Age | Commit message (Collapse) | Author |
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to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
Should have no effect over modifier behavior.
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ported to bmesh, also remove main editmesh header.
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maceros had unused args in both cases).
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else if's
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* optimize BM_face_other_edge_loop to do about half as many iterations for quad heavy meshes, with ngons the gain is much more since searching around the entire ngon when the edge already stores its loop is silly.
... also nicer in cases where edge has no face users it avoids a loop on all face corners.
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nice ascii art for BM_face_other_vert_loop since this stuff is hard to grasp as text.
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already used a lot and part of proposed style guide).
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- copy & rename EditMesh stricts for use with scanfill (remove unused members)
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areas that need to be updated.
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These changes are to make the bmesh api more consistent and easier to learn, grouping similar functions which is convenient for autocomplete.
This uses similar convention to RNA.
* use face/loop/edge/vert as a prefix for functions.
* use 'elem' as a prefix too for functions that can take any type with a BMHeader.
* changed from camel case to underscore separated (like RNA).
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these flags apply to bmesh elements.
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skip looping over all elements if its already valid.
- went over every BM_SetIndex call and added comments about its use, if its setting dirty values or correct ones.
- replace loops over all elements _just_ to set index values, with a new function, BM_ElemIndex_Ensure(...), this will eventually only initialize values when they are dirty.
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functions for int & char.
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flag, some uses need index values to be set, so this will need more effort to replace (crazy space and solidify for eg).
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http://markmail.org/message/fp7ozcywxum3ar7n
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- added API examples for mathutils.Color/Euler/Quaternion/Matrix.
- corrected own bad spelling matricies --> matrices.
- minor pep8 edits.
- update CMake ignore file list.
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- Constructive modifiers are enabled by default in sculpt mode.
- There's option to disable all constructive modifiers in the "Options"
panel of toolbox in sculpt mode,
- Use one column in options panel to make strings easier to read
- No modifiers would still be applied on multires
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- remove some warnings
- fix typos
- cmake allow in-source build (when WITH_IN_SOURCE_BUILD is defined)
- cmake, use an explicit list of rna files (don't glob)
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reference axis for moving verts (when mirror comes first)
Do not overwrite coord of vertices in mapped vertex array used for crazyspace
corrections. This should make stuff use position of mesh vertex after
deformation, not possible generated images of this vertices.
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header static for blenlib, blenkernel and editors.
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building crazytspace. Not sure why this worked.
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==========================
Removed limitation of armatured-only objects for sculpting -- now all
deformation modifiers are allowed in sculpt mode. Use crazyspace corrections
like from transformation modules was used to support all deformation modifiers.
Internal change: all crazyspace-related functions were noved to crazyspace.c
P.S. Brush could make quite unexpected deformation for meshes which are
deformed in specified way. Got patch for this and discussing with Brecht
if it's really needed or maybe it could be done in better way.
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