Age | Commit message (Collapse) | Author |
|
This reverts commit f9e994d0f463abb87761591e30c47a9613be6cca.
And fixes T85227.
That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
|
|
The change was intentional so that the orientation matrices match
(`rv3d->viewinv` becomes equal to the orientation matrix).
But, although in a projection matrix the Z axis is negative, this
should not be so from the user's point of view.
So the solution here is to negate the Z axis when the View orientation
is chosen.
This affects all modes, but is only evident for rotation.
---
Another change here is to use the final rotation value (`values_final`)
for the gizmo drawing since this value can be changed by the mode.
|
|
Follow our code style for doxygen sections.
|
|
This commit removes `t->snap[0]` and `t->snap_spatial[0]`.
They were not actually being used, and could add overhead for
transformation without snap.
|
|
Now we have a better distinction of what is snap to grid and what is
snap to increments.
The code also allows the implementation of mixed snap for these modes.
|
|
Use `td->iloc` as the coordinates of the transformed element.
It is more accurate and other transformation modes, such as scale, also
operate on `td->iloc`.
|
|
|
|
|
|
This was so because of the rotate transformation mode but it can make
other modes confusing and add unnecessary complexity.
|
|
Issue introduced in rBc57e4418bb85.
|
|
- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.
This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).
Differential Revision: https://developer.blender.org/D7469
|
|
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
|
|
|
|
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.
This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.
Reviewed By: brecht , dfelinto
Differential Revision: http://developer.blender.org/D7164
|
|
Differential Revision: https://developer.blender.org/D5819
|