Age | Commit message (Collapse) | Author |
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`EDBM_verts_mirror_cache_begin_ex` could do a better work avoiding these
duplicates, but this is a separate problem.
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The result was somewhat unpredictable.
This error was recently introduced.
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Caused by rB45f17e10ec50
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A face must have area in order to be possible calculate interpolation weights.
The same to the reference UVs.
But the new faces created with the extrude operator, have no area (before moving).
The solution was to get the loop data from some neighbor face.
Differential Revision: https://developer.blender.org/D8278
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Keeping face attributes connected is now optional.
Keeping UV's connected is useful for organic modeling, but bad for
architectural.
Differential Revision: https://developer.blender.org/D8360
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The name was misleading as it returns true whenever it intersects the
line represented by the points.
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It is preferable that the value used for interators is defined
close to where it is used.
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The numbers in the redo panel were negated compared to the value
entered while transforming.
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Internally UV selection considered close UV's to be connected.
While this could be convenient in some cases,
it complicates logic for more advanced selection operations that
need to check when UV's should be considered part of the same vertex
since simple threshold checks would give different results depending
on the order of UV's tested.
Users must now run "Merge by Distance" instead of relying
on this selection threshold.
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Custom driver functions need access to the dependency graph that is
triggering the evaluation of the driver. This patch passes the
dependency graph pointer through all the animation-related calls.
Instead of passing the evaluation time to functions, the code now passes
an `AnimationEvalContext` pointer:
```
typedef struct AnimationEvalContext {
struct Depsgraph *const depsgraph;
const float eval_time;
} AnimationEvalContext;
```
These structs are read-only, meaning that the code cannot change the
evaluation time. Note that the `depsgraph` pointer itself is const, but
it points to a non-const depsgraph.
FCurves and Drivers can be evaluated at a different time than the
current scene time, for example when evaluating NLA strips. This means
that, even though the current time is stored in the dependency graph, we
need an explicit evaluation time.
There are two functions that allow creation of `AnimationEvalContext`
objects:
- `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float
eval_time)`, which creates a new context object from scratch, and
- `BKE_animsys_eval_context_construct_at(AnimationEvalContext
*anim_eval_context, float eval_time)`, which can be used to create a
`AnimationEvalContext` with the same depsgraph, but at a different
time. This makes it possible to later add fields without changing any
of the code that just want to change the eval time.
This also provides a fix for T75553, although it does require a change
to the custom driver function. The driver should call
`custom_function(depsgraph)`, and the function should use that depsgraph
instead of information from `bpy.context`.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D8047
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Missed reseting "next_td" in that patch.
Shouldn't have caused any issues in practice, but it is nice to be
extra clear and safe in the code.
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Now it calculates the actual distance when traveling along the curve.
I addition to this, it also now supports cyclic curves.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D8293
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and fix Rip Region double proportional checkbox
This fixes the double prop edit checkbox in the redo menu.
This also makes it so that proportional edit in connected mode now
matches how it behaves in mesh edit mode.
Without this change, ripping in UV edit mode with proportional edit on
would be useless as the UV verts you ripped will still be stuck together
even if they were not connected anymore.
Reviewed By: Campbell
Differential Revision: http://developer.blender.org/D8289
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As we can see in `initVertSlide_ex`, `sld` can be `NULL`.
`sld` is dereferenced, but can still be `NULL`.
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Called when canceling a transform operation.
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Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.
Differential Revision: https://developer.blender.org/D8199
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/transform` module.
No functional changes.
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This reverts commit e16972389e728eeaf5043bb3cbd85fb7312a6463.
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Introduced in recent commit 9c29803255e09.
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Support custom-data correction based on surrounding geometry for all
transformation modes of the mesh transform operators.
The is the same logic used in Vert and Edge Slide.
In order not to change the current default behavior,
this property does not affect Vert and Edge Slide modes.
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This changes the drawing by drawing 2 circles with different intensity to
avoid any readability issues. This removes the need for Logic OP which is
implementation dependent.
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It was very intense and could be confused with the `Even` option.
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Snap to faces and edges is now enhanced in the Edge Slide.
It works in the same way that it already works in the Vert Slide.
Basically it now snaps to the intersection of the slid edge with the
face plane or the edge line.
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Useful for identifying how the value is used and which edge
is considered in the snap.
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generated geometry
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And better identify what is bool and what is flag in the
proportional edit properties.
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This reverts commit 5c48592ccde08e18d13255e89d09067d5dc0f771.
Ii introduced a stupid error.
Fix T78352
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This is a long-standing bug, possibly proportional editing never worked
in particle mode.
Some parameter definitions in the transform code are scattered and
sometimes duplicated.
Proportional editing is a parameter that depends only on the Convert
type and not `spacetype`, `CTX_` or `obedit_type`.
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Adjust Last operator panel
Caused by {rB600fd1c6f0ed}
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Problem introduced by rBcf42721f
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I see no reason to ignore them.
This is not a limitation.
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The `T_CAMERA` flag was being set in the wrong place.
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the menu
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This completes T66426.
Since Vert Slide supports these other snapping types (since rBe2fc9a88bc),
it would be easy to miss this on Edge Slide.
So add support for Edge Slide too.
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