Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-09-112.5 - Rotation work (axis angle bugfixes + cleanups)Joshua Leung
* Made transform work better with axis-angle * Corrected the rotation-type handling code in a few places
2009-09-112.5 Rotations: As a experiment, enabling Axis-Angle for BonesJoshua Leung
The support for this is really quite hacky, and I might disable this later if we cannot get some parts to work nicely. Some notes: * This is currently stored in the same variable that quaternions are stored in, since they both have 4 components. However, in RNA, I've added 2 properties specially for this. * There are some shearing issues using certain axes - i.e. (1,1,0) - that will need to be checked on. * Transform code is really quite temporary for this. Just a quick demo of what can be done...
2009-09-102.5: UV EditBrecht Van Lommel
* Make mirror operator and menus work. * Added TFM_OT_mirror transform operator specific for mirror. * Assign image from image space when unwrapping in 3d view.
2009-09-08Curve/Surface Editing Campbell Barton
- rename "Nurb" to "Spline" in RNA, eg. bpy.data.curves[0].splines[2].type == 'NURBS' from a user perspective spline is a more generic term while Nurb is misleading when used for beziers and poly lines. - added curve.active_spline property so the python UI can display the last selected curve. - set the active spline when entering editmode (uses first selected spline) - added back Hide Handles as a curve property (removed the global flag), access from the view panel in editmode. - added hide normal option for curve, normal size access for curve and mesh display. - changing orderU/V, endpoints, cyclic, bezierU/V now work in editmode and calls update functions. - entering editmode was crashing with text objects - curve.switch_direction() crashed (own fault from last commit) - Tkey for tilt was overridden by Toolbar, made Tilt Ctrl+T. - OBJECT_OT_mode_set check for compatible modes before running - so curves dont try go into paint mode with V key for eg.
2009-09-08Made Nurb->type only store the type rather then mixing the type with flags.Campbell Barton
moved CU_2D to Nurb->flag in do_versions This made simple type checks confusing to read. many... if( (nu->type & 7)==CU_BEZIER) replaced with ... if(nu->type == CU_BEZIER) made setting rna curve_2d clamp the Z values. still more RNA/UI changes to do.
2009-09-062.5 Anim Bugfixes:Joshua Leung
* Rotation order code should be more correct now. Previously was only shuffling axes, and was also doing some evil things to provided that that it shouldn't have been doing, which was causing some flipping issues. * Built-in keyingsets for 'visual' options should now be more correct. The old code had typos, giving wrong array indices to start from.
2009-09-06Disconnect/connect hair:Janne Karhu
- Moves hair from face-space to global space and back. - Allows for editing of emitter mesh after hair combing. - Disconnect hair before doing topology changing changes in mesh edit mode, connect after changes. - Notes: * The closest location on emitter surface to the hair root is used to connect the hair. * Emitter deflection, sticky roots and add brush don't apply for disconnect hair in particle mode. - Todo for future: * Copy disconnected hair from object to another (when 2.5 has proper copy operators again). * Possible automatic disconnect/connect with topology changing operations in mesh edit mode. Other changes/fixes: - Proper subtypes for some particle mode notifiers. - Particle mode selections didn't draw correctly because of using lighting for the paths.
2009-09-052.5Brecht Van Lommel
Notifiers --------- Various fixes for wrong use of notifiers, and some new notifiers to make things a bit more clear and consistent, with two notable changes: * Geometry changes are now done with NC_GEOM, rather than NC_OBJECT|ND_GEOM_, so an object does need to be available. * Space data now use NC_SPACE|ND_SPACE_*, instead of data notifiers or even NC_WINDOW in some cases. Note that NC_SPACE should only be used for notifying about changes in space data, we don't want to go back to allqueue(REDRAW..). Depsgraph --------- The dependency graph now has a different flush call: DAG_object_flush_update(scene, ob, flag) is replaced by: DAG_id_flush_update(id, flag) It still works basically the same, one difference is that it now also accepts object data (e.g. Mesh), again to avoid requiring an Object to be available. Other ID types will simply do nothing at the moment. Docs ---- I made some guidelines for how/when to do which kinds of updates and notifiers. I can't specify totally exact how to make these decisions, but these are basically the guidelines I use. So, new and updated docs are here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
2009-09-042.5 - Keyframing Bugfixes + Code CleanupsJoshua Leung
* DopeSheet + Graph Editor - 'Sample Keyframes' option now tags newly created keyframes as being breakdowns. Also moved reduced the code duplication here by moving the core code for this to the animation module. * Keyframing (Standard/Auto) - Added proper 'replace' option Keyframes can now be rekeyed non-destructively when the INSERTKEY_REPLACE flag is provided to the keyframing API functions, since this option will make sure that only the values of the handles get altered. For the Auto-Keyframing 'Replace/Edit Keys' option, this means that it truly works as it describes now, since it will now only replace the values of the keyframes on the current frame, and won't create new keyframes in the process or destroy the tangents already created for those keys. For things like the sliders in animation editors, keyframes changing the value won't destroy existing tangents.
