this confusion is observed. Differential Revision: https://developer.blender.org/D6502
2019-11-24Cleanup: doxygen commentsCampbell Barton
Also correct some outdated symbol references, add missing 'name' commands.