Age | Commit message (Collapse) | Author |
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When activated in modal, `translate`, `resize`, `rotate`, `shear` and
`edge_rotate_normal` use a different orientation than the set in scene.
This orientation needed to match since some of these modes can be switched
during operation.
The default orientation for these modes was `V3D_ORIENT_VIEW`.
And this changed when finishing the `translate` and `resize` to
`V3D_ORIENT_GLOBAL`.
But this could cause inconsistencies when inputting values from the
keyboard.
The solution now is to change the orientation when you change the mode.
---
Note: Although the user can expect the value entered to reflect the
orientation set in the scene, it would require a lot of changes and would
not be really useful.
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Follow our code style for doxygen sections.
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Follow our code style guide by using C-comments for text descriptions.
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This commit removes `t->snap[0]` and `t->snap_spatial[0]`.
They were not actually being used, and could add overhead for
transformation without snap.
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Now we have a better distinction of what is snap to grid and what is
snap to increments.
The code also allows the implementation of mixed snap for these modes.
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These functions are very specific to the mode.
More modes can support snap, and there is no reason to keep all
callbacks for each mode in the transform_snap.c file.
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clipping (even if the proportional edit itself is disabled)
Checking T_PROP_EDIT_ALL returns true for _any_ of the options, so just
check for T_PROP_EDIT.
Note: this might expand to other similar checks (e.g. header text)
Maniphest Tasks: T77068
Differential Revision: https://developer.blender.org/D7927
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Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
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Differential Revision: https://developer.blender.org/D5819
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