2009-09-022.5 - Rotation Order Tweaks for Armature BonesJoshua Leung
* All tools where rotation order matters for armature bones have now been adjusted to use the new code * Transform now uses the new code for bones too. However, there are some jumping issues here that I'm not too sure how to solve yet. Help fixing this is welcome.
2009-09-012.5 - Rotation Orders for Bones [Durian Rigging Request]Joshua Leung
This commit is the start of an implementation of (euler) rotation orders for Bones (later to be extended to Objects too). Technical details and references can be found at: http://wiki.blender.org/index.php/User:Aligorith/EulerRotationOrder In short, I've added a new set of Euler conversion functions (EulO... and ...EulO), coexisting with the old functions for now, which can handle different rotation orders. Changes have only been made to the basic evaluation code. However, the following places will still need modifications: * Transform code - needs to be made to use functions which take rotation order into account instead of using XYZ only * Rotation constraints - same story * Other rotation editing tools for armatures also need a check up, since there might have been some missing code when I ported eulers earlier
2009-08-31Fix crash reported by DingTo with camera transform in camera view.Martin Poirier
2009-08-29Point cache editing:Janne Karhu
- Baked point caches for particles, cloth and softbody can now be edited in particle mode. * This overwrites the old cloth/sb cache editmode editing. * The type of editable system is chosen from a menu. * For particles the current particle system and it's current cache are used. - Currently this only works for caches that are in memory, but some automatic conversion from disk to memory and back can be implemented later. - All tools from hair editing can't be applied to point caches and are hidden in the tool panel and specials menu. Some functionality like subdividing paths can be later implemented in a slightly different way from how it works for hair. - Code is not yet optimized for speed, so editing might be slow sometimes. Known issues: - Cloth doesn't update properly while in particle mode, due to the way cloth modifier currently works. Daniel can you check on this? - As "particle mode" is not only for particles any more some other name would be in place? - Better icons are needed for the path, point, and tip-modes as the current icons from mesh edit mode are quite misleading. - Direct editing of point velocities is not yet implemented, but will be in the future. Other changes: - Hair editing doesn't require a "make editable" button press any more. - Multiple caches in single particle system disables changing emission properties. - Unified ui code for all point cache panels. * Defined in buttons_particle.py and imported for cloth, smoke & softbody. - Proper disabling of properties in ui after baking point caches. (Daniel could you please make needed disable code for smoke panels as their functionality is not familiar to me.) - Hair weight brush has been removed. Once hair dynamics is re-implemented I'll code a more useable alternative to the functionality. Bug fixes: - Unlinking particle settings crashed. - Deleting the active object with particles in the scene crashed. - Softbody didn't write point caches correctly on save.
2009-08-28Grease Pencil: WIP Code Reordering + Context StuffJoshua Leung
* Shuffled some code around, and renamed some functions used for getting context info - Split UI-buttons into a separate file from stroke-drawing code - Removed some obsolete code (i.e. old paint code that used to be in _edit, but which has been moved to _paint). * Made drawing in 3D-View default to using the active object as the owner of the Grease Pencil data. For now, the drawing code will therefore only show the GP data for the active object only. More work to come on this. * Fixed freeing code for Objects/Scenes with GP data.
2009-08-26Clear transform flag on all bones that are not transformed.Martin Poirier
2009-08-252.5 - Assorted Bugfixes for Animation EditingJoshua Leung
* Inserting keyframes now takes into account whether the F-Curve was editable or not. * Editing keyframes in animation editors now sends proper depsgraph updates instead of just tagging the relevant objects. Thanks JiriH for reporting these bugs.
2009-08-24Correct transform descriptions.Martin Poirier
Some operations were described as vertex only when they aren't.
2009-08-24patch from Ron Walker (o6a).Campbell Barton
Descriptions for TFM, TEXT, CONSOLE and ED operators. - Made some minor edits.
2009-08-162.5/Posemode:Nicholas Bishop
* Pose mode was already object-localized, but moved the flag from object->flag to object->mode, with all the other modes. * Updated object mode RNA * Commented out some dubious use of base->flag with the posemode flag. So far as I could see the value was only being set, not read, so a hopefully safe change.
2009-08-162.5/Particle edit:Nicholas Bishop
* Made particle edit object-localized.
