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2020-07-03Cleanup: Editors, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors` module. No functional changes.
2020-05-14Fix undo-push assert for some modes with zero undo stepsCampbell Barton
Also fixes files not being tagged as modified with zero undo steps.
2020-05-14Fix sculpt/paint missing undo-step limitingCampbell Barton
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Continue renaming ARegion variables from ar to regionJulian Eisel
Continuation of b2ee1770d4c3, now non-single word variables are also renamed. Part of T74432. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Reduce context usage in UI functionsJulian Eisel
Part of https://developer.blender.org/T74429. There's a chance that this causes some issues becaue in some cases we change from getting the window from context to getting it from somewhere else.
2020-02-04Merge branch 'blender-v2.82-release'Campbell Barton
2020-02-04Fix T73234: Undo/redo with local collection crashesCampbell Barton
Resolves crashes when edit-mode undo data wasn't included because it wasn't visible, also resolves T73416.
2020-01-28UI: Edit Menu - Undo History List and Operator PollingHarley Acheson
Enable and Disable Edit Menu items based on whether those actions are currently applicable. https://developer.blender.org/D4846 Reviewed by Brecht Van Lommel
2019-11-07Fix T69822: Switching sculpt objects breaks undoCampbell Barton
This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step.
2019-09-11Python handlers: Pass depsgraph to events where it makes senseSergey Sharybin
The goal is to make it possible to access evaluated datablocks at a corresponding context. For example, be able to check evaluated state if an object used for rendering. Allows to write scripts in a safe manner for T63548 and T60094. Reviewers: brecht Differential Revision: https://developer.blender.org/D5726
2019-09-09Move callbacks API from BLI to BKESergey Sharybin
Preparing for the bigger changes which will be related on passing dependency graph to various callbacks which need it. Differential Revision: https://developer.blender.org/D5725
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-08-19Outliner: sync selection on undo/redoNathan Craddock
Tags all outliner sync types on undo and redo operations.
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-10Undo: print the undo stack when ed.undo logging is enabledCampbell Barton
Print the undo stack on undo/redo when ed.undo logging is enabled.
2019-07-05Workaround T61948: Undo steps created for non-paint operationsCampbell Barton
Changing the brush size for example, was adding redundant undo steps in paint-modes. For now, don't store undo steps for property changes in paint & edit modes. While not ideal, this is similar to 2.7x behavior.
2019-06-07Fix T65229: Crash adjusting last operator after using undo historyCampbell Barton
Undo history also missed updating the tool system and calling undo pre/post handlers.
2019-06-05Code Style: Make FormatJeroen Bakker
2019-06-04Fix status bar and keymap editor showing Call Menu instead of menu nameBrecht Van Lommel
2019-05-27Revert "UI: Edit Menu Operator Polling"Brecht Van Lommel
This reverts part of commit b7eba20236ca6499a62a8ee2b0c852086bc46b8e. Polling is causing issues in scripts, and the minor usability improvements are not worth the extra work this may cause at this point in the release cycle. Fixes T65149
2019-05-19UI: Edit Menu Operator PollingHarley Acheson
This patch updates the polling that enable/disables Edit Menu items. Slight Undo History menu changes Differential Revision: https://developer.blender.org/D4846 Reviewed by Brecht Van Lommel
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-18Cleanup: comment blocksCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-08Undo System: basic support in background modeCampbell Barton
Some developers were using undo for their scripts, this allows for undo pushes in background mode, however - as with 2.7x, undo isn't initialized at startup in background mode. See replies to T60934
2019-02-07Fix T61272: Undo fails to track multi-edit mode enter/exitCampbell Barton
Objects leaving edit-mode weren't restored by edit-mode undo steps.
2019-02-07Cleanup: remove unnecessary undo functionCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01WM: disable undo operators in background mode & at startupCampbell Barton
Show an error instead of crashing, see: T60934
2019-01-25Cleanup: BLO: move validate code into own header.Bastien Montagne
Does not make sense to keep that with BLO_writefile.h, this can also be used by read code, and some other parts of Blender (like ed_undo.c currently)...
2019-01-18Fix/workaround: Undo erase all dyntopo changesCampbell Barton
Memfile undo isn't compatible with sculpt or edit-mode. This didn't work in 2.7x, so best disable memfile undo for now in situations where it's going to loose data or crash.
2019-01-07Fix T60247: app.handlers.undo_post calls undo_pre's function.Bastien Montagne
Undo and redo post were actually calling respective pre funcs...
2018-12-24Fix/cleanup typos and such in UI messages (and some comments).Bastien Montagne
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-12-14GP: Rename CTX and OB modesAntonioya
Part of T59335.
2018-10-29Fix topbar UI being lost on undo w/ mode changeCampbell Barton
2018-10-17Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_global.h source/blender/editors/undo/ed_undo.c
2018-10-17DEBUG_IO: add sanity check on libdata in undo step as well.Bastien Montagne
There are serious suspicions that weird corruptions faced by studio artists may happen in undo/redo code, so let's see whether that's the case. With this, and when --debug-io arg is passed on startup, the whole lib data are checked at every undo. This makes undo slower (from two to three times slower), but it could help us spot better what happens...
2018-09-13Merge branch 'master' into blender2.8Campbell Barton
2018-09-13WM: move mousemove out of internal undo functionCampbell Barton
This causes a feedback loop in 2.8x, where gizmo redo caused fake mousemove that executed gizmo again. Move the mousemove into the undo/redo operator.
2018-08-24Merge branch 'master' into blender2.8Campbell Barton
2018-08-24Fix T56491: Undo crash while preview jobs runCampbell Barton
While the crash is in 2.8, it's possible undo operates on data which isn't only owned by the current scene (any object for eg). Thanks to @mont29 for suggesting the fix.
2018-08-03Operators: add a new flag stating that operator needs access to evaluated data.Bastien Montagne
For now, that flag is only used in redo code, since after undo step depsgraph is totally empty... We *may* want to add at least an assert in op calling code too, though?