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2021-10-18Fix T91700: Strips can be transformed in scope display modesCampbell Barton
Hide gizmos & prevent transform & selection in scope display.
2021-10-16Remove math for 2D affine transformRichard Antalik
Commit e1665c3d3190 added math to do 2D affine transformations with 3x3 matrices, but these matrices are also used for 3D transformations. Remove added functions and use 4x4 matrices for 2D transformation. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12510
2021-10-08VSE: Implement the bounding box (xform) tool in the seq preview windowSebastian Parborg
Make the "xform" tool/gizmo available for strip transformations in the sequencer preview window. Because of the amount of hacks needed to make the gizmo work nicely with multiple strips at the same time, it was decided to only show the translate gizmo when multiple strips are selected. This is because the transforms with multiple strips would appear buggy because of our lack of shearing support in the transform system. There is also currently no way to properly sync the gizmo drawing with the transform when using multiple strips. Reviewed By: Richard Antalik, Campbell Barton Differential Revision: http://developer.blender.org/D12729
2021-10-08Fix crash switching scenes with sequencer gizmos displayedCampbell Barton
2021-10-08Sequencer: add option to toggle gizmosCampbell Barton
Use shortcut matching the 3D view & popover in the header
2021-10-07Sequencer: 2D cursor for the preview & transformCampbell Barton
- Use 2D cursor in the preview space using shortcuts matching the UV editor and 3D view. - Add Cursor tool, cursor transform. - Support for cursor and bound-box pivot. - Add pivot pie menu.
2021-10-06Gizmo: remove wmGizmoGroup.use_fallback_keymapCampbell Barton
This ended up being a copy of: `toolsettings->workspace_tool_type == SCE_WORKSPACE_TOOL_FALLBACK` requiring boiler plate assignment in gizmos refresh callbacks. Remove this struct member and check `toolsettings->workspace_tool_type` directly, since so far there has been no advantage in gizmo-groups being able to control this themselves.
2021-10-01Gizmo: hide 2D gizmos while transformingCampbell Barton
Hide gizmos in the sequencer & UV editor while transforming.
2021-09-21VSE: Image transform toolsRichard Antalik
Add tools for image manipulation in sequencer preview region. This includes: - Translate, rotate and resize operators, tools and gizmos - Origin for image transformation - Median point and individual origins pivot modes - Select and Box select operator works in preview - Image overlay drawing ref T90156 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12105
2021-01-29Fix T85169: UV scale gizmo swaps X/YPhilipp Oeser
Introduced with swapped axis in rB0d67eb277f9b. Similar was fixed for the translate gizmo in rB567212c3434a. Now do the same for scaling as well. Maniphest Tasks: T85169 Differential Revision: https://developer.blender.org/D10245
2020-10-30Cleanup: malformed doxygen sectionsCampbell Barton
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-06-16Cleanup: unused headers, spellingCampbell Barton
2020-05-22UV: remove "UV Local View" for UV editingCampbell Barton
This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-25Fix T74846: UV gizmo swaps X/YCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-19UI: add view aligned gizmo colorCampbell Barton
Was hard coded to white making white backgrounds impractical. D7162 by @billreynish with edits.
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-14UI: Allow gizmo-only redraw taggingJulian Eisel
NOTE: This change shouldn't have any visible effect. It's just the first (easiest) step towards decoupling gizmo redraws from viewport redraws. We currently redraw the entire region whenever a gizmo needs redrawing, which would be nice to avoid in the future, see T73198. The first step towards this would be having a separate tag for them, which is what this patch implements. The term "editor-overlays" was chosen because for the forseeable future, we'll also have to redraw non-gizmo overlays in-between drawing 3D and 2D gizmos. Namely annotations. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6838
2020-01-09Fix UV gizmos poll failing with multiple objectsCampbell Barton
Only the active objects UV selection was checked. This also avoids checking UV selection for every poll call, now this is only done on refresh.
2020-01-09Fix multiple UV gizmos being linked at onceCampbell Barton
This happened when reloading the file after using different gizmos.
2020-01-09Gizmo: use pivot center for UV gizmosCampbell Barton
2020-01-06Gizmo: match UV editor gizmos more closely to the 3D viewCampbell Barton
2020-01-06Gizmo: support 3D arrow gizmos in 2D spacesCampbell Barton
Allows 2D arrows to be removed, since they work slightly differently and don't support offset matrices. Use these in the UV editor.
2020-01-06Gizmo: use compatible scale values between 2D/3D gizmosCampbell Barton
Make the UV editor gizmos the same size as the 3D view.
2019-12-13Gizmo: add gizmos for UV transform translate/rotate/scaleCampbell Barton
2019-08-02Cleanup: quiet maybe-unused warningsCampbell Barton
While harmless, use flow control that always sets the variable.
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-11-29Fix T58125: UV Editor transform failsCampbell Barton
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-10-16Cleanup: namingCampbell Barton
'mp' was a reference to 'manipulator'
2018-10-04Gizmo: UV transform cage now uses all edit-objectsCampbell Barton
2018-09-17Cleanup: rename gizmo group dataCampbell Barton
Abbreviate to 'ggd', replacing manipulator reference.
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-15WM: rename files, manipulator -> gizmoCampbell Barton
Edit doxy files and header guards only.