2009-08-162.5/Texture paintNicholas Bishop
* Made texture paint object-localized too. Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
2009-08-162.5/Paint:Nicholas Bishop
* Weightpaint is now object-local like sculpt and vertexpaint. * Fixed a bug spotted by DingTo, going from editmode to sculptmode didn't fully leave editmode
2009-08-162.5/Vertex paint:Nicholas Bishop
* Made vertex paint local to object, like sculpt mode. * New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
2009-08-152.5/Sculpt:Nicholas Bishop
* Made sculpt mode local to object. * This also fixes loading files from 2.4x saved in sculptmode Touched a lot of things here, let me know if anything breaks TODO: * The other paint modes should be converted as well
2009-08-152.5: warning fixesBrecht Van Lommel
Directories intern/ and source/blender/ now compile warning free again here with scons/gcc.
2009-08-13added string max length option for unit functions bUnit_AsString and ↵Campbell Barton
bUnit_ReplaceString
2009-08-13- moved unit settings from user prefs into the scene.Campbell Barton
- use the scene context for the unit settings since there isn't a better place for it currently. - added 'chain' to imperial units - set more rna props to be distances and angles.
2009-08-12unit grid snap while transforming, display units in the header.Campbell Barton
2009-08-022.5 - Fixes for crashes when moving keyframes in F-Curve channelsJoshua Leung
2009-08-012.5 - Giving shapekeys UI a bit of attentionJoshua Leung
* Separated value and range sliders for the value into two separate rows. Value comes before the range settings since it's used more often, and is drawn as a slider instead. * Tweaked ranges for the sliders so that they will work sanely.
2009-08-012.5 - More tweaks to realtime recordJoshua Leung
* New NLA Tracks/Strips are now only created if the 'layered' button (visible in the timeline header when autokeying is on, and the playback is running) is enabled. This multiple bones to be able to be animated in the same action, but done in multiple passes. * Made Alt-A work in timeline header too.
2009-07-31Animato - NLA + Realtime Animating Goodies Joshua Leung
* When doing realtime recording of animation (i.e. transforming objects + bones while animation playback is running, and auto-keying is enabled), animation will be added to a new NLA Track+Strip combo everytime a single 'loop' of the frame range has finished. This will allow 'passes' over the animation to be less destructive. * Made the evaluation of the active action (when NLA data is present), be handled as part of the normal NLA system evaluation code (as if it were just another strip in a track at the end). The immediate benefit is that there are now some settings (available in the "Animation Data" panel in the NLA Editor with a strip selected) which allow for the way the active action is combined with the NLA stack results. For instance, the way that the action extrapolates is used in the recording tweaks above.
2009-07-292.5 MetaBallsJiri Hnidek
- It is possible to work with MetaBalls in edit mode now - Added basic UI to the button window (feel free to change it :-)) - Header menus should work - Undo & redo should work - Removed global variable editelems and lastelem (moved it to the MetaBall struct) - All tools from old editmball.c was converted to the operators - Added lastelem to the RNA - Experimental: mb->editelems is only pointer at mb->elems or NULL (depends on Mode). ListBase of MetaElems is not duplicated in edit mode. Tested with scons at Linux and mac OS X TODO: - Recalc data after Undo or Redo - Solve issue with basic MetaBall and Python UI script (only base MetaBall object influence Wiresize and Threshold) - Fix orientation of manipulator in "Normal mode"
2009-07-292.5Ton Roosendaal
Small fix: SHIFT+D caused transform to move with more precision, as if shiftkey was pressed.
2009-07-282.5: code cleanup, added CTX_wm_space_* for each space type,Brecht Van Lommel
instead of casting everywhere.
2009-07-242.5 - Animation Tweaks (KeyingSets/NLA)Joshua Leung
* Insert Keyframes menu now only displays the 'active keyingset' entry when there are some KeyingSets. * Moved the validation code for auto-blending/extend modes to NLA editor code, and included calls for this in many of the editing tools for NLA strips. * Removed obsolete 'ID_IPO' entries from RNA-ID wrapping (these were commented out anyway).
