Age | Commit message (Collapse) | Author |
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Some transform redo operations require contraint to be enabled.
Issue introduced in rBc57e4418bb85.
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Issue introduced in rBc57e4418bb85.
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Missing check of `NULL` `op` introduced in rBc57e4418bb85.
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- Use `t->spacemtx` as the orientation matrix instead `t->orient_matrix`.
- Unify constraint behavior between modal and non-modal.
- Simplify code to remove old workarounds and rearrange struct members.
This fix T66142 since the actual `orient_type` (in the case
`V3D_ORIENT_NORMAL`) is used during Redo instead of always using
`V3D_ORIENT_CUSTOM_MATRIX`).
Differential Revision: https://developer.blender.org/D7469
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used
Caused by {rBa6a9a12e8f32}
Other relevant commits:
rBb8ca806b7798e2f8dd6effca8f0d081b3cd8c23f
rBde530a95dc7b482dc22c933b9b8b2a98c79b5663
The issue is caused by some leftover BONE_TRANSFORM_MIRROR flags on a
bone from previous runs (file in the report had the flag still on
forearm.R).
With these false leftover flags still set, `pose_grab_with_ik()` cannot
work correctly. Culprit commit above removed the early clearing of this
flag on all bones, this should be restored [this happened in
`count_set_pose_transflags()`].
This should only be done in the beginning of the transform process, so
now still clear the flags early in 'createTransPose()' [but dont restore
this in 'count_set_pose_transflags()' -- this will be called from
special_aftertrans_update again, so placing the clearance here only
complicates things (autokeyframe_pose() still needs to work as well)...]
Maniphest Tasks: T75810
Differential Revision: https://developer.blender.org/D7527
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count_set_pose_transflags --> transform_convert_pose_transflags_update
count_bone_select --> armature_bone_transflags_update_recursive
Also don't mix `BONE_TRANSFORM_MIRROR` with `BONE_TRANSFORM` in
transflag. (This was a mess introduced in rBde530a95dc7b).
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Overwriting the pivot center was an attempt to fix T71455.
The solution now is to save the direction in the "mirror" property.
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Needed to use a temporary pchan iterator to make sure that we keep track
of the selected bone.
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Fixed a coding mistake when adding temp IK chains with Auto-IK.
We need to use the data from the new temporary constraint.
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as FakeIK for FK posing)
The issue was that the deps graph relation builder assumed that all
bones that had a IK constraint on them would be evaluated. However for
targetless IK bones, only the active bone would receive updates and the
others would be skipped (as those would be treated as if the IK
constraint was disabled).
I didn't see an easy way to solve this from the depsgraph side of
things.
Instead I came up with a solution that I feel is quite strait forward
and reflects what is actually supposed to happen under the hood.
Now all targetless IK constraints are treated as disabled and will not
be added to any relations in the depsgraph.
Instead, a temporary IK constraint will be created when the bone in
question is transformed. This is basically activating "Auto IK" for the
bone while transforming.
Reviewed By: Sergey, Brecht
Differential Revision: http://developer.blender.org/D7378
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'Individual Origins'
Note gpencil doesnt do anything fancy like meshes in
editmesh_islands_info_calc(), but it looks like there is actually no
harm in allowing proportional editing with individual origins & gpencil
editmode.
Maniphest Tasks: T74657
Differential Revision: https://developer.blender.org/D7351
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The issue was that the code tried to use the bones transformation matrix
as a rotation matrix. This works fine as long as the scale is 1.
Now we simply make sure that we only get a pure rotation matrix when
extracting it for the bone's transformation matrix.
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Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
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These headers are not needed right away, but will be in the upcoming
commit.
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The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
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The island `axismtx` is only necessary in some transform modes.
In the case of `Shrink/Fatten`, the calculated `axismtx` brings an
undesirable result.
This commit rearrange the struct `TransIslandData` in order to
calculate and reference only the arrays that will be used for each
transform mode.
Differential Revision: https://developer.blender.org/D7305
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Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432.
Now the area and region naming conventions should be less confusing.
Mostly a careful batch rename but had to do few smaller fixes.
Also ran clang-format on affected files.
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Spatial & topology mirror table each used a single function
taking a char as an identifier.
Split these into begin/end/lookup functions.
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The files are now split up into the following sections:
- `BKE_anim_path.h` and `anim_path.c` for path/curve functions.
- `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for
animation visualization (mostly motion paths).
- `BKE_duplilist.h` for DupliList function declarations. These were
already implemented in `object_dupli.c`, so they were rather out of
place being declared in `BKE_anim.h` in the first place.
No functional changes.
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This was caused by the removal of some `BONE_TRANSFORM_MIRROR` flag
handling in rBde530a95dc7b482dc22c933b9b8b2a98c79b5663. I simply
restored those lines that caused this issue.
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This makes the code a bit simpler to follow, by replacing
`if (x) { all the code here }` with `if (!x) { continue; }` and un-indenting
the remaining code, and by returning early.
No functional changes.
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Rename:
- WM_modalkeymap_add to WM_modalkeymap_ensure
- WM_modalkeymap_get to WM_modalkeymap_find
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Issues exposed by 'bl_run_operators.py' utility.
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Also pass some args as 'const'.
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The looptri is repeated in the linked Meshes but the pointer
is only referenced in the evaluated ones.
This reverts commit 64982e213f014123d1b0406cf9ae893910a6a3d3.
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No functional changes.
Differential Revision: https://developer.blender.org/D7173
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Now a hash is used to avoid double update of the same stroke. The old method was not correct with proportional edition.
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BKE_gpencil_geom.h
This split prepare the code for future geometry functions.
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Was hard coded to white making white backgrounds impractical.
D7162 by @billreynish with edits.
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Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.
This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.
Reviewed By: brecht , dfelinto
Differential Revision: http://developer.blender.org/D7164
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The crash occurs after operators change the amount of editmesh looptris.
The looptris of the evaluated object's editmesh are not updated.
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