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2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31Fix T60660: Texture paint undo removes imageCampbell Barton
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-18Fix loading a file saved w/ dyntopoCampbell Barton
Ensure ED_editors_init doesn't create any undo steps before the initial memfile undo is written.
2019-01-16Object: avoid calling operators in ED_editors_initCampbell Barton
Don't call operator when entering sculpt modes.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-15Fix T60410: Crash adjusting torus w/ enter edit-mode preferenceCampbell Barton
2019-01-15Cleanup: pass main instead of context w/ ED_editors_exit/flush_editsCampbell Barton
Useful for calling from lower level code.
2019-01-09Object Mode: only toggle active object mode onceCampbell Barton
- When toggling a mode that doesn't support multi editing only do this once of the active object. - For sculpt mode create sculpt data since this is needed for activating other sculpt objects on reload.
2018-12-18Fix multi-object state on loadCampbell Barton
D4091 by @zazizizou
2018-12-12Merge branch 'master' into blender2.8Campbell Barton
2018-12-12Cleanup: use colon separator after parameterCampbell Barton
Helps separate variable names from descriptive text. Was already used in some parts of the code, double space and dashes were used elsewhere.
2018-12-06Fix multi-object edit state on loadCampbell Barton
Objects selected on save would enter edit-mode on file load.
2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please).
2018-11-07Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'Bastien Montagne
That kind of implicit includes should really only be done when totally, absolutely necessary, and ideally only with rather simple 'second-level' headers. Otherwise not being explicit with includes always end up biting in unexpected ways...
2018-10-30UI: Fix point size and line width ignoring UI scaling optionClément Foucault
2018-09-20GP: Fix problem with mode opening 2D Animation templateAntonioya
The grease pencil does not need a toggle of mode. This fix also the problem when open grease pencil files that did not keep the mode saved.
2018-09-18Cleanup: spellingCampbell Barton
2018-09-07Fix missing line width for helper line drawingCampbell Barton
Also scale by pixel size.
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-02Cleanup: use _f, _i suffix for GPU state APICampbell Barton
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-15Merge branch 'master' into blender2.8Bastien Montagne
2018-06-15Cleanup: some more G.main removal/validation...Bastien Montagne
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_object.cpp source/blender/alembic/intern/abc_exporter.cc source/blender/alembic/intern/abc_mball.cc source/blender/alembic/intern/abc_mball.h source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/BKE_displist.h source/blender/blenkernel/BKE_dynamicpaint.h source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_mball.h source/blender/blenkernel/BKE_mball_tessellate.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/displist.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/mball.c source/blender/blenkernel/intern/mball_tessellate.c source/blender/blenkernel/intern/mesh_convert.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/smoke.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/include/ED_object.h source/blender/editors/object/object_add.c source/blender/editors/object/object_edit.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/dynamicpaint_ops.c source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt_uv.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/ed_util.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_meta.c source/blender/makesrna/intern/rna_object_api.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-11Cleanup: remove some G.main usages...Bastien Montagne
2018-06-05Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/blendfile.c source/blender/blenloader/intern/readfile.h source/blender/blenloader/intern/versioning_250.c source/blender/blenloader/intern/versioning_260.c source/blender/blenloader/intern/versioning_270.c source/blender/blenloader/intern/versioning_legacy.c source/blender/editors/render/render_shading.c source/blender/makesrna/intern/rna_movieclip.c source/blender/render/intern/source/pipeline.c source/blender/render/intern/source/voxeldata.c
2018-06-05Cleanup: use new accessors to blendfile path (Main.name).Bastien Montagne
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/io/io_collada.c source/blender/editors/object/object_bake.c source/blender/editors/object/object_edit.c source/blender/editors/render/render_internal.c source/blender/makesrna/intern/rna_object_api.c source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-01Cleanup: some more G.main removal from editor code.Bastien Montagne
2018-05-31Merge branch 'master' into blender2.8Bastien Montagne
2018-05-31Cleanup: nuke G.main out of BKE PackedFile code.Bastien Montagne
2018-04-25Fix multi-edit mode on file loadCampbell Barton
Setting up the initial object mode would change objects which were already moved into their mode along with the active object.
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
2018-03-02Merge branch 'master' into blender2.8Campbell Barton
2018-03-02Object Mode: move logic to 'object_modes.c'Campbell Barton
Was mixed with edit-mode, centralize mode switching in a single file. No functional changes.
2018-02-22WorkSpace: Restore saved object-modes againCampbell Barton
Was temporarily removed when moving object mode to workspace. Note: there is an issue where eval_ctx->view_layer is NULL on load, for now pass a view layer argument, we might wan't to set the value instead.
2018-02-13Object Mode: Loop over objects for ED_editors_exitCampbell Barton
We could loop over active objects but this ensures don't miss any and avoids complicated context checks.
2018-02-08Object Mode: move to workspace structCampbell Barton
- Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037
2018-02-05Merge branch 'master' into blender2.8Campbell Barton
2018-02-05Minor change to last commitCampbell Barton
Keep mode checks simple, nest other checks in their body.
2018-02-05Fix T53986: Crash saving during sculpt strokeCampbell Barton
Also remove unused struct member.