2009-07-24NLA - Auto-Blending + 'Smarter' Extend BehaviourJoshua Leung
* Auto-blending (blend in/out values get determined based on 'overlaps' of strips) now occurs after transforming strips. Where islands (continuous chains of strips) occur, only the ones on the ends of the islands will get or contribute to auto-blending. * Extend modes (other than 'nothing') now get automatically determined (after transforms) so that moving strips will no-longer cause problems. * Added a new option to hide influence curves in NLA. Also, made the line widths for these curves narrower, since the old setting was too ugly. * Pose copy/paste buffer now gets freed on exit
2009-07-212.5Ton Roosendaal
Modal keymaps. I've tried to make it as simple as possible, yet still using sufficient facilities to enable self-documenting UIs, saving/reading in files, and proper Python support. The simplicity is: the 'modal keymap' just checks an event, uses event matching similarly to other keymap matching, and if there's a match it changes the event type, and sets the event value to what the modal keymap has defined. The event values are being defined using EnumPropertyItem structs, so the UI will be able to show all options in self-documenting way. This system also allows to still handle hardcoded own events. Tech doc: 1) define keymap - Create map with unique name, WM_modalkeymap_add() - Give map property definitions (EnumPropertyItem *) This only for UI, so user can get information on available options 2) items - WM_modalkeymap_add_item(): give it an enum value for events 3) activate - In keymap definition code, assign the modal keymap to operatortype WM_modalkeymap_assign() 4) event manager - The event handler will check for modal keymap, if so: - If the modal map has a match: - Sets event->type to EVT_MODAL_MAP - Sets event->val to the enum value 5) modal handler - If event type is EVT_MODAL_MAP: - Check event->val, handle it - Other events can just be handled still Two examples added in the code: editors/transform/transform.c: transform_modal_keymap() editors/screen/screen_ops.c: keymap_modal_set() Also: to support 'key release' the define KM_RELEASE now is officially used in event manager, this is not '0', so don't check key events with the old convention if(event->val) but use if(event->val==KM_PRESS)
2009-07-19Remove unneeded manipulator functions.Martin Poirier
Disable manipulator drawing while moving. This still use G.moving, but that's acceptable for now (it's sort of a weird display option, after talk with Ton, we couldn't find a good place to set it).
2009-07-18Second round of transform mouse buttons experiment.Martin Poirier
Confirm on LMB up but cancel on RMB down. This works well with hotkeys, manipulator, RMB+drag and gesture (when they are added back). The question is do we stick with one scheme for all or have separate keymaps for different "calling mode".
2009-07-18Use verb for operator namesMartin Poirier
Translation -> Translate Rotation -> Rotate
2009-07-162.5 - Silencing various compiler warnings (mingw)Joshua Leung
2009-07-16Extrude along normals.Martin Poirier
Note that this is on in all cases now, it needs to be restricted to face extrude only. Some slight transform operator cleanup too.
2009-07-14RNABrecht Van Lommel
* RNA_enum_items_add_value and RNA_enum_item_add_separator utility functions, to add an item from an existing array with a certain value, and to add a separator.
2009-07-13RNA & PyAPICampbell Barton
* support for dynamic enums to be inspected enumProp.items() from python. * fix, enums check for a separator was flipped, meant no enums were in docs. * dynamic enum functions now check for a NULL context and return all possible options for the "items" attribute used for docs. * added an arg for rna arrays to free the array there looping over (needed to free dynamically allocated enum items) * python api checks for NULL items since this can happen in some cases. * python api, When getting an enum ID from an int in an array - If it failed it would get the first enum identifier and return that. Brecht? dont understand, making it return an empty string in these cases.
2009-07-122.5 - Editing Animation data (keyframes/nla-strips) using transform tools ↵Joshua Leung
now refreshes the 3d-view in realtime. For now, this directly sets the update flags, though this really should be calling the Depsgraph API instead.
2009-07-122.5: Couple of small fun featuresBrecht Van Lommel
* Text window font size now supports full range 8-32, instead of just 12 and 15. I added BLF_fixed_width to get the character width of a fixed size font. * Buttons do undo push on change again. * Animated/Keyframe/Driver colors are now themable, with blend value to blend with original color. Set this to 0.5 now to give colors less constrast. * Fix tooltip popping up with RMB menu open, and missing redraw. * Autokeyframe now works for buttons. * Driver expressions can be edited in place in a button now. (still some refresh issues). * Also made python driver default for the Add Driver function in the RMB button. This way you don't have to open a Graph editor if you just want to type an expression. Also, the default expression then is the current value. * Tooltips now show some extra info, not sure what is good to have, but currently I added: * Shortcut key for operator buttons. * Python struct & property name for RNA buttons. * Expression for driven values. * Value for text/search/pointer buttons.
2009-07-12Cleaning up manipulator code a bitMartin Poirier
Made transform confirm or cancel on mouse up. More inline with button clicking and better for tablets. Add operator params to make sure Rip and Extrude turn off PET and Mirror correctly. Note: sorry for all the whitespace changes, I need to reconfigure this editor not to do autocleanup.
2009-07-112.5: X11Brecht Van Lommel
* Cursor grabbing is now done only if the OPTYPE_BLOCKING flag is set for the operator, since for e.g. render it should not block.
2009-07-11NLA SoC: Merge from 2.5 soc-2009-aligorithJoshua Leung
21470 to 21512 Next up, NLA-branch to 2.5 :)