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2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-12-10Cleanup/Docs: Add comments to Mesh header, rearrange fieldsHans Goudey
Most of the fields in Mesh had no comments, or outdated misleading comments. For example, "BMESH ONLY" referred to the BMesh project, not the data structure. Given how much these structs are used, it should save a lot of time to have proper comments. I also rearranged the fields in mesh to have a more logical order. Now the most important fields come first. In the process I was able to remove 19 bytes of unnecessary padding (31->12). I just had to change a `short` flag to `char`. Differential Revision: https://developer.blender.org/D13454
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-02-20Cleanup: doxygen sectionsCampbell Barton
2021-02-08Transform: Refactor texture space 'transform_convert' dataGermano Cavalcante
The changes are: - Split conversion of the texture space data to its own file. - Skip adding keyframes with AutoKeyframes. - Skip recalculation of the trasform dependencies between objects. - Skip `special_aftertrans_update_...`. No real user functional changes