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2021-02-17Cleanup: spellingCampbell Barton
2021-02-13Cleanup: spellingCampbell Barton
2021-02-11Merge branch 'blender-v2.92-release'Campbell Barton
2021-02-11Fix T83013: Annotation with hidden object in sculpt mode crashesCampbell Barton
This just avoids the crash, the annotation tool still doesn't work. Larger changes will be needed to resolve this, see T85532.
2021-02-11Cleanup: incompatible-pointer-types warningCampbell Barton
2021-02-10Transform: refactor createTransData splitting into more specific functionsGermano Cavalcante
Currently, `createTransData` is doing much more than the name implies. This commit makes it clearer through smaller and more specific functions what the real purpose of that function.
2021-02-10Fix T85494: Click and drag of the 3d cursor turns off proportional editingGermano Cavalcante
Missed `CTX_NO_PET`. This commit also reorganizes the code to make it clearer when using flags.
2021-02-10Fix T85471: Wrong orientation in transforming objects in weight paint modeGermano Cavalcante
The local orientation chosen was that of the active object, but as confirmed in other parts of the code, the orientation of the selected Bone has priority.
2021-02-10Cleanup: clang-formatCampbell Barton
2021-02-09Transform: Expose the hardcoded Precision KeyGermano Cavalcante
As shown on the T85383, attempts are made to edit the precision mode key. But that key was hardcoded. That key now appears among the custom modal keymap items.
2021-02-08Fix compilation error after recent refactorSergey Sharybin
Thanks Germano for review!
2021-02-08Transform: Refactor texture space 'transform_convert' dataGermano Cavalcante
The changes are: - Split conversion of the texture space data to its own file. - Skip adding keyframes with AutoKeyframes. - Skip recalculation of the trasform dependencies between objects. - Skip `special_aftertrans_update_...`. No real user functional changes
2021-02-08Cleanup: Unify, move and rename transform flagsGermano Cavalcante
Flags unified: T_CURSOR -> CTX_CURSOR T_TEXTURE -> CTX_TEXTURE Flags moved: T_CAMERA -> CTX_CAMERA T_POSE -> CTX_POSE_BONE T_OBJECT -> CTX_OBJECT T_TEXTURE -> CTX_TEXTURE_SPACE Flag renamed: CTX_EDGE -> CTX_EDGE_DATA
2021-02-08Transform: Grid snap target refactorGermano Cavalcante
The code takes many turns to get a suitable "target" for the snap to grid. Perhaps there were other reasons awaited for `transformCenter_from_type` and `TransCenterData center_cache[5]`. But since nothing is defined, it is better to simplify the code. No user functional changes
2021-02-08Cleanup: Rearrange and name the enums and flags used in the transform codeGermano Cavalcante
Simple change that shows all the enums used in the transform code and helps to better understand the role of the members of the struct TransInfo. It also allows the IDE to show the name of the value represented by the member instead of a number that needs to be consulted. Differential Revision: https://developer.blender.org/D10312
2021-02-06Merge branch 'blender-v2.92-release'Falk David
2021-02-06Fix T85378: Shrink/Fatten display number unitsFalk David
Currently the displayed distance when using the shrink/fatten transform operator does not respect the scene units (they would always be in blender units). This changes makes sure the number is displayed in the correct unit. Reviewed By: mano-wii Maniphest Tasks: T85378 Differential Revision: https://developer.blender.org/D10325
2021-02-06UI: Fix Typos in Comments and Docsluzpaz
Approximately 91 spelling corrections, almost all in comments. Differential Revision: https://developer.blender.org/D10288 Reviewed by Harley Acheson
2021-02-05Fix T82973: Strips overlap after transformingRichard Antalik
When transforming multiple strips to limits of sequencer timeline they get squashed into one channel. Store selection minimum and maximum channel in TransSeq and limit transformation so no strip can be transformed beyond timeline boundary. Reviewed By: Sergey, mano-wii Differential Revision: https://developer.blender.org/D10013
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-02-04Merge branch 'blender-v2.92-release'Germano Cavalcante
2021-02-04Fix for 3D view transform: flipped rotation direction for numeric inputGermano Cavalcante
The rotation direction was flipped recently. This meant that rotation on a single axis gave negative results compared with previous Blender releases. This partially reverts a9b53daf23ba8b6cb4c930e06154ffd35522b00d. Differential Revision: https://developer.blender.org/D10299
2021-02-04Cleanup: pass keymap items as const where possibleCampbell Barton
2021-02-04Cleanup: replace '_imp' function suffix with '_impl'Campbell Barton
Use the more common abbreviation for `implementation`.
