Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-07-13Fix T55920: viewport "navigate" shows on transformCampbell Barton
2018-07-11Manipulator: changes for overlay optionsCampbell Barton
There are now 3 categories in the overlay popover: - Navigation - Active (camera, lamp... etc) - Tool (manipulator) The user preference for mini axis now controls if the mini axis displays minimal or a full-interactive widget. Part of design: T55863
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-04Fix NLA transform crashCampbell Barton
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-13Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_pointcache.h source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/pointcache.c source/blender/editors/include/ED_particle.h source/blender/editors/physics/particle_edit.c source/blender/editors/physics/particle_edit_undo.c source/blender/editors/physics/particle_object.c source/blender/editors/physics/physics_intern.h source/blender/editors/physics/physics_pointcache.c source/blender/editors/space_time/space_time.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_generics.c source/blender/editors/transform/transform_manipulator.c source/blender/makesrna/intern/rna_object.c source/blender/makesrna/intern/rna_object_force.c source/blender/makesrna/intern/rna_sculpt_paint.c source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-13Cleanup: moar ugly G.main removal...Bastien Montagne
Note that due to RNA get/setters issue, that one may actually add some G.main usages to the total... But at least it's not hidden anymore in a very low-level, dark corner of BKE pointcache code!
2018-06-12Cleanup: get rid of global RNG usage in transform code.Bastien Montagne
2018-06-11Fix T55440: Pose Mode CrashDalai Felinto
2018-06-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/transform/transform_generics.c
2018-06-07Fix crash due to missing init of new bAnimContext bmain member in transform ↵Bastien Montagne
code. From own previous G.main-busting commit.
2018-06-07Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/animation/anim_deps.c source/blender/editors/animation/keyframing.c source/blender/editors/animation/keyingsets.c source/blender/editors/armature/pose_edit.c source/blender/editors/armature/pose_transform.c source/blender/editors/gpencil/gpencil_convert.c source/blender/editors/include/ED_anim_api.h source/blender/editors/include/ED_keyframing.h source/blender/editors/interface/interface_anim.c source/blender/editors/space_action/action_edit.c source/blender/editors/space_graph/graph_edit.c source/blender/editors/space_outliner/outliner_draw.c source/blender/editors/transform/transform_conversions.c source/blender/makesrna/intern/rna_armature.c source/blender/makesrna/intern/rna_pose.c source/blender/python/intern/bpy_rna_anim.c source/blenderplayer/bad_level_call_stubs/stubs.c source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2018-06-07Cleanup: remove moar G.main usages.Bastien Montagne
Notes: * Really need to address RNA setters case, end up adding way too much G.main here these days... :/ * Added Main pointer into bAnimContext, helps a lot in anim code ;)
2018-05-25Tool System: cursor tool now transforms on dragCampbell Barton
2018-05-24Change defaultsCampbell Barton
- Vertex/Edge Slide: Correct UV's = ON - Extrude Along Normals: Even Thickness = ON - Laplacian Smooth: Lambda Factor = 1.0 - UV/Image Editor: Normalized Coordinates = ON - Render Image: Dithering = 1 - Image Sequence Auto Refresh = ON See T54943
2018-05-24Fix T55178: Cursor fails to restore on cancelCampbell Barton
574c0fe38f332bd97c588029c0075ecba1fe19cd caused complications restoring the cursor. Use WM_cursor_modal_set/restore which is intended for operator use, calling ED_region_cursor_set after an operator runs isn't reliable.
2018-05-21Merge branch 'master' into blender2.8Campbell Barton
2018-05-21Cleanup: use const for transform internal APICampbell Barton
2018-05-13Transform: fix regression in bound-box calculationCampbell Barton
Error in multi-object merge.
2018-05-13Merge branch 'master' into blender2.8Campbell Barton
2018-05-13Cleanup: trailing spaceCampbell Barton
2018-05-13Fix 3D view axis align flagCampbell Barton
Missed from recent pivot-point move to scene.
2018-05-12UI: move pivot to the topbarCampbell Barton
Pivot variables are now stored in scene toolsettings.
2018-05-08Orientation for 3D cursorCampbell Barton
Currently set when setting the cursor location, optionally used as an orientation type. Intended for use by tools too. See: D3208
2018-05-04Transform: use bool when local matrix is neededCampbell Barton
Existing code checked pose/edit mode to check for transforming in an objects local space. This added many similar checks all over the code, which leads to confusion. Multi-edit caused a regression in UV transform since where UV's had the object matrix applied by accident. Now there is a boolean to use a local matrix, this allows for any mode to have a 4x4 matrix applied w/o adding mode specific checks everywhere.
2018-05-04Fix mistake in boundbox centerCampbell Barton
2018-04-26Fix vertex slide regression from multi-editCampbell Barton
- Invalid casts. - Leaked memory on mode switching.
2018-04-23Merge branch 'master' into blender2.8Campbell Barton
2018-04-23Fix T54766: "Record With"-NLA "Push Down" discards Blend Mode, ↵Joshua Leung
Extrapolation, and Influence Applied similar fix to T54233 to get the "Record with NLA" feature working with active action blending + influence settings. Extrapolation is explicitly ignored though, as it shouldn't be used with this feature (i.e. it is already disabled with the new strips and also on the animdata by default)
2018-04-21Cleanup: styleCampbell Barton
2018-04-20UI: move manipulator to tool-systemCampbell Barton
Current manipulator now follows active tool.
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
2018-04-18Move transform orientation to sceneCampbell Barton
This was stored in the workspace, selected from the view. Move both to scene since custom orientations are closely related to your scene data.
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-16Cleanup: indentationCampbell Barton
Indent lines for multi object editing, no functional changes. Also strip trailing space from indented regions.
2018-04-16Multi-Object EditingCampbell Barton
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
2018-04-15Merge branch 'master' into blender2.8Campbell Barton
2018-04-15Cleanup: ED_armature namingCampbell Barton
- Wasn't clear which functions handle edit-bones. - Mixed both ebone and edit_bone in names. - Didn't use ED_armature_* prefix for public API. See P655 to apply to branches.
2018-04-09Merge branch 'master' into blender2.8Campbell Barton
2018-04-09Cleanup: avoid recalculating global centerCampbell Barton
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-08Merge branch 'master' into blender2.8Campbell Barton
2018-03-08Cleanup: Use BKE_ prefix for all public functions exposed by the NLA moduleJoshua Leung
2018-02-09Cleanup: use workspace for object_mode when possibleCampbell Barton
2018-02-08Fix error in object-mode removalCampbell Barton
Wasn't setting transform context
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2018-02-06Object Mode: use eval_ctx mode in transform codeCampbell Barton
This adds EvaluationContext into TransInfo
2018-01-19Fix T53788: Camera animation not workingSergey Sharybin
Both object level and camera datablock properties animation did not work with copy on write enabled. The root of the issue is going to the fact, that all interface elements are referencing original datablock. For example, View3D has pointer to camera it's using, and all areas which does access v3d->camera should in fact query for the evaluated version of that camera, within the current context. Annoying part of this change is that we now need to pass depsgraph in lots of places. Which is rather annoying. Alternative would be to cache evaluated camera in viewport itself, but then it makes it annoying to keep things in sync. Not sure if there is nicer solution here. Reviewers: dfelinto, campbellbarton, mont29 Subscribers: dragoneex Differential Revision: https://developer.blender.org/D3007