Age | Commit message (Collapse) | Author |
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Also remove unnecessary function return value.
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orientation is set to 'Local'
Scene orientation is used only for 3DView.
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Bug introduced in rBc75a665c442e
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When editing a complex curve is very annoying to have all handles at a time. Also, this is a requirement for the current GSoC Edit Grease Pencil using curves.
I have seen that this improvement can be used in any other area of blender, so I have decided to publish the option in the overlay panel..
Reviewed By: fclem, #user_interface, billreynish, Severin
Differential Revision: https://developer.blender.org/D7754
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This was so because of the rotate transformation mode but it can make
other modes confusing and add unnecessary complexity.
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Issue introduced in rBc57e4418bb85.
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Issue introduced in rBc57e4418bb85.
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- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.
This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).
Differential Revision: https://developer.blender.org/D7469
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count_set_pose_transflags --> transform_convert_pose_transflags_update
count_bone_select --> armature_bone_transflags_update_recursive
Also don't mix `BONE_TRANSFORM_MIRROR` with `BONE_TRANSFORM` in
transflag. (This was a mess introduced in rBde530a95dc7b).
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The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
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Caused by rBb3abd2e102df
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Fix T69572
TODO: support `Relative-Mirror` as well.
Maniphest Tasks: T69572
Differential Revision: https://developer.blender.org/D5862
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Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.
Design task: T61327
As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.
Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).
Reviewed by: brecht (thank you)
Differential Revision: D5992
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Cheap tip: anything that is not "Camel Case" and/or that is more than
a few words long should use `TIP_` translation, not `IFACE_` one.
Also added several missing strings (including the one reported in D5056
by Jean First (@robbott), thanks).
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Avoids having to check rotation modes to get the orientation.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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Regression in recent update.
Also de-duplicate orientation matrix initialization.
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Wasn't obvious it's related to orientation,
also term manipulator is no longer in use.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Fixes T60251.
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This aims to resolve a conflict where some users want to keep keyboard
axis setting global, even when the orientation is set to something else.
Move/rotate/scale can optionally each have a separate orientation.
Some UI changes will be made next.
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Previously we tried this but reverted (see 64d40c82c324)
because there wasn't a predictable set of keys to use global-space.
Now the keys are swapped:
- 'GX' always transforms in the user defined orientation.
- 'GXX' always transforms in global space.
As before 'GXXX' cycles back to disabling constraints.
This does have a down side that GXX won't be used for local-space
when the user has global space set.
Also, when global is the user-orientation, pressing GX and GXX
does the same thing.
Note: examples here use GX but could be any transform-mode/axis.
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Use 3D cursor from the scene (was previously used for local-view).
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Note: functions like select all are still not respecting that.
I will fix this as part of the local view commit though.
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Mistake in recent commit.
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When there are no fully selected bones,
use the normal of bones which only have the root/tip selected as a
fallback.
Without this, the extrude gizmo isn't very useful
since extrude is often used with only the tip selected.
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Needed for situations when we can't use the orientation.
With extrude the initial extrusion recalculates normals for edges
and vertices which then don't give a useful axis.
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Differential Revision: https://developer.blender.org/D3732
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This commit add one regression: it is impossible to currently hide handles
in the viewport. But this should be fixed in another commit.
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When using the 'normal' orientation, the normal would be ignored
if the plane couldn't be calculated.
Now use only the normal if the plane is zero length,
this was already done, just not in all cases.
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