2021-02-04NLA: Fix Strip Truncate When Next to TransitionWayde Moss
**Problem**: Translating a strip will truncate it when next to a transition. **Solution**: The code only accounted for the prev/next strip for whether it exceeds. When it was a transition, the exceed logic fails. Now, we use the nearest non-transition strip instead. Reviewed By: sybren, #animation_rigging Differential Revision: https://developer.blender.org/D10083
2021-02-03Merge branch 'blender-v2.92-release'Germano Cavalcante
# Conflicts: # source/blender/editors/transform/transform_constraints.c
2021-02-03Fix unreported: Rotation Gizmo "C" influenced by custom orientationGermano Cavalcante
The white rotation Gizmo should always use the View orientation. Before, if you set an orientation for the gizmo other than the default, that gizmo would behave like the contraint Z Gizmo.
2021-02-03Fix T85340: Gizmo rotation inverted (in some perspective angles)Germano Cavalcante
This is an old bug (strange not to have been reported before). To define the direction of rotation, the View Vector is used. However, only the projection matrix was being considered, but in perspective mode, the position of the pivot also matters.
2021-02-03Cleanup: Move and rename 'getViewVector' utilityGermano Cavalcante
This function is only being used by the constraint code.
2021-02-03Fix 'getViewVector' returning inverted vectorGermano Cavalcante
Despite the wrong value, this change is harmless since the direction of the vector is not really required.
2021-02-01Fix T85229: Transform operator saving a different orientation than the ↵Germano Cavalcante
chosen one Some orientations are not possible to be calculated for certain scenes. In these cases, others are chosen and informed by the operator. However, the user may prefer that the chosen one be displayed (even if it is not actually used). This corresponds to older versions of Blender.
2021-01-31Fix T83092: Direction of rotation with View orientation changed in 2.91Germano Cavalcante
This solution replaces {rBf9e994d0f463}. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices. This new solution makes the rotate operator use the negative vector of the axis.
2021-01-31Revert "Fix T83092: Direction of rotation with View orientation changed in 2.91"Germano Cavalcante
This reverts commit f9e994d0f463abb87761591e30c47a9613be6cca. And fixes T85227. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices.
2021-01-31Fix error in recent commitGermano Cavalcante
Unused argument in rB216ebe0b7392d6
2021-01-31Revert "Cleanup: remove unused argument"Germano Cavalcante
This reverts commit 780857f8e8139613711cba041f5f0af9799804ec. The `axismtx` argument was supposed to be used.
2021-01-31Cleanup: use doxygen for transform_constraintsCampbell Barton
2021-01-31Cleanup: remove unused argumentCampbell Barton
2021-01-30Fix T83092: Direction of rotation with View orientation changed in 2.91Germano Cavalcante
This solution replaces {rBf9e994d0f463}. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices. This new solution makes the rotate operator use the negative vector of the axis.
2021-01-30Revert "Fix T83092: Direction of rotation with View orientation changed in 2.91"Germano Cavalcante
This reverts commit f9e994d0f463abb87761591e30c47a9613be6cca. And fixes T85227. That commit created an inverted orientation matrix but the 'Align to Transform Orientation' operator doesn't work well with inverted matrices.
2021-01-29Merge branch 'blender-v2.92-release'Philipp Oeser
2021-01-29Fix T85169: UV scale gizmo swaps X/YPhilipp Oeser
Introduced with swapped axis in rB0d67eb277f9b. Similar was fixed for the translate gizmo in rB567212c3434a. Now do the same for scaling as well. Maniphest Tasks: T85169 Differential Revision: https://developer.blender.org/D10245
2021-01-21UI: Transform Arrow Cursor RefactorHarley Acheson
Mouse cursors used during transforms made to work better with changes of user scale and line width. Differential Revision: https://developer.blender.org/D9668 Reviewed by Campbell Barton
2021-01-21Tracking: Cleanup, yet another spelling in the same lineSergey Sharybin
Spotted by Jacques, thanks!
2021-01-21Tracking: Actual spelling cleanup in the commentSergey Sharybin
The previous spelling cleanup did not catch this, so didn't the review of the coming proportional editing code change.
2021-01-20Fix T81429: move tool's axis constraints not drawn completely when using ↵Germano Cavalcante
local orientation In fact, the drawing was that of the local contraint axis (which is summarized so as not to fill the screen with too much information). Use the local contraint axis only when more than one object is selected.
2021-01-20Revert "Transform: Use orientation of active object with Auto Constraint"Germano Cavalcante
This reverts commit 54f248fa87afd4836fb7154056cd0e8d920401f1. And fixes T84259. Apparently the ideal behavior was the previous one.
2021-01-20Cleanup: remove extra in trailing asteriskCampbell Barton
Comment blocks not conforming to convention.
2021-01-18Cleanup: Clang tidy else after returnHans Goudey
2021-01-18Fix T84808: Individual projection works even when snap options don't affect ↵Germano Cavalcante
the transform mode Individual projection is a different branch of snap and always projects the transformed elements on the surface of objects. Perhaps this option should be limited to the Move mode due to similarity. But in order not to change the current behavior too much, this commit only disables this option in modes not affected by snap.
2021-01-18Merge branch 'blender-v2.92-release'Philipp Oeser