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2021-02-27Fix T85886: Rotate Tool and Adjust Last Operation - angles invertedGermano Cavalcante
The constraint was not set when redoing. This commit also removes `postInputRotation`. I really couldn't see a use for it.
2021-01-30Fix T83092: Direction of rotation with View orientation changed in 2.91Germano Cavalcante
This solution replaces {rBf9e994d0f463}. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices. This new solution makes the rotate operator use the negative vector of the axis.
2020-11-27Fix transform snap mixed with incrementalGermano Cavalcante
The incremental was taking priority but the other elements are mandatory.
2020-10-27Cleanup: use over-line for doxy commentsCampbell Barton
Follow our code style for doxygen sections.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-08Cleanup: Simplify use of 'Snapping Gears'Germano Cavalcante
This commit removes `t->snap[0]` and `t->snap_spatial[0]`. They were not actually being used, and could add overhead for transformation without snap.
2020-09-25Fix T80937: Changing the contrain axis does not return to the scene orientationGermano Cavalcante
This was the behavior in old versions of blender. During a transformation operation, when pressing a contrain key, the chosen orientation is that of the scene. If you press the same key, the orientation changes to Global or Local. However, if you choose another contrain axis with the orientation changed, the orientation does not return to the set for the scene. It remains Global or Local. Now when changing a contrain axis, no matter what the current orientation is, it always returns to the scene orientation.
2020-08-31Cleanup/Refactor: Split the snap to increments codeGermano Cavalcante
Now we have a better distinction of what is snap to grid and what is snap to increments. The code also allows the implementation of mixed snap for these modes.
2020-06-18Cleanup: Move snap callbacks to their respective transform modeGermano Cavalcante
These functions are very specific to the mode. More modes can support snap, and there is no reason to keep all callbacks for each mode in the transform_snap.c file.
2020-06-01Cleanup: Remove unused flagGermano Cavalcante
2020-05-20Transform: Don't negate the z axis of the View orientationGermano Cavalcante
This was so because of the rotate transformation mode but it can make other modes confusing and add unnecessary complexity.
2020-04-29Transform Orientation RefactorGermano Cavalcante
- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`. - Unify constraint behavior between modal and non-modal. - Simplify code to remove old workarounds and rearrange struct members. This fix T66142 since the actual `orient_type` (in the case `V3D_ORIENT_NORMAL`) is used during Redo instead of always using `V3D_ORIENT_CUSTOM_MATRIX`). Differential Revision: https://developer.blender.org/D7469
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-14Cleanup: Split transform.c in multiple filesmano-wii
Differential Revision: https://developer.blender.org/D5819