Age | Commit message (Collapse) | Author |
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This just avoids the crash, the annotation tool still doesn't work.
Larger changes will be needed to resolve this, see T85532.
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Currently, `createTransData` is doing much more than the name implies.
This commit makes it clearer through smaller and more specific functions
what the real purpose of that function.
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Missed `CTX_NO_PET`.
This commit also reorganizes the code to make it clearer when using flags.
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The local orientation chosen was that of the active object, but as
confirmed in other parts of the code, the orientation of the selected
Bone has priority.
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As shown on the T85383, attempts are made to edit the precision mode key.
But that key was hardcoded.
That key now appears among the custom modal keymap items.
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Thanks Germano for review!
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The changes are:
- Split conversion of the texture space data to its own file.
- Skip adding keyframes with AutoKeyframes.
- Skip recalculation of the trasform dependencies between objects.
- Skip `special_aftertrans_update_...`.
No real user functional changes
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Flags unified:
T_CURSOR -> CTX_CURSOR
T_TEXTURE -> CTX_TEXTURE
Flags moved:
T_CAMERA -> CTX_CAMERA
T_POSE -> CTX_POSE_BONE
T_OBJECT -> CTX_OBJECT
T_TEXTURE -> CTX_TEXTURE_SPACE
Flag renamed:
CTX_EDGE -> CTX_EDGE_DATA
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The code takes many turns to get a suitable "target" for the snap to grid.
Perhaps there were other reasons awaited for `transformCenter_from_type`
and `TransCenterData center_cache[5]`.
But since nothing is defined, it is better to simplify the code.
No user functional changes
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Simple change that shows all the enums used in the transform code and helps
to better understand the role of the members of the struct TransInfo.
It also allows the IDE to show the name of the value represented by the
member instead of a number that needs to be consulted.
Differential Revision: https://developer.blender.org/D10312
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Currently the displayed distance when using the shrink/fatten transform
operator does not respect the scene units (they would always be in
blender units).
This changes makes sure the number is displayed in the correct unit.
Reviewed By: mano-wii
Maniphest Tasks: T85378
Differential Revision: https://developer.blender.org/D10325
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Approximately 91 spelling corrections, almost all in comments.
Differential Revision: https://developer.blender.org/D10288
Reviewed by Harley Acheson
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When transforming multiple strips to limits of sequencer timeline they get
squashed into one channel.
Store selection minimum and maximum channel in TransSeq and limit
transformation so no strip can be transformed beyond timeline boundary.
Reviewed By: Sergey, mano-wii
Differential Revision: https://developer.blender.org/D10013
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The rotation direction was flipped recently.
This meant that rotation on a single axis gave negative results compared
with previous Blender releases.
This partially reverts a9b53daf23ba8b6cb4c930e06154ffd35522b00d.
Differential Revision: https://developer.blender.org/D10299
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Use the more common abbreviation for `implementation`.
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**Problem**:
Translating a strip will truncate it when next to a transition.
**Solution**:
The code only accounted for the prev/next strip for whether it exceeds.
When it was a transition, the exceed logic fails. Now, we use the
nearest non-transition strip instead.
Reviewed By: sybren, #animation_rigging
Differential Revision: https://developer.blender.org/D10083
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# Conflicts:
# source/blender/editors/transform/transform_constraints.c
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The white rotation Gizmo should always use the View orientation.
Before, if you set an orientation for the gizmo other than the default,
that gizmo would behave like the contraint Z Gizmo.
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This is an old bug (strange not to have been reported before).
To define the direction of rotation, the View Vector is used.
However, only the projection matrix was being considered, but in
perspective mode, the position of the pivot also matters.
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This function is only being used by the constraint code.
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Despite the wrong value, this change is harmless since the direction of
the vector is not really required.
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chosen one
Some orientations are not possible to be calculated for certain scenes.
In these cases, others are chosen and informed by the operator.
However, the user may prefer that the chosen one be displayed (even if it
is not actually used).
This corresponds to older versions of Blender.
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This solution replaces {rBf9e994d0f463}.
That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
This new solution makes the rotate operator use the negative vector of the
axis.
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This reverts commit f9e994d0f463abb87761591e30c47a9613be6cca.
And fixes T85227.
That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
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Unused argument in rB216ebe0b7392d6
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This reverts commit 780857f8e8139613711cba041f5f0af9799804ec.
The `axismtx` argument was supposed to be used.
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This solution replaces {rBf9e994d0f463}.
That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
This new solution makes the rotate operator use the negative vector of the
axis.
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This reverts commit f9e994d0f463abb87761591e30c47a9613be6cca.
And fixes T85227.
That commit created an inverted orientation matrix but the 'Align to
Transform Orientation' operator doesn't work well with inverted matrices.
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Introduced with swapped axis in rB0d67eb277f9b.
Similar was fixed for the translate gizmo in rB567212c3434a.
Now do the same for scaling as well.
Maniphest Tasks: T85169
Differential Revision: https://developer.blender.org/D10245
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Mouse cursors used during transforms made to work better with changes of user scale and line width.
Differential Revision: https://developer.blender.org/D9668
Reviewed by Campbell Barton
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Spotted by Jacques, thanks!
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The previous spelling cleanup did not catch this, so didn't the
review of the coming proportional editing code change.
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local orientation
In fact, the drawing was that of the local contraint axis (which is
summarized so as not to fill the screen with too much information).
Use the local contraint axis only when more than one object is selected.
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This reverts commit 54f248fa87afd4836fb7154056cd0e8d920401f1.
And fixes T84259.
Apparently the ideal behavior was the previous one.
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Comment blocks not conforming to convention.
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the transform mode
Individual projection is a different branch of snap and always projects
the transformed elements on the surface of objects.
Perhaps this option should be limited to the Move mode due to similarity.
But in order not to change the current behavior too much, this commit only
disables this option in modes not affected by snap.
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