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2020-07-21Cleanup: spellingCampbell Barton
2020-07-21UV: remove selection threshold for nearby coordinatesCampbell Barton
Internally UV selection considered close UV's to be connected. While this could be convenient in some cases, it complicates logic for more advanced selection operations that need to check when UV's should be considered part of the same vertex since simple threshold checks would give different results depending on the order of UV's tested. Users must now run "Merge by Distance" instead of relying on this selection threshold.
2020-07-15Cleanup: spellingCampbell Barton
2020-07-14Fix T78880: UV Editor - Match prop edit connected behavior with mesh editing ↵Sebastian Parborg
and fix Rip Region double proportional checkbox This fixes the double prop edit checkbox in the redo menu. This also makes it so that proportional edit in connected mode now matches how it behaves in mesh edit mode. Without this change, ripping in UV edit mode with proportional edit on would be useless as the UV verts you ripped will still be stuck together even if they were not connected anymore. Reviewed By: Campbell Differential Revision: http://developer.blender.org/D8289
2020-06-16Fix T61777: Proportional editing doesn't work with multi edit-modeAlan Troth
2020-06-08Cleanup: Move each recalcData to their respective TransData fileGermano Cavalcante
2020-06-08Cleanup: Split transform conversion of edge and uv to their own filesGermano Cavalcante