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AgeCommit message (Expand)Author
2013-05-01use 'normal' orientation rather then 'local' with individual origins to use t...Campbell Barton
2013-04-30fix [#35156] Edge slide gg shortcut brings up wrong settings.Campbell Barton
2013-04-28fix for bug with edge-slide doing UV correction when the faces connected to o...Campbell Barton
2013-04-28simplify projectEdgeSlideData(), was doing unneeded looping, remove and remov...Campbell Barton
2013-04-25ruler snap adjustmentsCampbell Barton
2013-04-24rna api function scene.ray_cast now returns the object and its matrix (incase...Campbell Barton
2013-04-24allow to scale and rotate from edge/vertex slide. Campbell Barton
2013-04-24fix for crash changing transform modes rotate/edge-slide/grab. setCustomPoint...Campbell Barton
2013-04-24simple optimizations for bvhtree_from_mesh_faces() for editmesh, was quite in...Campbell Barton
2013-04-24alternate fix for [#24887] - r33294.Campbell Barton
2013-04-23Fix #35056: crash running bpy.ops.transform.rotate() in background mode.Brecht Van Lommel
2013-04-23fix [#35007] clipping border errorCampbell Barton
2013-04-22fix for scaling on individual center in mesh editmode when the object has non...Campbell Barton
2013-04-22fix own mistake updating edge slide, even edge-slide was brokenCampbell Barton
2013-04-22tweak to vertex slide drawing, reduce line alpha, could cover vertex and make...Campbell Barton
2013-04-20fix for glitch in object drawing, color of texspace was last used editmode dr...Campbell Barton
2013-04-19style cleanup: edge slideCampbell Barton
2013-04-19fix for bug where edge slide could set mouse start/end points to the same val...Campbell Barton
2013-04-19fix for incorrect edge slide interpolation at loop endpoings with ngons.Campbell Barton
2013-04-19fix [#35009] Edge/Vertex Slide issue using G-G.Campbell Barton
2013-04-19code cleanup: edge slide, avoid building BVH tree, more logical var names.Campbell Barton
2013-04-19fix for incorrect edge loop slide direction when one of the loop sides was lo...Campbell Barton
2013-04-19code cleanup: remove unused vars in edge slide, only store the initial vertex...Campbell Barton
2013-04-19simple optimization, replace BM_face_other_edge_loop() with BM_loop_other_edg...Campbell Barton
2013-04-18style cleanupCampbell Barton
2013-04-18use modified vertex coords for calculating display thickness and intersections.Campbell Barton
2013-04-17Don't use auto vectorization for MinGW-w64. It may be a source forAntony Riakiotakis
2013-04-16code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and ...Campbell Barton
2013-04-16move editmesh_bvh.c into blenkernel.Campbell Barton
2013-04-16Random number generator: replace a bunch of usage of the global random numberBrecht Van Lommel
2013-04-14bmesh operators: use operator type-flag to specify which operations require n...Campbell Barton
2013-04-14modify snapObjectsRayEx() to use a pointer to 'ray_dist' rather then passing ...Campbell Barton
2013-04-14code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc...Campbell Barton
2013-04-12fix for own recent addition of transform indervidual-axis in editmode, not wo...Campbell Barton
2013-04-11make scene.ray_cast() behave like object.ray_cast(), add distance arg to snap...Campbell Barton
2013-04-11py api:Campbell Barton
2013-04-11correction to own recent changes to exitmode using axis-matrix, fallback to o...Campbell Barton
2013-04-08fix for own mistake in recent adjustments to transform, local without individ...Campbell Barton
2013-04-08style cleanupCampbell Barton
2013-04-07rigidbody: Fix/workaround for transforming rigid bodies with parentsSergej Reich
2013-04-07transform: Code cleanupSergej Reich
2013-04-05code cleanup: include orderCampbell Barton
2013-04-05code cleanup: use bool's for vgroup and editmode.Campbell Barton
2013-04-05skip unneeded calculations when calling calculateTransformCenter()Campbell Barton
2013-04-04metaballs were not scaling/rotating about their own centers when V3D_LOCAL wa...Campbell Barton
2013-04-04fix [#34802] Individual Transformation Confusing in Edit ModeCampbell Barton
2013-04-04improved method of getting the tangent axis from a bmesh triangle,Campbell Barton
2013-04-04code cleanup: use bools, (float)sin/(float)cos -> sinf/cosf, more meaningful ...Campbell Barton
2013-04-03pass snap arguments so the ruler doesn't have to temp overwrite scene vars.Campbell Barton
2013-04-03use floats for transform snapping distance comparisonsCampbell Barton