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2019-05-02Refactor grid and scale indicator text drawingJacques Lucke
This affects the timeline, dopesheet, graph editor, sequencer, clip editor and nla editor. Removed structs and enums: `V2D_ARG_DUMMY`, `eView2D_Units`, `eView2D_Clamp`, `eView2D_Gridlines`, `View2DGrid`. A main goal of this refactor is to get rid of the very generic `View2DGrid` struct. The drawing code became very complex because there were many different combinations of settings. This refactor implements a different approach. Instead of one very generic API, there are many slighly different functions that do exactly, what we need in the different editors. Only very little code is duplicated, because the API functions compose some shared low level code. This structure makes the code much easier to debug and change, because every function has much fewer responsibilities. Additionally, this refactor fixes some long standing bugs. E.g. when `Show Seconds` is enabled, you zoom in and pan the view. Or that the step size between displayed frame numbers was always `>= 2`, no matter how close you zoom in. Reviewers: brecht Differential Revision: https://developer.blender.org/D4776
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-20Cleanup: add missing macros to clang-formatCampbell Barton
2019-04-17Cleanup: comment length in transformCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-08Cleanup: use plural names for Main listsCampbell Barton
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
2019-02-27Fix T61945: Scaling with invalid snap distancesSebastian Parborg
ApplySnapResize did not take into account invalid distances. Added check for this. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D4417
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-16Cleanup: rename SPACE_IPO -> SPACE_GRAPHCampbell Barton
2019-02-16DNA: rename SpaceIpo -> SpaceGraphCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-20Fix T59083: normal transform orientation ignores absolute grid snap.Sebastian Parborg
Absolute grid snap now takes into account the transform local axis. Differential Revision: https://developer.blender.org/D4069
2018-12-18Transform: when snap affect is off for a transform mode, ignore snap ↵Brecht Van Lommel
settings entirely. Ref D4022.
2018-12-18Transform: option to use incremental snappingCampbell Barton
This resolves this issue where users would enable a snapping mode besides incremental (vertex for eg), then notice strange behavior w/ rotate and scale. While this ability can be useful, it's quite an obscure use case. Now changing snap-modes keeps rotate and scale using incremental snap, with the option for these modes to be affected by other snapping modes. D4022 by @kioku w/ own minor edits.
2018-12-14Merge branch 'master' into blender2.8Campbell Barton
2018-12-14Missed last commitCampbell Barton
2018-11-29Fix T58125: UV Editor transform failsCampbell Barton
2018-11-25Local ViewDalai Felinto
Bring back per-viewport localview. This is based on Blender 2.79. We have a limit of 16 different local view viewports. We are using both the numpad /, as well as the regular /. Missing features: * Hack to make sure lights are always visible. * Make rendered mode with external engines to support this as well (probably just need to support this in the RNA iterators). * Support over 16 viewports by taking existing viewports out of local view. The code can use a cleanup pass in the future to unify the test to see if an object is visible (or we can use TESTBASE in more places).
2018-09-19BLI_utildefines: rename pointer conversion macrosCampbell Barton
Terms get/set don't make much sense when casting values. Name macros so the conversion is obvious, use common prefix for easier completion. - GET_INT_FROM_POINTER -> POINTER_AS_INT - SET_INT_IN_POINTER -> POINTER_FROM_INT - GET_UINT_FROM_POINTER -> POINTER_AS_UINT - SET_UINT_IN_POINTER -> POINTER_FROM_UINT
2018-09-19Merge branch 'master' into blender2.8Campbell Barton
2018-09-19UV Snap: minor uv-nearest optimizationsCampbell Barton
- Pass in the snap distance (to avoid comparisons in the multi-object version). - Loop directly over BMLoop's (without using the iterator). - Use squared distance instead of manhattan.
2018-09-18Fix T54685: EditMesh UV's transform snapping only checks active objectAlan
Reviewers: dfelinto https://developer.blender.org/D3653
2018-08-22Transform: factor out matrix multiply w/ snappingAndrew Hale
2018-07-25Fix T55895: VSE crash while moving a stripBastien Montagne
Glitch from multi-edit project. ;)
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-09Merge branch 'master' into blender2.8Campbell Barton
2018-07-09Cleanup: use const transform argsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-03View3D: Remove v3d->zbufClément Foucault
This is because depth test is set before drawing anything now. There is no case where we want to draw without depth test that is not selection and this case is not handle by v3d->zbuf anymore. UI assume depth test is off by default. The DRWManager assume it's on. This should fix T55623.
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-22Cleanup: Moar DM busting from editor code area.Bastien Montagne
2018-06-08Cleanup: unused var, trailing spaceCampbell Barton
2018-06-08Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_sequencer.h source/blender/blenkernel/intern/sequencer.c source/blender/editors/curve/editcurve_paint.c source/blender/editors/gpencil/gpencil_edit.c source/blender/editors/gpencil/gpencil_paint.c source/blender/editors/gpencil/gpencil_utils.c source/blender/editors/include/ED_object.h source/blender/editors/include/ED_view3d.h source/blender/editors/interface/interface_eyedropper_depth.c source/blender/editors/render/render_opengl.c source/blender/editors/sculpt_paint/paint_image_proj.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/space_view3d/view3d_edit.c source/blender/editors/space_view3d/view3d_intern.h source/blender/editors/space_view3d/view3d_select.c source/blender/editors/space_view3d/view3d_utils.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap.c source/blender/python/intern/gpu_offscreen.c source/blender/windowmanager/intern/wm_files.c
2018-06-08Cleanup: getting rid of G.main.Bastien Montagne
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-04Fix T55325: Revert "Always get a reference point when snapping with the ↵Germano
projected elements option enabled." This reverts commit 0864a4c1ea3156b55c60bbeaf25d265fa5583e69. That way it's best for retopology.
2018-05-25Tool System: cursor tool now transforms on dragCampbell Barton
2018-05-25ED_transform_snap_object: remove unused bmain parameter in context creation.Germano
2018-05-24Always get a reference point when snapping with the projected elements ↵Germano
option enabled.
2018-05-22Cleanup: warningCampbell Barton
2018-05-22Transform: Support mixed snap in 3d View.Germano
Allows more than one snap mode to be enabled. So different combinations are possible. Reviewers: campbellbarton Reviewed By: campbellbarton Subscribers: Christopher_Anderssarian, duarteframos Tags: #bf_blender_2.8 Differential Revision: D3400
2018-05-17Cleanup: Use `ED_view3d_win_to_ray_ex` to get the ray and remove unused ↵Germano
parameter.
2018-05-16Snap system: Adds support to Clip Planes and uses a clip plane to simulate ↵Germano
occlusion This patch adds support for clip_planes (ie ignore what is behind a face)... The idea is to first execute a raycast to get the polygon to which the mouse cursor points. Then a snap test is done on the vertices or edges of the polygon. Then with the normal and location obtained in raycast a new clip_plane is created and the snap over the whole scene is processed ignoring the elements behind the clip_plane. Here 2 gif of how the previous patch would work on blender2.79: {F497176} {F497177} Reviewers: mont29, campbellbarton Reviewed By: campbellbarton Subscribers: bliblubli Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D2527
2018-05-13Merge branch 'master' into blender2.8Campbell Barton
2018-05-13Cleanup: trailing spaceCampbell Barton
2018-05-06Merge branch 'master' into blender2.8Campbell Barton
2018-05-06Object Snap: add object & matrix to view ray castCampbell Barton
Some snap functions already exposed this.