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2022-06-30Transform Snap: nearest face snap mode, snapping options, refactoring.jon denning
This commit adds a new face nearest snapping mode, adds new snapping options, and (lightly) refactors code around snapping. The new face nearest snapping mode will snap transformed geometry to the nearest surface in world space. In contrast, the original face snapping mode uses projection (raycasting) to snap source to target geometry. Face snapping therefore only works with what is visible, while nearest face snapping can snap geometry to occluded parts of the scene. This new mode is critical for retopology work, where some of the target mesh might be occluded (ex: sliding an edge loop that wraps around the backside of target mesh). The nearest face snapping mode has two options: "Snap to Same Target" and "Face Nearest Steps". When the Snap to Same Object option is enabled, the selected source geometry will stay near the target that it is nearest before editing started, which prevents the source geometry from snapping to other targets. The Face Nearest Steps divides the overall transformation for each vertex into n smaller transformations, then applies those n transformations with surface snapping interlacing each step. This steps option handles transformations that cross U-shaped targets better. The new snapping options allow the artist to better control which target objects (objects to which the edited geometry is snapped) are considered when snapping. In particular, the only option for filtering target objects was a "Project onto Self", which allowed the currently edited mesh to be considered as a target. Now, the artist can choose any combination of the following to be considered as a target: the active object, any edited object that isn't active (see note below), any non- edited object. Additionally, the artist has another snapping option to exclude objects that are not selectable as potential targets. The Snapping Options dropdown has been lightly reorganized to allow for the additional options. Included in this patch: - Snap target selection is more controllable for artist with additional snapping options. - Renamed a few of the snap-related functions to better reflect what they actually do now. For example, `applySnapping` implies that this handles the snapping, while `applyProject` implies something entirely different is done there. However, better names would be `applySnappingAsGroup` and `applySnappingIndividual`, respectively, where `applySnappingIndividual` previously only does Face snapping. - Added an initial coordinate parameter to snapping functions so that the nearest target before transforming can be determined(for "Snap to Same Object"), and so the transformation can be broken into smaller steps (for "Face Nearest Steps"). - Separated the BVH Tree getter code from mesh/edit mesh to its own function to reduce code duplication. - Added icon for nearest face snapping. - The original "Project onto Self" was actually not correct! This option should be called "Project onto Active" instead, but that only matters when editing multiple meshes at the same time. This patch makes this change in the UI. Reviewed By: Campbell Barton, Germano Cavalcante Differential Revision: https://developer.blender.org/D14591
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
Also add groups in some files.
2021-12-08Fix T93642: value used as transform offset is ignored in some modesGermano Cavalcante
If a transform operator is executed as modal and has a "value" set, that value works as an offset. However few transform modes were supporting this. Include more transform modes as supported.
2021-08-17Cleanup: move 'recalcData' to 'transform_convert.h'Germano Cavalcante
The `recalcData` function is defined in `transform_convert.c`, so the header is most expected to be `transform_convert.h`.
2021-06-30Cleanup: rename transform mode variablesCampbell Barton
Use the term 'mat_final' for calculated matrices used for transforming. Also rename 'pivot' to 'pivot_local'.
2021-06-30Transform: support multi-threading for most modesCampbell Barton
Multi-threading support for transform modes: bevel-weight, crease, push-pull, rotate, shear, shrink-fatten, skin-resize, to-sphere, trackball & translate. This is done using a parallel loop over transform data. From testing a 1.5million polygon mesh on a 32 core system the overall performance gains were between ~20-28% To ensure the code is thread-safe arguments to shared data are const. Reviewed By: mano-wii
2021-05-26Cleanup: array-parameter warning with GCC 11Campbell Barton
Pass the string size as this is less error prone in general.
2021-04-24Cleanup: Remove unused flagGermano Cavalcante
2021-01-04Fix T84376: Skin Resize(Ctrl + A) does not work in SymmetryGermano Cavalcante
Since the `TransData` converted from vertices is the same used for other transform modes (Move, Rotate, Resize), the logic used for mirroring focused only on the position of the vertices. The solution here is to create a specific `TansData` for `CD_MVERT_SKIN`.
2020-10-27Cleanup: use over-line for doxy commentsCampbell Barton
Follow our code style for doxygen sections.
2020-10-08Cleanup: Simplify use of 'Snapping Gears'Germano Cavalcante
This commit removes `t->snap[0]` and `t->snap_spatial[0]`. They were not actually being used, and could add overhead for transformation without snap.
2020-08-31Cleanup/Refactor: Split the snap to increments codeGermano Cavalcante
Now we have a better distinction of what is snap to grid and what is snap to increments. The code also allows the implementation of mixed snap for these modes.
2020-06-01Cleanup: Remove unused flagGermano Cavalcante
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-29Cleanup: Move transform_constraints declarations to its own headerGermano Cavalcante
2020-02-14Cleanup: Split transform.c in multiple filesmano-wii
Differential Revision: https://developer.blender.org/D5819